[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 57

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 593,6802
Objectives[0]positionY = -2860,198
Objectives[0]positionZ = 6,058532
Objectives[0]Heading = 232,8488
Objectives[0]model = ig_wade
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 4
Objectives[0]Weapon0 = SwitchBlade
Objectives[0]Weapon1 = Hatchet
Objectives[0]Weapon2 = MicroSMG
Objectives[0]Weapon3 = Pistol
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 12
Objectives[0]mission_Actors[0]positionX = 433,8155
Objectives[0]mission_Actors[0]positionY = -2767,629
Objectives[0]mission_Actors[0]positionZ = 4,914825
Objectives[0]mission_Actors[0]Heading = 347,0667
Objectives[0]mission_Actors[0]String_Name = player_zero
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 6
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 12
Objectives[0]mission_Actors[1]positionX = 434,4602
Objectives[0]mission_Actors[1]positionY = -2767,585
Objectives[0]mission_Actors[1]positionZ = 4,92461
Objectives[0]mission_Actors[1]Heading = 17,99999
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 12
Objectives[0]mission_Actors[2]positionX = 432,988
Objectives[0]mission_Actors[2]positionY = -2765,182
Objectives[0]mission_Actors[2]positionZ = 2,244935
Objectives[0]mission_Actors[2]Heading = 309,4761
Objectives[0]mission_Actors[2]String_Name = ig_nervousron
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveGoToActor[0] = 3
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 12
Objectives[0]mission_Actors[3]positionX = 434,6133
Objectives[0]mission_Actors[3]positionY = -2760,079
Objectives[0]mission_Actors[3]positionZ = 2,711825
Objectives[0]mission_Actors[3]Heading = 342,3591
Objectives[0]mission_Actors[3]String_Name = ig_lamardavis
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 3
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveCutscene[0] = 9
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 12
Objectives[0]mission_Actors[4]positionX = 435,4211
Objectives[0]mission_Actors[4]positionY = -2759,741
Objectives[0]mission_Actors[4]positionZ = 2,73948
Objectives[0]mission_Actors[4]Heading = 46,07767
Objectives[0]mission_Actors[4]String_Name = player_one
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = 966099553
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 3
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 9
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = 4
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 12
Objectives[0]mission_Actors[5]positionX = 434,634
Objectives[0]mission_Actors[5]positionY = -2774,262
Objectives[0]mission_Actors[5]positionZ = 4,966277
Objectives[0]mission_Actors[5]Heading = 94,00768
Objectives[0]mission_Actors[5]String_Name = ig_lestercrest
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveCutscene[0] = 7
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 12
Objectives[0]mission_Actors[6]positionX = 437,1054
Objectives[0]mission_Actors[6]positionY = -2779,479
Objectives[0]mission_Actors[6]positionZ = 5,010549
Objectives[0]mission_Actors[6]Heading = 285,0414
Objectives[0]mission_Actors[6]String_Name = IG_PAIGE
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[0]mission_Actors[6]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveCutscene[0] = 8
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 12
Objectives[0]mission_Actors[7]positionX = 433,8802
Objectives[0]mission_Actors[7]positionY = -2761,827
Objectives[0]mission_Actors[7]positionZ = 2,482796
Objectives[0]mission_Actors[7]Heading = 276,0334
Objectives[0]mission_Actors[7]String_Name = s_m_y_dockwork_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 12
Objectives[0]mission_Actors[8]positionX = 433,5071
Objectives[0]mission_Actors[8]positionY = -2783,155
Objectives[0]mission_Actors[8]positionZ = 3,01266
Objectives[0]mission_Actors[8]Heading = 183,4693
Objectives[0]mission_Actors[8]String_Name = s_m_y_dockwork_01
Objectives[0]mission_Actors[8]Relationship_Group = Friend
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 966099553
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 12
Objectives[0]mission_Actors[9]positionX = 434,7502
Objectives[0]mission_Actors[9]positionY = -2772,836
Objectives[0]mission_Actors[9]positionZ = 0,8577276
Objectives[0]mission_Actors[9]Heading = 178,6499
Objectives[0]mission_Actors[9]String_Name = s_m_m_lathandy_01
Objectives[0]mission_Actors[9]Relationship_Group = Friend
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[9]NeededForObjectiveSetPlayerActor[0] = 4
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 12
Objectives[0]mission_Actors[10]positionX = 440,9554
Objectives[0]mission_Actors[10]positionY = -2761,802
Objectives[0]mission_Actors[10]positionZ = 6,692747
Objectives[0]mission_Actors[10]Heading = 118,989
Objectives[0]mission_Actors[10]String_Name = ig_amandatownley
Objectives[0]mission_Actors[10]Relationship_Group = Friend
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = 966099553
Objectives[0]mission_Actors[10]Variation = Custom
Objectives[0]mission_Actors[10]Task = 3
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 5
Objectives[0]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[10]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 12
Objectives[0]mission_Actors[11]positionX = 441,0714
Objectives[0]mission_Actors[11]positionY = -2762,706
Objectives[0]mission_Actors[11]positionZ = 6,692747
Objectives[0]mission_Actors[11]Heading = 88,59686
Objectives[0]mission_Actors[11]String_Name = ig_jimmydisanto
Objectives[0]mission_Actors[11]Relationship_Group = Friend
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = 966099553
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 3
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 12
Objectives[0]mission_Actors[12]positionX = 440,899
Objectives[0]mission_Actors[12]positionY = -2778,595
Objectives[0]mission_Actors[12]positionZ = 6,692747
Objectives[0]mission_Actors[12]Heading = 100,2946
Objectives[0]mission_Actors[12]String_Name = ig_tracydisanto
Objectives[0]mission_Actors[12]Relationship_Group = Friend
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = Unarmed
Objectives[0]mission_Actors[12]Variation = Custom
Objectives[0]mission_Actors[12]Task = 3
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = WORLD_HUMAN_PROSTITUTE_HIGH_CLASS
Objectives[0]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 5
Objectives[0]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 2
Objectives[0]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[12]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[13]SpawnInVehicle = True
Objectives[0]mission_Actors[13]SeatIndex = -1
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 12
Objectives[0]mission_Actors[13]positionX = 592,6218
Objectives[0]mission_Actors[13]positionY = -2860,905
Objectives[0]mission_Actors[13]positionZ = 5,437184
Objectives[0]mission_Actors[13]Heading = 37,887
Objectives[0]mission_Actors[13]String_Name = a_f_y_hipster_03
Objectives[0]mission_Actors[13]Relationship_Group = Friend
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = Unarmed
Objectives[0]mission_Actors[13]Variation = Default
Objectives[0]mission_Actors[13]Task = 99
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Task_List_Count = 4
Objectives[0]mission_Actors[13]Task_Repeat = False
Objectives[0]mission_Actors[13]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[13]Task_List[0]PositionX = 534,4835
Objectives[0]mission_Actors[13]Task_List[0]PositionY = -2718,388
Objectives[0]mission_Actors[13]Task_List[0]PositionZ = 5,556165
Objectives[0]mission_Actors[13]Task_List[0]Speed = 1
Objectives[0]mission_Actors[13]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[13]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[13]Task_List[1]Type = Drive
Objectives[0]mission_Actors[13]Task_List[1]PositionX = 457,9997
Objectives[0]mission_Actors[13]Task_List[1]PositionY = -2751,744
Objectives[0]mission_Actors[13]Task_List[1]PositionZ = 5,558018
Objectives[0]mission_Actors[13]Task_List[1]Speed = 15
Objectives[0]mission_Actors[13]Task_List[1]StopBeforeVehicles = False
Objectives[0]mission_Actors[13]Task_List[1]StopBeforeActors = False
Objectives[0]mission_Actors[13]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[13]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[13]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[13]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[13]Task_List[1]StopAtLights = False
Objectives[0]mission_Actors[13]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[13]Task_List[1]AllowGoingWrongWay = True
Objectives[0]mission_Actors[13]Task_List[1]Reverse = False
Objectives[0]mission_Actors[13]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[13]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[13]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[13]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[13]Task_List[2]Type = Drive
Objectives[0]mission_Actors[13]Task_List[2]PositionX = 439,9949
Objectives[0]mission_Actors[13]Task_List[2]PositionY = -2755,321
Objectives[0]mission_Actors[13]Task_List[2]PositionZ = 6,676114
Objectives[0]mission_Actors[13]Task_List[2]Speed = 10
Objectives[0]mission_Actors[13]Task_List[2]StopBeforeVehicles = False
Objectives[0]mission_Actors[13]Task_List[2]StopBeforeActors = False
Objectives[0]mission_Actors[13]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[13]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[13]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[13]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[13]Task_List[2]StopAtLights = False
Objectives[0]mission_Actors[13]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[13]Task_List[2]AllowGoingWrongWay = True
Objectives[0]mission_Actors[13]Task_List[2]Reverse = False
Objectives[0]mission_Actors[13]Task_List[2]TakeShortestPath = True
Objectives[0]mission_Actors[13]Task_List[2]IgnoreRoads = True
Objectives[0]mission_Actors[13]Task_List[2]IgnoreAllPathing = True
Objectives[0]mission_Actors[13]Task_List[2]AvoidHighWays = True
Objectives[0]mission_Actors[13]Task_List[3]Type = WalkTo
Objectives[0]mission_Actors[13]Task_List[3]DestinationX = 439,9793
Objectives[0]mission_Actors[13]Task_List[3]DestinationY = -2759,288
Objectives[0]mission_Actors[13]Task_List[3]DestinationZ = 6,192747
Objectives[0]mission_Actors[13]Task_List[3]Rotation = 232,8487
Objectives[0]mission_Actors[13]Task_List[3]Speed = 1
Objectives[0]mission_Actors[13]Task_List[3]GoStraitToCoord = False
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = 434,7502
Objectives[0]mission_Vehicles[0]positionY = -2772,836
Objectives[0]mission_Vehicles[0]positionZ = 0,8577276
Objectives[0]mission_Vehicles[0]Heading = 178,6499
Objectives[0]mission_Vehicles[0]Name = Rimorchiatore
Objectives[0]mission_Vehicles[0]Model = tug
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 12
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 10
Objectives[0]mission_Vehicles[1]positionX = 443,9167
Objectives[0]mission_Vehicles[1]positionY = -2760,957
Objectives[0]mission_Vehicles[1]positionZ = 5,640239
Objectives[0]mission_Vehicles[1]Heading = 182,8478
Objectives[0]mission_Vehicles[1]Name = Tailgater
Objectives[0]mission_Vehicles[1]Model = tailgater
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 12
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 592,6218
Objectives[0]mission_Vehicles[2]positionY = -2860,905
Objectives[0]mission_Vehicles[2]positionZ = 5,437184
Objectives[0]mission_Vehicles[2]Heading = 37,887
Objectives[0]mission_Vehicles[2]Name = Tailgater
Objectives[0]mission_Vehicles[2]Model = tulip
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicPurple
Objectives[0]mission_Vehicles[2]HasPearlescent = True
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 12
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 13
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[2]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = 539,3069
Objectives[1]positionY = -2716,948
Objectives[1]positionZ = 5,22769
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = 535,4904
Objectives[1]Task_List[0]PositionY = -2718,154
Objectives[1]Task_List[0]PositionZ = 5,556165
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = 0
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = 
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 444,6074
Objectives[2]positionY = -2754,728
Objectives[2]positionZ = 5,000059
Objectives[2]Heading = 417,8485
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 8
Objectives[2]PlaySound = False
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = 198,4421
Objectives[2]ObjectiveMessages[0]positionY = -2823,474
Objectives[2]ObjectiveMessages[0]positionZ = 10,94001
Objectives[2]ObjectiveMessages[0]Message = ~p~Here they are, you fucking got me lost and wandering all over the harbor.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 198,8067
Objectives[2]ObjectiveMessages[1]positionY = -2829,47
Objectives[2]ObjectiveMessages[1]positionZ = 10,50956
Objectives[2]ObjectiveMessages[1]Message = ~y~Sorry.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 7
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = 
Objectives[3]positionX = 435,0606
Objectives[3]positionY = -2759,128
Objectives[3]positionZ = -0,5755236
Objectives[3]GoTo_Actor_ChangToCompanion = False
Objectives[3]GoTo_Actor_Distance = 4
Objectives[3]GoTo_Actor_Remove_Blip = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = 199,2195
Objectives[3]ObjectiveMessages[0]positionY = -2834,687
Objectives[3]ObjectiveMessages[0]positionZ = 10,30602
Objectives[3]ObjectiveMessages[0]Message = ~o~He's here! Move fool, we're all waiting for you.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = 
Objectives[4]positionX = 444,8404
Objectives[4]positionY = -2767,897
Objectives[4]positionZ = 5,000059
Objectives[4]SetPlayerActor_Use_Player = False
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[4]SetPlayerActor_Use_Actor = True
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 99
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 1
Objectives[4]TaskListCount = 5
Objectives[4]Task_List[0]Type = EnterVehicle
Objectives[4]Task_List[0]PositionX = 436,2984
Objectives[4]Task_List[0]PositionY = -2774,88
Objectives[4]Task_List[0]PositionZ = 0,8752504
Objectives[4]Task_List[0]Speed = 1
Objectives[4]Task_List[0]SeatIndex = -1
Objectives[4]Task_List[0]TaskIndex = 0
Objectives[4]Task_List[0]Warp = True
Objectives[4]Task_List[1]Type = Pause
Objectives[4]Task_List[1]positionX = 419,5351
Objectives[4]Task_List[1]positionY = -2760,979
Objectives[4]Task_List[1]positionZ = -13,71591
Objectives[4]Task_List[1]time = 10
Objectives[4]Task_List[2]Type = Drive
Objectives[4]Task_List[2]PositionX = 380,4001
Objectives[4]Task_List[2]PositionY = -2888,5
Objectives[4]Task_List[2]PositionZ = 0,6133254
Objectives[4]Task_List[2]Speed = 5
Objectives[4]Task_List[2]StopBeforeVehicles = False
Objectives[4]Task_List[2]StopBeforeActors = False
Objectives[4]Task_List[2]AvoidVehicles = True
Objectives[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[4]Task_List[2]AvoidActors = True
Objectives[4]Task_List[2]AvoidObjects = True
Objectives[4]Task_List[2]StopAtLights = False
Objectives[4]Task_List[2]UseBlinkers = True
Objectives[4]Task_List[2]AllowGoingWrongWay = True
Objectives[4]Task_List[2]Reverse = False
Objectives[4]Task_List[2]TakeShortestPath = True
Objectives[4]Task_List[2]IgnoreRoads = True
Objectives[4]Task_List[2]IgnoreAllPathing = True
Objectives[4]Task_List[2]AvoidHighWays = True
Objectives[4]Task_List[3]Type = Drive
Objectives[4]Task_List[3]PositionX = 380,1903
Objectives[4]Task_List[3]PositionY = -3423,422
Objectives[4]Task_List[3]PositionZ = 1,733428
Objectives[4]Task_List[3]Speed = 15
Objectives[4]Task_List[3]StopBeforeVehicles = False
Objectives[4]Task_List[3]StopBeforeActors = False
Objectives[4]Task_List[3]AvoidVehicles = True
Objectives[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[4]Task_List[3]AvoidActors = True
Objectives[4]Task_List[3]AvoidObjects = True
Objectives[4]Task_List[3]StopAtLights = False
Objectives[4]Task_List[3]UseBlinkers = True
Objectives[4]Task_List[3]AllowGoingWrongWay = True
Objectives[4]Task_List[3]Reverse = False
Objectives[4]Task_List[3]TakeShortestPath = True
Objectives[4]Task_List[3]IgnoreRoads = True
Objectives[4]Task_List[3]IgnoreAllPathing = True
Objectives[4]Task_List[3]AvoidHighWays = True
Objectives[4]Task_List[4]Type = Drive
Objectives[4]Task_List[4]PositionX = 782,1569
Objectives[4]Task_List[4]PositionY = -4043,895
Objectives[4]Task_List[4]PositionZ = 1,089318
Objectives[4]Task_List[4]Speed = 15
Objectives[4]Task_List[4]StopBeforeVehicles = False
Objectives[4]Task_List[4]StopBeforeActors = False
Objectives[4]Task_List[4]AvoidVehicles = True
Objectives[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[4]Task_List[4]AvoidActors = True
Objectives[4]Task_List[4]AvoidObjects = True
Objectives[4]Task_List[4]StopAtLights = False
Objectives[4]Task_List[4]UseBlinkers = True
Objectives[4]Task_List[4]AllowGoingWrongWay = True
Objectives[4]Task_List[4]Reverse = False
Objectives[4]Task_List[4]TakeShortestPath = True
Objectives[4]Task_List[4]IgnoreRoads = True
Objectives[4]Task_List[4]IgnoreAllPathing = True
Objectives[4]Task_List[4]AvoidHighWays = True
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 617,7648
Objectives[5]positionY = -2857,041
Objectives[5]positionZ = 1,957152
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 20
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 6
Objectives[5]ObjectiveMessages[0]positionX = 198,534
Objectives[5]ObjectiveMessages[0]positionY = -2845,523
Objectives[5]ObjectiveMessages[0]positionZ = 9,335195
Objectives[5]ObjectiveMessages[0]Message = ~r~Okay captain, we are all, we can go.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 198,3189
Objectives[5]ObjectiveMessages[1]positionY = -2848,984
Objectives[5]ObjectiveMessages[1]positionZ = 9,184381
Objectives[5]ObjectiveMessages[1]Message = ~b~Bye love, see you soon.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 4
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = True
Objectives[5]ObjectiveMessages[1]TypeTextMesage = False
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 198,1074
Objectives[5]ObjectiveMessages[2]positionY = -2854,17
Objectives[5]ObjectiveMessages[2]positionZ = 8,853265
Objectives[5]ObjectiveMessages[2]Message = (Amanda) Don't get killed, Michael. Say hello to your father.
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 7
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = True
Objectives[5]ObjectiveMessages[2]TypeTextMesage = False
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 196,9039
Objectives[5]ObjectiveMessages[3]positionY = -2861,125
Objectives[5]ObjectiveMessages[3]positionZ = 8,468282
Objectives[5]ObjectiveMessages[3]Message = (Jimmy) Bye dad...
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 12
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = True
Objectives[5]ObjectiveMessages[3]TypeTextMesage = False
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = 197,53
Objectives[5]ObjectiveMessages[4]positionY = -2868,76
Objectives[5]ObjectiveMessages[4]positionZ = 7,931489
Objectives[5]ObjectiveMessages[4]Message = ~p~Bye honey, I'll be back soon.
Objectives[5]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[4]Sender = 
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = White
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 14
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = True
Objectives[5]ObjectiveMessages[4]TypeTextMesage = False
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[5]positionX = 197,2471
Objectives[5]ObjectiveMessages[5]positionY = -2874,633
Objectives[5]ObjectiveMessages[5]positionZ = 7,640932
Objectives[5]ObjectiveMessages[5]Message = (Tracy) Be careful.
Objectives[5]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[5]Sender = 
Objectives[5]ObjectiveMessages[5]Subject = 
Objectives[5]ObjectiveMessages[5]MessageColor = White
Objectives[5]ObjectiveMessages[5]PlayFromStart = False
Objectives[5]ObjectiveMessages[5]Delay = True
Objectives[5]ObjectiveMessages[5]DelayTime = 18
Objectives[5]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[5]TypeSubtitle = True
Objectives[5]ObjectiveMessages[5]TypeTextMesage = False
Objectives[5]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 443,8151
Objectives[6]positionY = -2771,421
Objectives[6]positionZ = 5,000059
Objectives[6]Cutscenes_Time = 8
Objectives[6]Cutscenes_Trans_Time = 6
Objectives[6]Cutscenes_FOV = 60
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = False
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = True
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 2
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 4
Objectives[6]ObjectiveMessages[0]positionX = 197,1665
Objectives[6]ObjectiveMessages[0]positionY = -2879,78
Objectives[6]ObjectiveMessages[0]positionZ = 7,357131
Objectives[6]ObjectiveMessages[0]Message = ~o~Where the fuck did you find that shirt?
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 196,9895
Objectives[6]ObjectiveMessages[1]positionY = -2883,249
Objectives[6]ObjectiveMessages[1]positionZ = 7,17807
Objectives[6]ObjectiveMessages[1]Message = ~b~What? We are going to a tropical island...
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = White
Objectives[6]ObjectiveMessages[1]PlayFromStart = False
Objectives[6]ObjectiveMessages[1]Delay = True
Objectives[6]ObjectiveMessages[1]DelayTime = 4
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = True
Objectives[6]ObjectiveMessages[1]TypeTextMesage = False
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 196,9658
Objectives[6]ObjectiveMessages[2]positionY = -2889,469
Objectives[6]ObjectiveMessages[2]positionZ = 6,855895
Objectives[6]ObjectiveMessages[2]Message = ~o~Not a good reason to lose dignity...
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = White
Objectives[6]ObjectiveMessages[2]PlayFromStart = False
Objectives[6]ObjectiveMessages[2]Delay = True
Objectives[6]ObjectiveMessages[2]DelayTime = 8
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = True
Objectives[6]ObjectiveMessages[2]TypeTextMesage = False
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = 196,8258
Objectives[6]ObjectiveMessages[3]positionY = -2894,778
Objectives[6]ObjectiveMessages[3]positionZ = 6,601911
Objectives[6]ObjectiveMessages[3]Message = ~b~Screw you...
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = 
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = White
Objectives[6]ObjectiveMessages[3]PlayFromStart = False
Objectives[6]ObjectiveMessages[3]Delay = True
Objectives[6]ObjectiveMessages[3]DelayTime = 12
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = True
Objectives[6]ObjectiveMessages[3]TypeTextMesage = False
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[7]Type = Cutscenes_Objective
Objectives[7]Text = 
Objectives[7]positionX = 445,1376
Objectives[7]positionY = -2784,52
Objectives[7]positionZ = 5,007806
Objectives[7]Cutscenes_Time = 10
Objectives[7]Cutscenes_Trans_Time = 4
Objectives[7]Cutscenes_FOV = 60
Objectives[7]Cutscenes_Shake = Hand
Objectives[7]Cutscenes_Amplitude = 0
Objectives[7]Cutscenes_FadeOut = False
Objectives[7]Cutscenes_FadeIn = False
Objectives[7]Cutscenes_End = False
Objectives[7]Cutscenes_Point_At_Position = False
Objectives[7]Cutscenes_Point_At_Player = False
Objectives[7]Cutscenes_Point_At_Actor = False
Objectives[7]Cutscenes_Point_At_Vehicle = False
Objectives[7]Cutscenes_Follow_Player = False
Objectives[7]Cutscenes_Follow_Actor = True
Objectives[7]Cutscenes_Follow_Vehicle = False
Objectives[7]Cutscenes_Follow_Distancee = 2,5
Objectives[7]Cutscenes_Follow_Hieght = 1
Objectives[7]Cutscenes_Follow_Angle = 45
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 4
Objectives[7]ObjectiveMessages[0]positionX = 196,5196
Objectives[7]ObjectiveMessages[0]positionY = -2904,234
Objectives[7]ObjectiveMessages[0]positionZ = 6,118607
Objectives[7]ObjectiveMessages[0]Message = ~r~Shit, the information I can find on this place are very little...
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 196,2453
Objectives[7]ObjectiveMessages[1]positionY = -2909,525
Objectives[7]ObjectiveMessages[1]positionZ = 6,013875
Objectives[7]ObjectiveMessages[1]Message = ~r~Paige, did you find anything?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 5
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 196,1415
Objectives[7]ObjectiveMessages[2]positionY = -2915,043
Objectives[7]ObjectiveMessages[2]positionZ = 5,8328
Objectives[7]ObjectiveMessages[2]Message = ~p~No.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 9
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 196,1239
Objectives[7]ObjectiveMessages[3]positionY = -2921,477
Objectives[7]ObjectiveMessages[3]positionZ = 5,641051
Objectives[7]ObjectiveMessages[3]Message = ~r~BUT ARE YOU AT LEAST LOOKING FOR?
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 10
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[8]Type = Cutscenes_Objective
Objectives[8]Text = 
Objectives[8]positionX = 437,8961
Objectives[8]positionY = -2778,888
Objectives[8]positionZ = -0,2944331
Objectives[8]Cutscenes_Time = 5
Objectives[8]Cutscenes_Trans_Time = 16
Objectives[8]Cutscenes_FOV = 60
Objectives[8]Cutscenes_Shake = Hand
Objectives[8]Cutscenes_Amplitude = 0
Objectives[8]Cutscenes_FadeOut = False
Objectives[8]Cutscenes_FadeIn = False
Objectives[8]Cutscenes_End = False
Objectives[8]Cutscenes_Point_At_Position = False
Objectives[8]Cutscenes_Point_At_Player = False
Objectives[8]Cutscenes_Point_At_Actor = False
Objectives[8]Cutscenes_Point_At_Vehicle = False
Objectives[8]Cutscenes_Follow_Player = False
Objectives[8]Cutscenes_Follow_Actor = True
Objectives[8]Cutscenes_Follow_Vehicle = False
Objectives[8]Cutscenes_Follow_Distancee = 2
Objectives[8]Cutscenes_Follow_Hieght = 1
Objectives[8]Cutscenes_Follow_Angle = 0
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 4
Objectives[8]ObjectiveMessages[0]positionX = 196,0491
Objectives[8]ObjectiveMessages[0]positionY = -2929,985
Objectives[8]ObjectiveMessages[0]positionZ = 5,519768
Objectives[8]ObjectiveMessages[0]Message = ~p~No... There is time, it will take days to arrive.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 195,8819
Objectives[8]ObjectiveMessages[1]positionY = -2932,876
Objectives[8]ObjectiveMessages[1]positionZ = 5,494937
Objectives[8]ObjectiveMessages[1]Message = ~r~Yes, but we don't know almost nothing about this place.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 4
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 195,7885
Objectives[8]ObjectiveMessages[2]positionY = -2938,88
Objectives[8]ObjectiveMessages[2]positionZ = 5,461309
Objectives[8]ObjectiveMessages[2]Message = ~p~We have been looking for months and we have barely discovered that the isladn exists...
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 9
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 195,3545
Objectives[8]ObjectiveMessages[3]positionY = -2951,854
Objectives[8]ObjectiveMessages[3]positionZ = 5,267244
Objectives[8]ObjectiveMessages[3]Message = ~p~We won't find out much else in the last couple of days.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = White
Objectives[8]ObjectiveMessages[3]PlayFromStart = False
Objectives[8]ObjectiveMessages[3]Delay = True
Objectives[8]ObjectiveMessages[3]DelayTime = 16
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = True
Objectives[8]ObjectiveMessages[3]TypeTextMesage = False
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = 433,9145
Objectives[9]positionY = -2756,189
Objectives[9]positionZ = 0,05241762
Objectives[9]Cutscenes_Time = 8
Objectives[9]Cutscenes_Trans_Time = 6
Objectives[9]Cutscenes_FOV = 60
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = False
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = True
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 2
Objectives[9]Cutscenes_Follow_Hieght = 1
Objectives[9]Cutscenes_Follow_Angle = 0
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 195,1974
Objectives[9]ObjectiveMessages[0]positionY = -2954,825
Objectives[9]ObjectiveMessages[0]positionZ = 5,259219
Objectives[9]ObjectiveMessages[0]Message = ~d~Two days? Would we have brought enought to smoke?
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = 
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = True
Objectives[9]ObjectiveMessages[0]Delay = False
Objectives[9]ObjectiveMessages[0]DelayTime = 0
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = True
Objectives[9]ObjectiveMessages[0]TypeTextMesage = False
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 194,993
Objectives[9]ObjectiveMessages[1]positionY = -2961,802
Objectives[9]ObjectiveMessages[1]positionZ = 5,094687
Objectives[9]ObjectiveMessages[1]Message = ~g~We... I don't know... but Wade definitely yes... and then we hope to find more on the island.
Objectives[9]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[1]Sender = 
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 5
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = True
Objectives[9]ObjectiveMessages[1]TypeTextMesage = False
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 446,6953
Objectives[10]positionY = -2779,847
Objectives[10]positionZ = 5,01043
Objectives[10]Cutscenes_Time = 0
Objectives[10]Cutscenes_Trans_Time = 30
Objectives[10]Cutscenes_FOV = 60
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = False
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = True
Objectives[10]Cutscenes_Follow_Distancee = 150
Objectives[10]Cutscenes_Follow_Hieght = 150
Objectives[10]Cutscenes_Follow_Angle = 180
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 4
Objectives[10]ObjectiveMessages[0]positionX = 194,4474
Objectives[10]ObjectiveMessages[0]positionY = -2978,372
Objectives[10]ObjectiveMessages[0]positionZ = 4,92937
Objectives[10]ObjectiveMessages[0]Message = ~o~But why do we go by boat on this island? It takes a lifetime, isn't there an airport?
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 194,1271
Objectives[10]ObjectiveMessages[1]positionY = -2984,385
Objectives[10]ObjectiveMessages[1]positionZ = 4,773386
Objectives[10]ObjectiveMessages[1]Message = ~r~There is (I think), but we don't want to attract attention, on the boat we look like only a shipment of supplies, nobody should pay attention to us (I hope).
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 7
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[2]positionX = 193,5266
Objectives[10]ObjectiveMessages[2]positionY = -2994,921
Objectives[10]ObjectiveMessages[2]positionZ = 4,753869
Objectives[10]ObjectiveMessages[2]Message = ~b~Well... I start my tropical island vacation by going for a good sleep... wake up me when we get there...
Objectives[10]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[2]Sender = 
Objectives[10]ObjectiveMessages[2]Subject = 
Objectives[10]ObjectiveMessages[2]MessageColor = White
Objectives[10]ObjectiveMessages[2]PlayFromStart = False
Objectives[10]ObjectiveMessages[2]Delay = True
Objectives[10]ObjectiveMessages[2]DelayTime = 17
Objectives[10]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[2]TypeSubtitle = True
Objectives[10]ObjectiveMessages[2]TypeTextMesage = False
Objectives[10]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[3]positionX = 193,1279
Objectives[10]ObjectiveMessages[3]positionY = -3002,325
Objectives[10]ObjectiveMessages[3]positionZ = 4,753869
Objectives[10]ObjectiveMessages[3]Message = ~r~It is not a vacation...
Objectives[10]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[3]Sender = 
Objectives[10]ObjectiveMessages[3]Subject = 
Objectives[10]ObjectiveMessages[3]MessageColor = White
Objectives[10]ObjectiveMessages[3]PlayFromStart = False
Objectives[10]ObjectiveMessages[3]Delay = True
Objectives[10]ObjectiveMessages[3]DelayTime = 26
Objectives[10]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[3]TypeSubtitle = True
Objectives[10]ObjectiveMessages[3]TypeTextMesage = False
Objectives[10]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 448,1872
Objectives[11]positionY = -2775,315
Objectives[11]positionZ = 5,000059
Objectives[11]Cutscenes_Time = 0
Objectives[11]Cutscenes_Trans_Time = 0
Objectives[11]Cutscenes_FOV = 30
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = True
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = False
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 10
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = 4439,947
Objectives[12]positionY = -5106,478
Objectives[12]positionZ = 5
Objectives[12]ObjectiveRotation = 302,9906
Objectives[12]mission_ActorsCount = 10
Objectives[12]mission_Actors[0]SpawnInVehicle = True
Objectives[12]mission_Actors[0]SeatIndex = -1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = 4442,759
Objectives[12]mission_Actors[0]positionY = -5107,354
Objectives[12]mission_Actors[0]positionZ = 0,8577249
Objectives[12]mission_Actors[0]Heading = 282,0402
Objectives[12]mission_Actors[0]String_Name = s_m_m_lathandy_01
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 100
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 7
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[12]mission_Actors[0]Task_List[0]PositionX = 4448,566
Objectives[12]mission_Actors[0]Task_List[0]PositionY = -5103,278
Objectives[12]mission_Actors[0]Task_List[0]PositionZ = 1,999222
Objectives[12]mission_Actors[0]Task_List[0]Block = True
Objectives[12]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[12]mission_Actors[0]Task_List[1]PositionX = 4448,463
Objectives[12]mission_Actors[0]Task_List[1]PositionY = -5103,329
Objectives[12]mission_Actors[0]Task_List[1]PositionZ = 1,110131
Objectives[12]mission_Actors[0]Task_List[1]Speed = 1
Objectives[12]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[12]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[12]mission_Actors[0]Task_List[2]Type = Pause
Objectives[12]mission_Actors[0]Task_List[2]PositionX = 4448,238
Objectives[12]mission_Actors[0]Task_List[2]PositionY = -5103,202
Objectives[12]mission_Actors[0]Task_List[2]PositionZ = 0,6557648
Objectives[12]mission_Actors[0]Task_List[2]time = 2
Objectives[12]mission_Actors[0]Task_List[3]Type = Drive
Objectives[12]mission_Actors[0]Task_List[3]PositionX = 4644,63
Objectives[12]mission_Actors[0]Task_List[3]PositionY = -4991,848
Objectives[12]mission_Actors[0]Task_List[3]PositionZ = 0,9532561
Objectives[12]mission_Actors[0]Task_List[3]Speed = 15
Objectives[12]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[12]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[12]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[12]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[12]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[12]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[12]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[12]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[12]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[12]mission_Actors[0]Task_List[3]Reverse = False
Objectives[12]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[12]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[12]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[12]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[12]mission_Actors[0]Task_List[4]Type = Drive
Objectives[12]mission_Actors[0]Task_List[4]PositionX = 4713,265
Objectives[12]mission_Actors[0]Task_List[4]PositionY = -4925,785
Objectives[12]mission_Actors[0]Task_List[4]PositionZ = 0,905383
Objectives[12]mission_Actors[0]Task_List[4]Speed = 10
Objectives[12]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[12]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[12]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[12]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[12]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[12]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[12]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[12]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[12]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[12]mission_Actors[0]Task_List[4]Reverse = False
Objectives[12]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[12]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[12]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[12]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[12]mission_Actors[0]Task_List[5]Type = Drive
Objectives[12]mission_Actors[0]Task_List[5]PositionX = 4731,08
Objectives[12]mission_Actors[0]Task_List[5]PositionY = -4809,998
Objectives[12]mission_Actors[0]Task_List[5]PositionZ = 0,5769469
Objectives[12]mission_Actors[0]Task_List[5]Speed = 10
Objectives[12]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[12]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[12]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[12]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[12]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[12]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[12]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[12]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[12]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[12]mission_Actors[0]Task_List[5]Reverse = False
Objectives[12]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[12]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[12]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[12]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[12]mission_Actors[0]Task_List[6]Type = Drive
Objectives[12]mission_Actors[0]Task_List[6]PositionX = 4778,037
Objectives[12]mission_Actors[0]Task_List[6]PositionY = -4751,566
Objectives[12]mission_Actors[0]Task_List[6]PositionZ = 0,7650958
Objectives[12]mission_Actors[0]Task_List[6]Speed = 5
Objectives[12]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[12]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[12]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[12]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[12]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[12]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[12]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[12]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[12]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[12]mission_Actors[0]Task_List[6]Reverse = False
Objectives[12]mission_Actors[0]Task_List[6]TakeShortestPath = True
Objectives[12]mission_Actors[0]Task_List[6]IgnoreRoads = True
Objectives[12]mission_Actors[0]Task_List[6]IgnoreAllPathing = True
Objectives[12]mission_Actors[0]Task_List[6]AvoidHighWays = True
Objectives[12]mission_Actors[1]Survive_Number = 0
Objectives[12]mission_Actors[1]Failed_Text = 
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = 4432,017
Objectives[12]mission_Actors[1]positionY = -5106,8
Objectives[12]mission_Actors[1]positionZ = 2,437096
Objectives[12]mission_Actors[1]Heading = 22,66176
Objectives[12]mission_Actors[1]String_Name = s_m_y_dockwork_01
Objectives[12]mission_Actors[1]Relationship_Group = Friend
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincible = False
Objectives[12]mission_Actors[1]SetHealth = 100
Objectives[12]mission_Actors[1]DieFromHeadShot = True
Objectives[12]mission_Actors[1]CanExitVehicle = True
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[1]AlwaysFight = True
Objectives[12]mission_Actors[1]Seeing_Range = 30
Objectives[12]mission_Actors[1]Hearing_Range = 30
Objectives[12]mission_Actors[1]CombatMovement = Offensive
Objectives[12]mission_Actors[1]weapon = 966099553
Objectives[12]mission_Actors[1]Variation = Random
Objectives[12]mission_Actors[1]Task = 3
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[12]mission_Actors[2]Survive_Number = 0
Objectives[12]mission_Actors[2]Failed_Text = 
Objectives[12]mission_Actors[2]Remove_After = 0
Objectives[12]mission_Actors[2]positionX = 4433,891
Objectives[12]mission_Actors[2]positionY = -5110,712
Objectives[12]mission_Actors[2]positionZ = 2,376275
Objectives[12]mission_Actors[2]Heading = 185,1376
Objectives[12]mission_Actors[2]String_Name = s_m_y_dockwork_01
Objectives[12]mission_Actors[2]Relationship_Group = Friend
Objectives[12]mission_Actors[2]AddBlip = False
Objectives[12]mission_Actors[2]ShowCone = False
Objectives[12]mission_Actors[2]Invincible = False
Objectives[12]mission_Actors[2]SetHealth = 100
Objectives[12]mission_Actors[2]DieFromHeadShot = True
Objectives[12]mission_Actors[2]CanExitVehicle = True
Objectives[12]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[2]AlwaysFight = True
Objectives[12]mission_Actors[2]Seeing_Range = 30
Objectives[12]mission_Actors[2]Hearing_Range = 30
Objectives[12]mission_Actors[2]CombatMovement = Offensive
Objectives[12]mission_Actors[2]weapon = Unarmed
Objectives[12]mission_Actors[2]Variation = Random
Objectives[12]mission_Actors[2]Task = 3
Objectives[12]mission_Actors[2]Task_Guard_Range = 5
Objectives[12]mission_Actors[2]Task_Stay_In_Range = True
Objectives[12]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[2]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[12]mission_Actors[3]Survive_Number = 0
Objectives[12]mission_Actors[3]Failed_Text = 
Objectives[12]mission_Actors[3]Remove_After = 25
Objectives[12]mission_Actors[3]positionX = 4453,051
Objectives[12]mission_Actors[3]positionY = -5104,594
Objectives[12]mission_Actors[3]positionZ = 3,044068
Objectives[12]mission_Actors[3]Heading = 292,6284
Objectives[12]mission_Actors[3]String_Name = ig_lamardavis
Objectives[12]mission_Actors[3]Relationship_Group = Friend
Objectives[12]mission_Actors[3]AddBlip = False
Objectives[12]mission_Actors[3]ShowCone = False
Objectives[12]mission_Actors[3]Invincible = True
Objectives[12]mission_Actors[3]SetHealth = 100
Objectives[12]mission_Actors[3]DieFromHeadShot = True
Objectives[12]mission_Actors[3]CanExitVehicle = True
Objectives[12]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[3]AlwaysFight = True
Objectives[12]mission_Actors[3]Seeing_Range = 30
Objectives[12]mission_Actors[3]Hearing_Range = 30
Objectives[12]mission_Actors[3]CombatMovement = Offensive
Objectives[12]mission_Actors[3]weapon = 966099553
Objectives[12]mission_Actors[3]Variation = Custom
Objectives[12]mission_Actors[3]Task = 3
Objectives[12]mission_Actors[3]Task_Guard_Range = 5
Objectives[12]mission_Actors[3]Task_Stay_In_Range = True
Objectives[12]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[12]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 1
Objectives[12]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 2
Objectives[12]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 1
Objectives[12]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[12]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[12]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[4]Survive_Number = 0
Objectives[12]mission_Actors[4]Failed_Text = 
Objectives[12]mission_Actors[4]Remove_After = 25
Objectives[12]mission_Actors[4]positionX = 4453,083
Objectives[12]mission_Actors[4]positionY = -5105,297
Objectives[12]mission_Actors[4]positionZ = 3,045689
Objectives[12]mission_Actors[4]Heading = 298,9938
Objectives[12]mission_Actors[4]String_Name = player_one
Objectives[12]mission_Actors[4]Relationship_Group = Friend
Objectives[12]mission_Actors[4]AddBlip = False
Objectives[12]mission_Actors[4]ShowCone = False
Objectives[12]mission_Actors[4]Invincible = True
Objectives[12]mission_Actors[4]SetHealth = 100
Objectives[12]mission_Actors[4]DieFromHeadShot = True
Objectives[12]mission_Actors[4]CanExitVehicle = True
Objectives[12]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[4]AlwaysFight = True
Objectives[12]mission_Actors[4]Seeing_Range = 30
Objectives[12]mission_Actors[4]Hearing_Range = 30
Objectives[12]mission_Actors[4]CombatMovement = Offensive
Objectives[12]mission_Actors[4]weapon = 966099553
Objectives[12]mission_Actors[4]Variation = Custom
Objectives[12]mission_Actors[4]Task = 3
Objectives[12]mission_Actors[4]Task_Guard_Range = 5
Objectives[12]mission_Actors[4]Task_Stay_In_Range = True
Objectives[12]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[12]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 15
Objectives[12]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 9
Objectives[12]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 2
Objectives[12]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[4]PROP_GLASSES_INDEX = 4
Objectives[12]mission_Actors[4]PROP_GLASSES_TEXTURE = 0
Objectives[12]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[5]Survive_Number = 0
Objectives[12]mission_Actors[5]Failed_Text = 
Objectives[12]mission_Actors[5]Remove_After = 25
Objectives[12]mission_Actors[5]positionX = 4449,835
Objectives[12]mission_Actors[5]positionY = -5105,789
Objectives[12]mission_Actors[5]positionZ = 5,014638
Objectives[12]mission_Actors[5]Heading = 299,6095
Objectives[12]mission_Actors[5]String_Name = player_zero
Objectives[12]mission_Actors[5]Relationship_Group = Friend
Objectives[12]mission_Actors[5]AddBlip = False
Objectives[12]mission_Actors[5]ShowCone = False
Objectives[12]mission_Actors[5]Invincible = True
Objectives[12]mission_Actors[5]SetHealth = 100
Objectives[12]mission_Actors[5]DieFromHeadShot = True
Objectives[12]mission_Actors[5]CanExitVehicle = True
Objectives[12]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[5]AlwaysFight = True
Objectives[12]mission_Actors[5]Seeing_Range = 30
Objectives[12]mission_Actors[5]Hearing_Range = 30
Objectives[12]mission_Actors[5]CombatMovement = Offensive
Objectives[12]mission_Actors[5]weapon = Unarmed
Objectives[12]mission_Actors[5]Variation = Custom
Objectives[12]mission_Actors[5]Task = 0
Objectives[12]mission_Actors[5]Task_Guard_Range = 5
Objectives[12]mission_Actors[5]Task_Stay_In_Range = True
Objectives[12]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[5]Task_Scenario = NONE
Objectives[12]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 8
Objectives[12]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 6
Objectives[12]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 20
Objectives[12]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 2
Objectives[12]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[12]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[12]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[12]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[6]Survive_Number = 0
Objectives[12]mission_Actors[6]Failed_Text = 
Objectives[12]mission_Actors[6]Remove_After = 25
Objectives[12]mission_Actors[6]positionX = 4450,003
Objectives[12]mission_Actors[6]positionY = -5106,83
Objectives[12]mission_Actors[6]positionZ = 4,993862
Objectives[12]mission_Actors[6]Heading = 298,5754
Objectives[12]mission_Actors[6]String_Name = player_two
Objectives[12]mission_Actors[6]Relationship_Group = Friend
Objectives[12]mission_Actors[6]AddBlip = False
Objectives[12]mission_Actors[6]ShowCone = False
Objectives[12]mission_Actors[6]Invincible = True
Objectives[12]mission_Actors[6]SetHealth = 100
Objectives[12]mission_Actors[6]DieFromHeadShot = True
Objectives[12]mission_Actors[6]CanExitVehicle = True
Objectives[12]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[6]AlwaysFight = True
Objectives[12]mission_Actors[6]Seeing_Range = 30
Objectives[12]mission_Actors[6]Hearing_Range = 30
Objectives[12]mission_Actors[6]CombatMovement = Offensive
Objectives[12]mission_Actors[6]weapon = Unarmed
Objectives[12]mission_Actors[6]Variation = Custom
Objectives[12]mission_Actors[6]Task = 0
Objectives[12]mission_Actors[6]Task_Guard_Range = 5
Objectives[12]mission_Actors[6]Task_Stay_In_Range = True
Objectives[12]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[6]Task_Scenario = NONE
Objectives[12]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 3
Objectives[12]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 2
Objectives[12]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[12]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[12]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[7]Survive_Number = 0
Objectives[12]mission_Actors[7]Failed_Text = 
Objectives[12]mission_Actors[7]Remove_After = 25
Objectives[12]mission_Actors[7]positionX = 4449,348
Objectives[12]mission_Actors[7]positionY = -5104,175
Objectives[12]mission_Actors[7]positionZ = 4,996043
Objectives[12]mission_Actors[7]Heading = 300,0374
Objectives[12]mission_Actors[7]String_Name = IG_PAIGE
Objectives[12]mission_Actors[7]Relationship_Group = Friend
Objectives[12]mission_Actors[7]AddBlip = False
Objectives[12]mission_Actors[7]ShowCone = False
Objectives[12]mission_Actors[7]Invincible = True
Objectives[12]mission_Actors[7]SetHealth = 100
Objectives[12]mission_Actors[7]DieFromHeadShot = True
Objectives[12]mission_Actors[7]CanExitVehicle = True
Objectives[12]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[7]AlwaysFight = True
Objectives[12]mission_Actors[7]Seeing_Range = 30
Objectives[12]mission_Actors[7]Hearing_Range = 30
Objectives[12]mission_Actors[7]CombatMovement = Offensive
Objectives[12]mission_Actors[7]weapon = Unarmed
Objectives[12]mission_Actors[7]Variation = Default
Objectives[12]mission_Actors[7]Task = 0
Objectives[12]mission_Actors[7]Task_Guard_Range = 5
Objectives[12]mission_Actors[7]Task_Stay_In_Range = True
Objectives[12]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[7]Task_Scenario = NONE
Objectives[12]mission_Actors[8]Survive_Number = 0
Objectives[12]mission_Actors[8]Failed_Text = 
Objectives[12]mission_Actors[8]Remove_After = 25
Objectives[12]mission_Actors[8]positionX = 4446,603
Objectives[12]mission_Actors[8]positionY = -5106,403
Objectives[12]mission_Actors[8]positionZ = 4,982718
Objectives[12]mission_Actors[8]Heading = 153,9447
Objectives[12]mission_Actors[8]String_Name = ig_lestercrest
Objectives[12]mission_Actors[8]Relationship_Group = Friend
Objectives[12]mission_Actors[8]AddBlip = False
Objectives[12]mission_Actors[8]ShowCone = False
Objectives[12]mission_Actors[8]Invincible = True
Objectives[12]mission_Actors[8]SetHealth = 100
Objectives[12]mission_Actors[8]DieFromHeadShot = True
Objectives[12]mission_Actors[8]CanExitVehicle = True
Objectives[12]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[8]AlwaysFight = True
Objectives[12]mission_Actors[8]Seeing_Range = 30
Objectives[12]mission_Actors[8]Hearing_Range = 30
Objectives[12]mission_Actors[8]CombatMovement = Offensive
Objectives[12]mission_Actors[8]weapon = 966099553
Objectives[12]mission_Actors[8]Variation = Custom
Objectives[12]mission_Actors[8]Task = 3
Objectives[12]mission_Actors[8]Task_Guard_Range = 5
Objectives[12]mission_Actors[8]Task_Stay_In_Range = True
Objectives[12]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[8]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[12]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[8]PROP_GLASSES_INDEX = 0
Objectives[12]mission_Actors[8]PROP_GLASSES_TEXTURE = 0
Objectives[12]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Actors[9]Survive_Number = 0
Objectives[12]mission_Actors[9]Failed_Text = 
Objectives[12]mission_Actors[9]Remove_After = 25
Objectives[12]mission_Actors[9]positionX = 4449,343
Objectives[12]mission_Actors[9]positionY = -5108,324
Objectives[12]mission_Actors[9]positionZ = 4,992065
Objectives[12]mission_Actors[9]Heading = 306,6919
Objectives[12]mission_Actors[9]String_Name = ig_nervousron
Objectives[12]mission_Actors[9]Relationship_Group = Friend
Objectives[12]mission_Actors[9]AddBlip = False
Objectives[12]mission_Actors[9]ShowCone = False
Objectives[12]mission_Actors[9]Invincible = True
Objectives[12]mission_Actors[9]SetHealth = 100
Objectives[12]mission_Actors[9]DieFromHeadShot = True
Objectives[12]mission_Actors[9]CanExitVehicle = True
Objectives[12]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[9]AlwaysFight = True
Objectives[12]mission_Actors[9]Seeing_Range = 30
Objectives[12]mission_Actors[9]Hearing_Range = 30
Objectives[12]mission_Actors[9]CombatMovement = Offensive
Objectives[12]mission_Actors[9]weapon = 966099553
Objectives[12]mission_Actors[9]Variation = Custom
Objectives[12]mission_Actors[9]Task = 3
Objectives[12]mission_Actors[9]Task_Guard_Range = 5
Objectives[12]mission_Actors[9]Task_Stay_In_Range = True
Objectives[12]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[9]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[12]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[9]PROP_HATS_INDEX = 0
Objectives[12]mission_Actors[9]PROP_HATS_TEXTURE = 0
Objectives[12]mission_Actors[9]PROP_GLASSES_INDEX = 0
Objectives[12]mission_Actors[9]PROP_GLASSES_TEXTURE = 0
Objectives[12]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Vehicles = 1
Objectives[12]mission_Vehicles[0]positionX = 4442,759
Objectives[12]mission_Vehicles[0]positionY = -5107,354
Objectives[12]mission_Vehicles[0]positionZ = 0,8577249
Objectives[12]mission_Vehicles[0]Heading = 282,0402
Objectives[12]mission_Vehicles[0]Name = Rimorchiatore
Objectives[12]mission_Vehicles[0]Model = tug
Objectives[12]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincible = True
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[12]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 12
Objectives[12]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[12]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[12]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[12]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 21
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Two days later
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 4454,387
Objectives[13]positionY = -5103,306
Objectives[13]positionZ = -27,79732
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 14
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 2
Objectives[13]ObjectiveMessages[0]positionX = 191,3284
Objectives[13]ObjectiveMessages[0]positionY = -3019,488
Objectives[13]ObjectiveMessages[0]positionZ = 4,800741
Objectives[13]ObjectiveMessages[0]Message = ~r~Guys, welcome to Cayo Perico island.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 6
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[13]ObjectiveMessages[1]positionX = 191,3999
Objectives[13]ObjectiveMessages[1]positionY = -3024,2
Objectives[13]ObjectiveMessages[1]positionZ = 4,811163
Objectives[13]ObjectiveMessages[1]Message = ~o~It's this? It looks big...
Objectives[13]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[1]Sender = 
Objectives[13]ObjectiveMessages[1]Subject = 
Objectives[13]ObjectiveMessages[1]MessageColor = White
Objectives[13]ObjectiveMessages[1]PlayFromStart = False
Objectives[13]ObjectiveMessages[1]Delay = True
Objectives[13]ObjectiveMessages[1]DelayTime = 10
Objectives[13]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[1]TypeSubtitle = True
Objectives[13]ObjectiveMessages[1]TypeTextMesage = False
Objectives[13]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[14]Type = Cutscenes_Objective
Objectives[14]Text = 
Objectives[14]positionX = 4855,135
Objectives[14]positionY = -5240,996
Objectives[14]positionZ = 14,97138
Objectives[14]Cutscenes_Time = 0
Objectives[14]Cutscenes_Trans_Time = 5
Objectives[14]Cutscenes_FOV = 60
Objectives[14]Cutscenes_Shake = Hand
Objectives[14]Cutscenes_Amplitude = 0
Objectives[14]Cutscenes_FadeOut = False
Objectives[14]Cutscenes_FadeIn = False
Objectives[14]Cutscenes_End = False
Objectives[14]Cutscenes_Point_At_Position = True
Objectives[14]Cutscenes_Point_At_Player = False
Objectives[14]Cutscenes_Point_At_Actor = False
Objectives[14]Cutscenes_Point_At_Vehicle = False
Objectives[14]Cutscenes_Follow_Player = False
Objectives[14]Cutscenes_Follow_Actor = False
Objectives[14]Cutscenes_Follow_Vehicle = False
Objectives[14]Cutscenes_Follow_Distancee = 150
Objectives[14]Cutscenes_Follow_Hieght = 50
Objectives[14]Cutscenes_Follow_Angle = 250
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 191,3284
Objectives[14]ObjectiveMessages[0]positionY = -3019,488
Objectives[14]ObjectiveMessages[0]positionZ = 4,800741
Objectives[14]ObjectiveMessages[0]Message = ~o~But... what exactly did we come to do on this island?
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = 4803,83
Objectives[15]positionY = -6000,984
Objectives[15]positionZ = 17,75717
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 5
Objectives[15]Cutscenes_FOV = 60
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = False
Objectives[15]Cutscenes_Point_At_Position = True
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 150
Objectives[15]Cutscenes_Follow_Hieght = 50
Objectives[15]Cutscenes_Follow_Angle = 190
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 1
Objectives[15]ObjectiveMessages[0]positionX = 191,3284
Objectives[15]ObjectiveMessages[0]positionY = -3019,488
Objectives[15]ObjectiveMessages[0]positionZ = 4,800741
Objectives[15]ObjectiveMessages[0]Message = ~b~We look for something called the source of the material...
Objectives[15]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = White
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = True
Objectives[15]ObjectiveMessages[0]TypeTextMesage = False
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[16]Type = Cutscenes_Objective
Objectives[16]Text = 
Objectives[16]positionX = 5478,759
Objectives[16]positionY = -5845,641
Objectives[16]positionZ = 20,90081
Objectives[16]Cutscenes_Time = 0
Objectives[16]Cutscenes_Trans_Time = 5
Objectives[16]Cutscenes_FOV = 60
Objectives[16]Cutscenes_Shake = Hand
Objectives[16]Cutscenes_Amplitude = 0
Objectives[16]Cutscenes_FadeOut = False
Objectives[16]Cutscenes_FadeIn = False
Objectives[16]Cutscenes_End = False
Objectives[16]Cutscenes_Point_At_Position = True
Objectives[16]Cutscenes_Point_At_Player = False
Objectives[16]Cutscenes_Point_At_Actor = False
Objectives[16]Cutscenes_Point_At_Vehicle = False
Objectives[16]Cutscenes_Follow_Player = False
Objectives[16]Cutscenes_Follow_Actor = False
Objectives[16]Cutscenes_Follow_Vehicle = False
Objectives[16]Cutscenes_Follow_Distancee = 150
Objectives[16]Cutscenes_Follow_Hieght = 50
Objectives[16]Cutscenes_Follow_Angle = 145
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = 191,3284
Objectives[16]ObjectiveMessages[0]positionY = -3019,488
Objectives[16]ObjectiveMessages[0]positionZ = 4,800741
Objectives[16]ObjectiveMessages[0]Message = ~o~And... what the fuck is?
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Type = Cutscenes_Objective
Objectives[17]Text = 
Objectives[17]positionX = 5595,191
Objectives[17]positionY = -5212,32
Objectives[17]positionZ = 13,35278
Objectives[17]Cutscenes_Time = 0
Objectives[17]Cutscenes_Trans_Time = 6
Objectives[17]Cutscenes_FOV = 60
Objectives[17]Cutscenes_Shake = Hand
Objectives[17]Cutscenes_Amplitude = 0
Objectives[17]Cutscenes_FadeOut = False
Objectives[17]Cutscenes_FadeIn = False
Objectives[17]Cutscenes_End = False
Objectives[17]Cutscenes_Point_At_Position = True
Objectives[17]Cutscenes_Point_At_Player = False
Objectives[17]Cutscenes_Point_At_Actor = False
Objectives[17]Cutscenes_Point_At_Vehicle = False
Objectives[17]Cutscenes_Follow_Player = False
Objectives[17]Cutscenes_Follow_Actor = False
Objectives[17]Cutscenes_Follow_Vehicle = False
Objectives[17]Cutscenes_Follow_Distancee = 150
Objectives[17]Cutscenes_Follow_Hieght = 50
Objectives[17]Cutscenes_Follow_Angle = 50
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = 191,3284
Objectives[17]ObjectiveMessages[0]positionY = -3019,488
Objectives[17]ObjectiveMessages[0]positionZ = 4,800741
Objectives[17]ObjectiveMessages[0]Message = ~b~It's... like... you know... Lester, what the fuck is the source of the material?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = 5213,604
Objectives[18]positionY = -4613,496
Objectives[18]positionZ = 4,803131
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 5
Objectives[18]Cutscenes_FOV = 60
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = True
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = False
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 150
Objectives[18]Cutscenes_Follow_Hieght = 50
Objectives[18]Cutscenes_Follow_Angle = 55
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 1
Objectives[18]ObjectiveMessages[0]positionX = 191,3284
Objectives[18]ObjectiveMessages[0]positionY = -3019,488
Objectives[18]ObjectiveMessages[0]positionZ = 4,800741
Objectives[18]ObjectiveMessages[0]Message = ~r~It is a very powerful artifact, but not much is known about it.
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = 
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = White
Objectives[18]ObjectiveMessages[0]PlayFromStart = True
Objectives[18]ObjectiveMessages[0]Delay = False
Objectives[18]ObjectiveMessages[0]DelayTime = 0
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = True
Objectives[18]ObjectiveMessages[0]TypeTextMesage = False
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[19]Type = Cutscenes_Objective
Objectives[19]Text = 
Objectives[19]positionX = 4495,548
Objectives[19]positionY = -4455,579
Objectives[19]positionZ = 3,234283
Objectives[19]Cutscenes_Time = 0
Objectives[19]Cutscenes_Trans_Time = 5
Objectives[19]Cutscenes_FOV = 60
Objectives[19]Cutscenes_Shake = Hand
Objectives[19]Cutscenes_Amplitude = 0
Objectives[19]Cutscenes_FadeOut = False
Objectives[19]Cutscenes_FadeIn = False
Objectives[19]Cutscenes_End = False
Objectives[19]Cutscenes_Point_At_Position = True
Objectives[19]Cutscenes_Point_At_Player = False
Objectives[19]Cutscenes_Point_At_Actor = False
Objectives[19]Cutscenes_Point_At_Vehicle = False
Objectives[19]Cutscenes_Follow_Player = False
Objectives[19]Cutscenes_Follow_Actor = False
Objectives[19]Cutscenes_Follow_Vehicle = False
Objectives[19]Cutscenes_Follow_Distancee = 150
Objectives[19]Cutscenes_Follow_Hieght = 50
Objectives[19]Cutscenes_Follow_Angle = 10
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 1
Objectives[19]ObjectiveMessages[0]positionX = 191,3284
Objectives[19]ObjectiveMessages[0]positionY = -3019,488
Objectives[19]ObjectiveMessages[0]positionZ = 4,800741
Objectives[19]ObjectiveMessages[0]Message = ~o~So... what the fuck are we gonna look for?
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = White
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = True
Objectives[19]ObjectiveMessages[0]TypeTextMesage = False
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[20]Type = Cutscenes_Objective
Objectives[20]Text = 
Objectives[20]positionX = 3930,895
Objectives[20]positionY = -4696,856
Objectives[20]positionZ = 3,193451
Objectives[20]Cutscenes_Time = 0
Objectives[20]Cutscenes_Trans_Time = 5
Objectives[20]Cutscenes_FOV = 60
Objectives[20]Cutscenes_Shake = Hand
Objectives[20]Cutscenes_Amplitude = 0
Objectives[20]Cutscenes_FadeOut = False
Objectives[20]Cutscenes_FadeIn = False
Objectives[20]Cutscenes_End = False
Objectives[20]Cutscenes_Point_At_Position = True
Objectives[20]Cutscenes_Point_At_Player = False
Objectives[20]Cutscenes_Point_At_Actor = False
Objectives[20]Cutscenes_Point_At_Vehicle = False
Objectives[20]Cutscenes_Follow_Player = False
Objectives[20]Cutscenes_Follow_Actor = False
Objectives[20]Cutscenes_Follow_Vehicle = False
Objectives[20]Cutscenes_Follow_Distancee = 150
Objectives[20]Cutscenes_Follow_Hieght = 50
Objectives[20]Cutscenes_Follow_Angle = 250
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 1
Objectives[20]ObjectiveMessages[0]positionX = 191,3284
Objectives[20]ObjectiveMessages[0]positionY = -3019,488
Objectives[20]ObjectiveMessages[0]positionZ = 4,800741
Objectives[20]ObjectiveMessages[0]Message = ~r~We'll find out... you just follow orders.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[21]Type = Cutscenes_Objective
Objectives[21]Text = 
Objectives[21]positionX = 4411,523
Objectives[21]positionY = -5066,479
Objectives[21]positionZ = -39,13074
Objectives[21]Cutscenes_Time = 0
Objectives[21]Cutscenes_Trans_Time = 4
Objectives[21]Cutscenes_FOV = 60
Objectives[21]Cutscenes_Shake = Hand
Objectives[21]Cutscenes_Amplitude = 0
Objectives[21]Cutscenes_FadeOut = False
Objectives[21]Cutscenes_FadeIn = False
Objectives[21]Cutscenes_End = False
Objectives[21]Cutscenes_Point_At_Position = False
Objectives[21]Cutscenes_Point_At_Player = False
Objectives[21]Cutscenes_Point_At_Actor = False
Objectives[21]Cutscenes_Point_At_Vehicle = False
Objectives[21]Cutscenes_Follow_Player = False
Objectives[21]Cutscenes_Follow_Actor = False
Objectives[21]Cutscenes_Follow_Vehicle = True
Objectives[21]Cutscenes_Follow_Distancee = 100
Objectives[21]Cutscenes_Follow_Hieght = 50
Objectives[21]Cutscenes_Follow_Angle = 180
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = 191,3284
Objectives[21]ObjectiveMessages[0]positionY = -3019,488
Objectives[21]ObjectiveMessages[0]positionZ = 4,800741
Objectives[21]ObjectiveMessages[0]Message = ~o~Okay...
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Type = Cutscenes_Objective
Objectives[22]Text = 
Objectives[22]positionX = 4740,517
Objectives[22]positionY = -4765,139
Objectives[22]positionZ = -5,513901
Objectives[22]Cutscenes_Time = 0
Objectives[22]Cutscenes_Trans_Time = 5
Objectives[22]Cutscenes_FOV = 60
Objectives[22]Cutscenes_Shake = Hand
Objectives[22]Cutscenes_Amplitude = 0
Objectives[22]Cutscenes_FadeOut = False
Objectives[22]Cutscenes_FadeIn = False
Objectives[22]Cutscenes_End = False
Objectives[22]Cutscenes_Point_At_Position = False
Objectives[22]Cutscenes_Point_At_Player = False
Objectives[22]Cutscenes_Point_At_Actor = False
Objectives[22]Cutscenes_Point_At_Vehicle = False
Objectives[22]Cutscenes_Follow_Player = True
Objectives[22]Cutscenes_Follow_Actor = False
Objectives[22]Cutscenes_Follow_Vehicle = False
Objectives[22]Cutscenes_Follow_Distancee = 5
Objectives[22]Cutscenes_Follow_Hieght = 1
Objectives[22]Cutscenes_Follow_Angle = 180
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 2
Objectives[22]ObjectiveMessages[0]positionX = 190,9561
Objectives[22]ObjectiveMessages[0]positionY = -3041,857
Objectives[22]ObjectiveMessages[0]positionZ = 4,795945
Objectives[22]ObjectiveMessages[0]Message = ~r~Captain, let's dock at that dock.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = White
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = True
Objectives[22]ObjectiveMessages[0]TypeTextMesage = False
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 190,8419
Objectives[22]ObjectiveMessages[1]positionY = -3045,696
Objectives[22]ObjectiveMessages[1]positionZ = 4,81806
Objectives[22]ObjectiveMessages[1]Message = Okay, Mr. Crest.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = White
Objectives[22]ObjectiveMessages[1]PlayFromStart = False
Objectives[22]ObjectiveMessages[1]Delay = True
Objectives[22]ObjectiveMessages[1]DelayTime = 4
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = True
Objectives[22]ObjectiveMessages[1]TypeTextMesage = False
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[23]Type = Cutscenes_Objective
Objectives[23]Text = 
Objectives[23]positionX = 4408,752
Objectives[23]positionY = -5087,21
Objectives[23]positionZ = -33,81931
Objectives[23]Cutscenes_Time = 0
Objectives[23]Cutscenes_Trans_Time = 0
Objectives[23]Cutscenes_FOV = 30
Objectives[23]Cutscenes_Shake = Hand
Objectives[23]Cutscenes_Amplitude = 0
Objectives[23]Cutscenes_FadeOut = False
Objectives[23]Cutscenes_FadeIn = False
Objectives[23]Cutscenes_End = True
Objectives[23]Cutscenes_Point_At_Position = False
Objectives[23]Cutscenes_Point_At_Player = False
Objectives[23]Cutscenes_Point_At_Actor = False
Objectives[23]Cutscenes_Point_At_Vehicle = False
Objectives[23]Cutscenes_Follow_Player = False
Objectives[23]Cutscenes_Follow_Actor = False
Objectives[23]Cutscenes_Follow_Vehicle = False
Objectives[23]Cutscenes_Follow_Distancee = 10
Objectives[23]Cutscenes_Follow_Hieght = 1
Objectives[23]Cutscenes_Follow_Angle = 0
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = 4765,158
Objectives[24]positionY = -4766,078
Objectives[24]positionZ = -4,745667
Objectives[24]Heading = 302,9906
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 15
Objectives[24]PlaySound = False
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 8
Objectives[24]ObjectiveMessages[0]positionX = 4719,357
Objectives[24]ObjectiveMessages[0]positionY = -4679,704
Objectives[24]ObjectiveMessages[0]positionZ = 0,8373988
Objectives[24]ObjectiveMessages[0]Message = ~b~Hey, have you seen?
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 4715,328
Objectives[24]ObjectiveMessages[1]positionY = -4677,922
Objectives[24]ObjectiveMessages[1]positionZ = 0,7706076
Objectives[24]ObjectiveMessages[1]Message = ~o~What? Where?
Objectives[24]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = White
Objectives[24]ObjectiveMessages[1]PlayFromStart = False
Objectives[24]ObjectiveMessages[1]Delay = True
Objectives[24]ObjectiveMessages[1]DelayTime = 3
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = True
Objectives[24]ObjectiveMessages[1]TypeTextMesage = False
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[2]positionX = 4712,213
Objectives[24]ObjectiveMessages[2]positionY = -4676,182
Objectives[24]ObjectiveMessages[2]positionZ = 0,7856613
Objectives[24]ObjectiveMessages[2]Message = ~b~There in the water... I saw something...
Objectives[24]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[2]Sender = 
Objectives[24]ObjectiveMessages[2]Subject = 
Objectives[24]ObjectiveMessages[2]MessageColor = White
Objectives[24]ObjectiveMessages[2]PlayFromStart = False
Objectives[24]ObjectiveMessages[2]Delay = True
Objectives[24]ObjectiveMessages[2]DelayTime = 5
Objectives[24]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[2]TypeSubtitle = True
Objectives[24]ObjectiveMessages[2]TypeTextMesage = False
Objectives[24]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[3]positionX = 4703,505
Objectives[24]ObjectiveMessages[3]positionY = -4673,498
Objectives[24]ObjectiveMessages[3]positionZ = 0,6894767
Objectives[24]ObjectiveMessages[3]Message = ~r~It must have been a shark.
Objectives[24]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[3]Sender = 
Objectives[24]ObjectiveMessages[3]Subject = 
Objectives[24]ObjectiveMessages[3]MessageColor = White
Objectives[24]ObjectiveMessages[3]PlayFromStart = False
Objectives[24]ObjectiveMessages[3]Delay = True
Objectives[24]ObjectiveMessages[3]DelayTime = 9
Objectives[24]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[3]TypeSubtitle = True
Objectives[24]ObjectiveMessages[3]TypeTextMesage = False
Objectives[24]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[4]positionX = 4695,798
Objectives[24]ObjectiveMessages[4]positionY = -4670,705
Objectives[24]ObjectiveMessages[4]positionZ = 0,7353245
Objectives[24]ObjectiveMessages[4]Message = ~b~It wasn't a shark, it was something else...
Objectives[24]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[4]Sender = 
Objectives[24]ObjectiveMessages[4]Subject = 
Objectives[24]ObjectiveMessages[4]MessageColor = White
Objectives[24]ObjectiveMessages[4]PlayFromStart = False
Objectives[24]ObjectiveMessages[4]Delay = True
Objectives[24]ObjectiveMessages[4]DelayTime = 12
Objectives[24]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[4]TypeSubtitle = True
Objectives[24]ObjectiveMessages[4]TypeTextMesage = False
Objectives[24]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[5]positionX = 4688,222
Objectives[24]ObjectiveMessages[5]positionY = -4668,699
Objectives[24]ObjectiveMessages[5]positionZ = 0,7613294
Objectives[24]ObjectiveMessages[5]Message = ~o~Maybe it was the lockness monster on vacation in the tropics...
Objectives[24]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[5]Sender = 
Objectives[24]ObjectiveMessages[5]Subject = 
Objectives[24]ObjectiveMessages[5]MessageColor = White
Objectives[24]ObjectiveMessages[5]PlayFromStart = False
Objectives[24]ObjectiveMessages[5]Delay = True
Objectives[24]ObjectiveMessages[5]DelayTime = 16
Objectives[24]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[5]TypeSubtitle = True
Objectives[24]ObjectiveMessages[5]TypeTextMesage = False
Objectives[24]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[6]positionX = 4678,281
Objectives[24]ObjectiveMessages[6]positionY = -4666,803
Objectives[24]ObjectiveMessages[6]positionZ = 0,7450541
Objectives[24]ObjectiveMessages[6]Message = ~g~HA HA HA! ~p~HA HA HA! ~y~HA HA HA! ~o~HA HA HA! ~d~HA HA HA!
Objectives[24]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[6]Sender = 
Objectives[24]ObjectiveMessages[6]Subject = 
Objectives[24]ObjectiveMessages[6]MessageColor = White
Objectives[24]ObjectiveMessages[6]PlayFromStart = False
Objectives[24]ObjectiveMessages[6]Delay = True
Objectives[24]ObjectiveMessages[6]DelayTime = 21
Objectives[24]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[6]TypeSubtitle = True
Objectives[24]ObjectiveMessages[6]TypeTextMesage = False
Objectives[24]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[7]positionX = 4662,786
Objectives[24]ObjectiveMessages[7]positionY = -4663,966
Objectives[24]ObjectiveMessages[7]positionZ = 0,8935497
Objectives[24]ObjectiveMessages[7]Message = ~b~Don't foll me assholes... I saw something...
Objectives[24]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[7]Sender = 
Objectives[24]ObjectiveMessages[7]Subject = 
Objectives[24]ObjectiveMessages[7]MessageColor = White
Objectives[24]ObjectiveMessages[7]PlayFromStart = False
Objectives[24]ObjectiveMessages[7]Delay = True
Objectives[24]ObjectiveMessages[7]DelayTime = 27
Objectives[24]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[7]TypeSubtitle = True
Objectives[24]ObjectiveMessages[7]TypeTextMesage = False
Objectives[24]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[25]Text = 
Objectives[25]Type = Timeout_Objective
Objectives[25]positionX = 4776,317
Objectives[25]positionY = -4751,813
Objectives[25]positionZ = -0,6039314
Objectives[25]Timeout_Min = 0
Objectives[25]Timeout_Sec = 10
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 189,2164
Objectives[25]ObjectiveMessages[0]positionY = -3055,533
Objectives[25]ObjectiveMessages[0]positionZ = 4,773803
Objectives[25]ObjectiveMessages[0]Message = ~r~Okay, enough, let's get ready to go ashore.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = Teleport_Objective
Objectives[26]Text = 
Objectives[26]positionX = 4784,365
Objectives[26]positionY = -4716,88
Objectives[26]positionZ = 3,381153
Objectives[26]ObjectiveRotation = 172,9906
Objectives[26]mission_ActorsCount = 7
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = 4783,074
Objectives[26]mission_Actors[0]positionY = -4716,674
Objectives[26]mission_Actors[0]positionZ = 4,313626
Objectives[26]mission_Actors[0]Heading = 217,9906
Objectives[26]mission_Actors[0]String_Name = ig_nervousron
Objectives[26]mission_Actors[0]Relationship_Group = Companion
Objectives[26]mission_Actors[0]AddBlip = True
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = True
Objectives[26]mission_Actors[0]SetHealth = 100
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = True
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 30
Objectives[26]mission_Actors[0]Hearing_Range = 30
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = Revolver
Objectives[26]mission_Actors[0]Variation = Custom
Objectives[26]mission_Actors[0]Task = 0
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_HATS_INDEX = 0
Objectives[26]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[26]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[26]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[26]mission_Actors[0]NeededForObjectiveHint[0] = 31
Objectives[26]mission_Actors[0]NeededForObjectiveHint[1] = 37
Objectives[26]mission_Actors[0]NeededForObjectiveHint[2] = 41
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 36
Objectives[26]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 39
Objectives[26]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[26]mission_Actors[0]NeededForObjectiveGoToActor[0] = 40
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 30
Objectives[26]mission_Actors[1]positionX = 4785,131
Objectives[26]mission_Actors[1]positionY = -4718,1
Objectives[26]mission_Actors[1]positionZ = 4,260302
Objectives[26]mission_Actors[1]Heading = 103,7652
Objectives[26]mission_Actors[1]String_Name = ig_lamardavis
Objectives[26]mission_Actors[1]Relationship_Group = Friend
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = True
Objectives[26]mission_Actors[1]SetHealth = 100
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = 966099553
Objectives[26]mission_Actors[1]Variation = Custom
Objectives[26]mission_Actors[1]Task = 3
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[26]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[26]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[26]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 1
Objectives[26]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[1]PROP_HATS_INDEX = 0
Objectives[26]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[26]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[26]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[26]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[26]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 30
Objectives[26]mission_Actors[2]positionX = 4784,78
Objectives[26]mission_Actors[2]positionY = -4719,37
Objectives[26]mission_Actors[2]positionZ = 4,118202
Objectives[26]mission_Actors[2]Heading = 73,76289
Objectives[26]mission_Actors[2]String_Name = player_one
Objectives[26]mission_Actors[2]Relationship_Group = Friend
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = True
Objectives[26]mission_Actors[2]SetHealth = 100
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = True
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = 966099553
Objectives[26]mission_Actors[2]Variation = Custom
Objectives[26]mission_Actors[2]Task = 3
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[26]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 15
Objectives[26]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 9
Objectives[26]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 2
Objectives[26]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[26]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[26]mission_Actors[3]Survive_Number = 0
Objectives[26]mission_Actors[3]Failed_Text = 
Objectives[26]mission_Actors[3]Remove_After = 30
Objectives[26]mission_Actors[3]positionX = 4781,941
Objectives[26]mission_Actors[3]positionY = -4716,986
Objectives[26]mission_Actors[3]positionZ = 4,183057
Objectives[26]mission_Actors[3]Heading = 213,7147
Objectives[26]mission_Actors[3]String_Name = player_two
Objectives[26]mission_Actors[3]Relationship_Group = Friend
Objectives[26]mission_Actors[3]AddBlip = False
Objectives[26]mission_Actors[3]ShowCone = False
Objectives[26]mission_Actors[3]Invincible = True
Objectives[26]mission_Actors[3]SetHealth = 100
Objectives[26]mission_Actors[3]DieFromHeadShot = True
Objectives[26]mission_Actors[3]CanExitVehicle = True
Objectives[26]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[3]AlwaysFight = True
Objectives[26]mission_Actors[3]Seeing_Range = 30
Objectives[26]mission_Actors[3]Hearing_Range = 30
Objectives[26]mission_Actors[3]CombatMovement = Offensive
Objectives[26]mission_Actors[3]weapon = Unarmed
Objectives[26]mission_Actors[3]Variation = Custom
Objectives[26]mission_Actors[3]Task = 3
Objectives[26]mission_Actors[3]Task_Guard_Range = 5
Objectives[26]mission_Actors[3]Task_Stay_In_Range = True
Objectives[26]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[3]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[26]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 3
Objectives[26]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 2
Objectives[26]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[3]PROP_EARS_INDEX = 0
Objectives[26]mission_Actors[3]PROP_EARS_TEXTURE = 0
Objectives[26]mission_Actors[4]Survive_Number = 0
Objectives[26]mission_Actors[4]Failed_Text = 
Objectives[26]mission_Actors[4]Remove_After = 30
Objectives[26]mission_Actors[4]positionX = 4781,272
Objectives[26]mission_Actors[4]positionY = -4717,914
Objectives[26]mission_Actors[4]positionZ = 4,006183
Objectives[26]mission_Actors[4]Heading = 262,8602
Objectives[26]mission_Actors[4]String_Name = player_zero
Objectives[26]mission_Actors[4]Relationship_Group = Friend
Objectives[26]mission_Actors[4]AddBlip = False
Objectives[26]mission_Actors[4]ShowCone = False
Objectives[26]mission_Actors[4]Invincible = True
Objectives[26]mission_Actors[4]SetHealth = 100
Objectives[26]mission_Actors[4]DieFromHeadShot = True
Objectives[26]mission_Actors[4]CanExitVehicle = True
Objectives[26]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[4]AlwaysFight = True
Objectives[26]mission_Actors[4]Seeing_Range = 30
Objectives[26]mission_Actors[4]Hearing_Range = 30
Objectives[26]mission_Actors[4]CombatMovement = Offensive
Objectives[26]mission_Actors[4]weapon = 966099553
Objectives[26]mission_Actors[4]Variation = Custom
Objectives[26]mission_Actors[4]Task = 3
Objectives[26]mission_Actors[4]Task_Guard_Range = 5
Objectives[26]mission_Actors[4]Task_Stay_In_Range = True
Objectives[26]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[26]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 8
Objectives[26]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 6
Objectives[26]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 20
Objectives[26]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 1
Objectives[26]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[26]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[26]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[26]mission_Actors[4]PROP_EARS_INDEX = 0
Objectives[26]mission_Actors[4]PROP_EARS_TEXTURE = 0
Objectives[26]mission_Actors[5]Survive_Number = 0
Objectives[26]mission_Actors[5]Failed_Text = 
Objectives[26]mission_Actors[5]Remove_After = 30
Objectives[26]mission_Actors[5]positionX = 4783,184
Objectives[26]mission_Actors[5]positionY = -4719,755
Objectives[26]mission_Actors[5]positionZ = 3,959881
Objectives[26]mission_Actors[5]Heading = 3,748207
Objectives[26]mission_Actors[5]String_Name = IG_PAIGE
Objectives[26]mission_Actors[5]Relationship_Group = Friend
Objectives[26]mission_Actors[5]AddBlip = False
Objectives[26]mission_Actors[5]ShowCone = False
Objectives[26]mission_Actors[5]Invincible = True
Objectives[26]mission_Actors[5]SetHealth = 100
Objectives[26]mission_Actors[5]DieFromHeadShot = True
Objectives[26]mission_Actors[5]CanExitVehicle = True
Objectives[26]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[5]AlwaysFight = True
Objectives[26]mission_Actors[5]Seeing_Range = 30
Objectives[26]mission_Actors[5]Hearing_Range = 30
Objectives[26]mission_Actors[5]CombatMovement = Offensive
Objectives[26]mission_Actors[5]weapon = 966099553
Objectives[26]mission_Actors[5]Variation = Default
Objectives[26]mission_Actors[5]Task = 3
Objectives[26]mission_Actors[5]Task_Guard_Range = 5
Objectives[26]mission_Actors[5]Task_Stay_In_Range = True
Objectives[26]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[26]mission_Actors[6]Survive_Number = 0
Objectives[26]mission_Actors[6]Failed_Text = 
Objectives[26]mission_Actors[6]Remove_After = 30
Objectives[26]mission_Actors[6]positionX = 4781,974
Objectives[26]mission_Actors[6]positionY = -4719,088
Objectives[26]mission_Actors[6]positionZ = 3,930038
Objectives[26]mission_Actors[6]Heading = 310,8853
Objectives[26]mission_Actors[6]String_Name = ig_lestercrest
Objectives[26]mission_Actors[6]Relationship_Group = Friend
Objectives[26]mission_Actors[6]AddBlip = False
Objectives[26]mission_Actors[6]ShowCone = False
Objectives[26]mission_Actors[6]Invincible = True
Objectives[26]mission_Actors[6]SetHealth = 100
Objectives[26]mission_Actors[6]DieFromHeadShot = True
Objectives[26]mission_Actors[6]CanExitVehicle = True
Objectives[26]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[6]AlwaysFight = True
Objectives[26]mission_Actors[6]Seeing_Range = 30
Objectives[26]mission_Actors[6]Hearing_Range = 30
Objectives[26]mission_Actors[6]CombatMovement = Offensive
Objectives[26]mission_Actors[6]weapon = 966099553
Objectives[26]mission_Actors[6]Variation = Custom
Objectives[26]mission_Actors[6]Task = 3
Objectives[26]mission_Actors[6]Task_Guard_Range = 5
Objectives[26]mission_Actors[6]Task_Stay_In_Range = True
Objectives[26]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[6]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[26]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[26]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[26]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[26]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[26]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[26]mission_Actors[6]PROP_GLASSES_INDEX = 0
Objectives[26]mission_Actors[6]PROP_GLASSES_TEXTURE = 0
Objectives[26]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[26]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[26]mission_Actors[6]NeededForObjectiveHintCount = 1
Objectives[26]mission_Actors[6]NeededForObjectiveHint[0] = 27
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Hint_Objective
Objectives[27]Text = 
Objectives[27]positionX = 4779,278
Objectives[27]positionY = -4714,298
Objectives[27]positionZ = 3,058789
Objectives[27]Hint_Time = 43
Objectives[27]Hint_FOV = 40
Objectives[27]Hint_Use_Position = False
Objectives[27]Hint_Use_Player = False
Objectives[27]Hint_Use_Actor = True
Objectives[27]Hint_Use_Vehicle = False
Objectives[27]mission_ActorsCount = 21
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 4991,841
Objectives[27]mission_Actors[0]positionY = -5168,839
Objectives[27]mission_Actors[0]positionZ = 2,606612
Objectives[27]mission_Actors[0]Heading = 235
Objectives[27]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[0]Relationship_Group = Enemy1
Objectives[27]mission_Actors[0]AddBlip = True
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 500
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = AssaultRifle
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 2
Objectives[27]mission_Actors[0]Task_Guard_Range = 200
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 4936,729
Objectives[27]mission_Actors[1]positionY = -5210,126
Objectives[27]mission_Actors[1]positionZ = 2,5242
Objectives[27]mission_Actors[1]Heading = 235
Objectives[27]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[1]Relationship_Group = Enemy1
Objectives[27]mission_Actors[1]AddBlip = True
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 500
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = AssaultRifle
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 2
Objectives[27]mission_Actors[1]Task_Guard_Range = 200
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 4907,335
Objectives[27]mission_Actors[2]positionY = -5205,655
Objectives[27]mission_Actors[2]positionZ = 2,511763
Objectives[27]mission_Actors[2]Heading = 235
Objectives[27]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[2]Relationship_Group = Enemy1
Objectives[27]mission_Actors[2]AddBlip = True
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 500
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Offensive
Objectives[27]mission_Actors[2]weapon = AssaultRifle
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 2
Objectives[27]mission_Actors[2]Task_Guard_Range = 200
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = 4939,812
Objectives[27]mission_Actors[3]positionY = -5299,188
Objectives[27]mission_Actors[3]positionZ = 5,481646
Objectives[27]mission_Actors[3]Heading = 235
Objectives[27]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[3]Relationship_Group = Enemy1
Objectives[27]mission_Actors[3]AddBlip = True
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 500
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Offensive
Objectives[27]mission_Actors[3]weapon = AssaultRifle
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 2
Objectives[27]mission_Actors[3]Task_Guard_Range = 200
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[4]Survive_Number = 0
Objectives[27]mission_Actors[4]Failed_Text = 
Objectives[27]mission_Actors[4]Remove_After = 0
Objectives[27]mission_Actors[4]positionX = 5114,689
Objectives[27]mission_Actors[4]positionY = -5148,494
Objectives[27]mission_Actors[4]positionZ = 2,249686
Objectives[27]mission_Actors[4]Heading = 235,0026
Objectives[27]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[4]Relationship_Group = Enemy1
Objectives[27]mission_Actors[4]AddBlip = True
Objectives[27]mission_Actors[4]ShowCone = False
Objectives[27]mission_Actors[4]Invincible = False
Objectives[27]mission_Actors[4]SetHealth = 500
Objectives[27]mission_Actors[4]DieFromHeadShot = True
Objectives[27]mission_Actors[4]CanExitVehicle = True
Objectives[27]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[4]AlwaysFight = True
Objectives[27]mission_Actors[4]Seeing_Range = 30
Objectives[27]mission_Actors[4]Hearing_Range = 30
Objectives[27]mission_Actors[4]CombatMovement = Offensive
Objectives[27]mission_Actors[4]weapon = AssaultRifle
Objectives[27]mission_Actors[4]Variation = Random
Objectives[27]mission_Actors[4]Task = 2
Objectives[27]mission_Actors[4]Task_Guard_Range = 200
Objectives[27]mission_Actors[4]Task_Stay_In_Range = True
Objectives[27]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[4]Task_Scenario = NONE
Objectives[27]mission_Actors[5]Survive_Number = 0
Objectives[27]mission_Actors[5]Failed_Text = 
Objectives[27]mission_Actors[5]Remove_After = 0
Objectives[27]mission_Actors[5]positionX = 5161,193
Objectives[27]mission_Actors[5]positionY = -5198,686
Objectives[27]mission_Actors[5]positionZ = 3,94692
Objectives[27]mission_Actors[5]Heading = 235
Objectives[27]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[5]Relationship_Group = Enemy1
Objectives[27]mission_Actors[5]AddBlip = True
Objectives[27]mission_Actors[5]ShowCone = False
Objectives[27]mission_Actors[5]Invincible = False
Objectives[27]mission_Actors[5]SetHealth = 500
Objectives[27]mission_Actors[5]DieFromHeadShot = True
Objectives[27]mission_Actors[5]CanExitVehicle = True
Objectives[27]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[5]AlwaysFight = True
Objectives[27]mission_Actors[5]Seeing_Range = 30
Objectives[27]mission_Actors[5]Hearing_Range = 30
Objectives[27]mission_Actors[5]CombatMovement = Offensive
Objectives[27]mission_Actors[5]weapon = AssaultRifle
Objectives[27]mission_Actors[5]Variation = Random
Objectives[27]mission_Actors[5]Task = 2
Objectives[27]mission_Actors[5]Task_Guard_Range = 200
Objectives[27]mission_Actors[5]Task_Stay_In_Range = True
Objectives[27]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[5]Task_Scenario = NONE
Objectives[27]mission_Actors[6]Survive_Number = 0
Objectives[27]mission_Actors[6]Failed_Text = 
Objectives[27]mission_Actors[6]Remove_After = 0
Objectives[27]mission_Actors[6]positionX = 5084,901
Objectives[27]mission_Actors[6]positionY = -4680,789
Objectives[27]mission_Actors[6]positionZ = 2,389934
Objectives[27]mission_Actors[6]Heading = 235
Objectives[27]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[6]Relationship_Group = Enemy1
Objectives[27]mission_Actors[6]AddBlip = True
Objectives[27]mission_Actors[6]ShowCone = False
Objectives[27]mission_Actors[6]Invincible = False
Objectives[27]mission_Actors[6]SetHealth = 500
Objectives[27]mission_Actors[6]DieFromHeadShot = True
Objectives[27]mission_Actors[6]CanExitVehicle = True
Objectives[27]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[6]AlwaysFight = True
Objectives[27]mission_Actors[6]Seeing_Range = 30
Objectives[27]mission_Actors[6]Hearing_Range = 30
Objectives[27]mission_Actors[6]CombatMovement = Offensive
Objectives[27]mission_Actors[6]weapon = AssaultRifle
Objectives[27]mission_Actors[6]Variation = Random
Objectives[27]mission_Actors[6]Task = 2
Objectives[27]mission_Actors[6]Task_Guard_Range = 200
Objectives[27]mission_Actors[6]Task_Stay_In_Range = True
Objectives[27]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[6]Task_Scenario = NONE
Objectives[27]mission_Actors[7]Survive_Number = 0
Objectives[27]mission_Actors[7]Failed_Text = 
Objectives[27]mission_Actors[7]Remove_After = 0
Objectives[27]mission_Actors[7]positionX = 5077,608
Objectives[27]mission_Actors[7]positionY = -4613,872
Objectives[27]mission_Actors[7]positionZ = 2,637759
Objectives[27]mission_Actors[7]Heading = 235,0002
Objectives[27]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[7]Relationship_Group = Enemy1
Objectives[27]mission_Actors[7]AddBlip = True
Objectives[27]mission_Actors[7]ShowCone = False
Objectives[27]mission_Actors[7]Invincible = False
Objectives[27]mission_Actors[7]SetHealth = 500
Objectives[27]mission_Actors[7]DieFromHeadShot = True
Objectives[27]mission_Actors[7]CanExitVehicle = True
Objectives[27]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[7]AlwaysFight = True
Objectives[27]mission_Actors[7]Seeing_Range = 30
Objectives[27]mission_Actors[7]Hearing_Range = 30
Objectives[27]mission_Actors[7]CombatMovement = Offensive
Objectives[27]mission_Actors[7]weapon = AssaultRifle
Objectives[27]mission_Actors[7]Variation = Random
Objectives[27]mission_Actors[7]Task = 2
Objectives[27]mission_Actors[7]Task_Guard_Range = 200
Objectives[27]mission_Actors[7]Task_Stay_In_Range = True
Objectives[27]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[7]Task_Scenario = NONE
Objectives[27]mission_Actors[8]Survive_Number = 0
Objectives[27]mission_Actors[8]Failed_Text = 
Objectives[27]mission_Actors[8]Remove_After = 0
Objectives[27]mission_Actors[8]positionX = 5154,977
Objectives[27]mission_Actors[8]positionY = -4622,581
Objectives[27]mission_Actors[8]positionZ = 2,773434
Objectives[27]mission_Actors[8]Heading = 235
Objectives[27]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[8]Relationship_Group = Enemy1
Objectives[27]mission_Actors[8]AddBlip = True
Objectives[27]mission_Actors[8]ShowCone = False
Objectives[27]mission_Actors[8]Invincible = False
Objectives[27]mission_Actors[8]SetHealth = 500
Objectives[27]mission_Actors[8]DieFromHeadShot = True
Objectives[27]mission_Actors[8]CanExitVehicle = True
Objectives[27]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[8]AlwaysFight = True
Objectives[27]mission_Actors[8]Seeing_Range = 30
Objectives[27]mission_Actors[8]Hearing_Range = 30
Objectives[27]mission_Actors[8]CombatMovement = Offensive
Objectives[27]mission_Actors[8]weapon = AssaultRifle
Objectives[27]mission_Actors[8]Variation = Random
Objectives[27]mission_Actors[8]Task = 2
Objectives[27]mission_Actors[8]Task_Guard_Range = 200
Objectives[27]mission_Actors[8]Task_Stay_In_Range = True
Objectives[27]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[8]Task_Scenario = NONE
Objectives[27]mission_Actors[9]Survive_Number = 0
Objectives[27]mission_Actors[9]Failed_Text = 
Objectives[27]mission_Actors[9]Remove_After = 0
Objectives[27]mission_Actors[9]positionX = 4877,172
Objectives[27]mission_Actors[9]positionY = -4486,327
Objectives[27]mission_Actors[9]positionZ = 26,93382
Objectives[27]mission_Actors[9]Heading = 235
Objectives[27]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[9]Relationship_Group = Enemy1
Objectives[27]mission_Actors[9]AddBlip = True
Objectives[27]mission_Actors[9]ShowCone = False
Objectives[27]mission_Actors[9]Invincible = False
Objectives[27]mission_Actors[9]SetHealth = 500
Objectives[27]mission_Actors[9]DieFromHeadShot = True
Objectives[27]mission_Actors[9]CanExitVehicle = True
Objectives[27]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[9]AlwaysFight = True
Objectives[27]mission_Actors[9]Seeing_Range = 100
Objectives[27]mission_Actors[9]Hearing_Range = 100
Objectives[27]mission_Actors[9]CombatMovement = Offensive
Objectives[27]mission_Actors[9]weapon = AssaultRifle
Objectives[27]mission_Actors[9]Variation = Default
Objectives[27]mission_Actors[9]Task = 1
Objectives[27]mission_Actors[9]Task_Guard_Range = 5
Objectives[27]mission_Actors[9]Task_Stay_In_Range = True
Objectives[27]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[9]Task_Scenario = NONE
Objectives[27]mission_Actors[10]Survive_Number = 0
Objectives[27]mission_Actors[10]Failed_Text = 
Objectives[27]mission_Actors[10]Remove_After = 0
Objectives[27]mission_Actors[10]positionX = 5030,719
Objectives[27]mission_Actors[10]positionY = -4630,071
Objectives[27]mission_Actors[10]positionZ = 21,68461
Objectives[27]mission_Actors[10]Heading = 235
Objectives[27]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[10]Relationship_Group = Enemy1
Objectives[27]mission_Actors[10]AddBlip = True
Objectives[27]mission_Actors[10]ShowCone = False
Objectives[27]mission_Actors[10]Invincible = False
Objectives[27]mission_Actors[10]SetHealth = 500
Objectives[27]mission_Actors[10]DieFromHeadShot = True
Objectives[27]mission_Actors[10]CanExitVehicle = True
Objectives[27]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[10]AlwaysFight = True
Objectives[27]mission_Actors[10]Seeing_Range = 100
Objectives[27]mission_Actors[10]Hearing_Range = 100
Objectives[27]mission_Actors[10]CombatMovement = Offensive
Objectives[27]mission_Actors[10]weapon = AssaultRifle
Objectives[27]mission_Actors[10]Variation = Default
Objectives[27]mission_Actors[10]Task = 1
Objectives[27]mission_Actors[10]Task_Guard_Range = 5
Objectives[27]mission_Actors[10]Task_Stay_In_Range = True
Objectives[27]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[10]Task_Scenario = NONE
Objectives[27]mission_Actors[10]NeededForObjectiveCutsceneCount = 1
Objectives[27]mission_Actors[10]NeededForObjectiveCutscene[0] = 33
Objectives[27]mission_Actors[11]Survive_Number = 0
Objectives[27]mission_Actors[11]Failed_Text = 
Objectives[27]mission_Actors[11]Remove_After = 0
Objectives[27]mission_Actors[11]positionX = 5152,79
Objectives[27]mission_Actors[11]positionY = -4934,158
Objectives[27]mission_Actors[11]positionZ = 30,87342
Objectives[27]mission_Actors[11]Heading = 235
Objectives[27]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[11]Relationship_Group = Enemy1
Objectives[27]mission_Actors[11]AddBlip = True
Objectives[27]mission_Actors[11]ShowCone = False
Objectives[27]mission_Actors[11]Invincible = False
Objectives[27]mission_Actors[11]SetHealth = 500
Objectives[27]mission_Actors[11]DieFromHeadShot = True
Objectives[27]mission_Actors[11]CanExitVehicle = True
Objectives[27]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[11]AlwaysFight = True
Objectives[27]mission_Actors[11]Seeing_Range = 100
Objectives[27]mission_Actors[11]Hearing_Range = 100
Objectives[27]mission_Actors[11]CombatMovement = Offensive
Objectives[27]mission_Actors[11]weapon = AssaultRifle
Objectives[27]mission_Actors[11]Variation = Random
Objectives[27]mission_Actors[11]Task = 1
Objectives[27]mission_Actors[11]Task_Guard_Range = 5
Objectives[27]mission_Actors[11]Task_Stay_In_Range = True
Objectives[27]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[11]Task_Scenario = NONE
Objectives[27]mission_Actors[12]Survive_Number = 0
Objectives[27]mission_Actors[12]Failed_Text = 
Objectives[27]mission_Actors[12]Remove_After = 0
Objectives[27]mission_Actors[12]positionX = 5147,342
Objectives[27]mission_Actors[12]positionY = -5051,306
Objectives[27]mission_Actors[12]positionZ = 20,39156
Objectives[27]mission_Actors[12]Heading = 235
Objectives[27]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[12]Relationship_Group = Enemy1
Objectives[27]mission_Actors[12]AddBlip = True
Objectives[27]mission_Actors[12]ShowCone = False
Objectives[27]mission_Actors[12]Invincible = False
Objectives[27]mission_Actors[12]SetHealth = 500
Objectives[27]mission_Actors[12]DieFromHeadShot = True
Objectives[27]mission_Actors[12]CanExitVehicle = True
Objectives[27]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[12]AlwaysFight = True
Objectives[27]mission_Actors[12]Seeing_Range = 100
Objectives[27]mission_Actors[12]Hearing_Range = 100
Objectives[27]mission_Actors[12]CombatMovement = Offensive
Objectives[27]mission_Actors[12]weapon = AssaultRifle
Objectives[27]mission_Actors[12]Variation = Random
Objectives[27]mission_Actors[12]Task = 1
Objectives[27]mission_Actors[12]Task_Guard_Range = 5
Objectives[27]mission_Actors[12]Task_Stay_In_Range = True
Objectives[27]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[12]Task_Scenario = NONE
Objectives[27]mission_Actors[13]Survive_Number = 0
Objectives[27]mission_Actors[13]Failed_Text = 
Objectives[27]mission_Actors[13]Remove_After = 0
Objectives[27]mission_Actors[13]positionX = 5041,169
Objectives[27]mission_Actors[13]positionY = -5113,819
Objectives[27]mission_Actors[13]positionZ = 22,94462
Objectives[27]mission_Actors[13]Heading = 235
Objectives[27]mission_Actors[13]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[13]Relationship_Group = Enemy1
Objectives[27]mission_Actors[13]AddBlip = True
Objectives[27]mission_Actors[13]ShowCone = False
Objectives[27]mission_Actors[13]Invincible = False
Objectives[27]mission_Actors[13]SetHealth = 500
Objectives[27]mission_Actors[13]DieFromHeadShot = True
Objectives[27]mission_Actors[13]CanExitVehicle = True
Objectives[27]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[13]AlwaysFight = True
Objectives[27]mission_Actors[13]Seeing_Range = 100
Objectives[27]mission_Actors[13]Hearing_Range = 100
Objectives[27]mission_Actors[13]CombatMovement = Offensive
Objectives[27]mission_Actors[13]weapon = AssaultRifle
Objectives[27]mission_Actors[13]Variation = Random
Objectives[27]mission_Actors[13]Task = 1
Objectives[27]mission_Actors[13]Task_Guard_Range = 5
Objectives[27]mission_Actors[13]Task_Stay_In_Range = True
Objectives[27]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[13]Task_Scenario = NONE
Objectives[27]mission_Actors[14]Survive_Number = 0
Objectives[27]mission_Actors[14]Failed_Text = 
Objectives[27]mission_Actors[14]Remove_After = 0
Objectives[27]mission_Actors[14]positionX = 4887,94
Objectives[27]mission_Actors[14]positionY = -5459,506
Objectives[27]mission_Actors[14]positionZ = 47,52376
Objectives[27]mission_Actors[14]Heading = 235
Objectives[27]mission_Actors[14]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[14]Relationship_Group = Enemy1
Objectives[27]mission_Actors[14]AddBlip = True
Objectives[27]mission_Actors[14]ShowCone = False
Objectives[27]mission_Actors[14]Invincible = False
Objectives[27]mission_Actors[14]SetHealth = 500
Objectives[27]mission_Actors[14]DieFromHeadShot = True
Objectives[27]mission_Actors[14]CanExitVehicle = True
Objectives[27]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[14]AlwaysFight = True
Objectives[27]mission_Actors[14]Seeing_Range = 100
Objectives[27]mission_Actors[14]Hearing_Range = 100
Objectives[27]mission_Actors[14]CombatMovement = Offensive
Objectives[27]mission_Actors[14]weapon = AssaultRifle
Objectives[27]mission_Actors[14]Variation = Random
Objectives[27]mission_Actors[14]Task = 1
Objectives[27]mission_Actors[14]Task_Guard_Range = 5
Objectives[27]mission_Actors[14]Task_Stay_In_Range = True
Objectives[27]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[14]Task_Scenario = NONE
Objectives[27]mission_Actors[15]Survive_Number = 0
Objectives[27]mission_Actors[15]Failed_Text = 
Objectives[27]mission_Actors[15]Remove_After = 0
Objectives[27]mission_Actors[15]positionX = 5124,4
Objectives[27]mission_Actors[15]positionY = -5529,234
Objectives[27]mission_Actors[15]positionZ = 70,97038
Objectives[27]mission_Actors[15]Heading = 235
Objectives[27]mission_Actors[15]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[15]Relationship_Group = Enemy1
Objectives[27]mission_Actors[15]AddBlip = True
Objectives[27]mission_Actors[15]ShowCone = False
Objectives[27]mission_Actors[15]Invincible = False
Objectives[27]mission_Actors[15]SetHealth = 500
Objectives[27]mission_Actors[15]DieFromHeadShot = True
Objectives[27]mission_Actors[15]CanExitVehicle = True
Objectives[27]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[15]AlwaysFight = True
Objectives[27]mission_Actors[15]Seeing_Range = 100
Objectives[27]mission_Actors[15]Hearing_Range = 100
Objectives[27]mission_Actors[15]CombatMovement = Offensive
Objectives[27]mission_Actors[15]weapon = AssaultRifle
Objectives[27]mission_Actors[15]Variation = Random
Objectives[27]mission_Actors[15]Task = 1
Objectives[27]mission_Actors[15]Task_Guard_Range = 5
Objectives[27]mission_Actors[15]Task_Stay_In_Range = True
Objectives[27]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[15]Task_Scenario = NONE
Objectives[27]mission_Actors[16]Survive_Number = 0
Objectives[27]mission_Actors[16]Failed_Text = 
Objectives[27]mission_Actors[16]Remove_After = 0
Objectives[27]mission_Actors[16]positionX = 5361,648
Objectives[27]mission_Actors[16]positionY = -5438,903
Objectives[27]mission_Actors[16]positionZ = 66,17648
Objectives[27]mission_Actors[16]Heading = 235
Objectives[27]mission_Actors[16]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[16]Relationship_Group = Enemy1
Objectives[27]mission_Actors[16]AddBlip = True
Objectives[27]mission_Actors[16]ShowCone = False
Objectives[27]mission_Actors[16]Invincible = False
Objectives[27]mission_Actors[16]SetHealth = 500
Objectives[27]mission_Actors[16]DieFromHeadShot = True
Objectives[27]mission_Actors[16]CanExitVehicle = True
Objectives[27]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[16]AlwaysFight = True
Objectives[27]mission_Actors[16]Seeing_Range = 100
Objectives[27]mission_Actors[16]Hearing_Range = 100
Objectives[27]mission_Actors[16]CombatMovement = Offensive
Objectives[27]mission_Actors[16]weapon = AssaultRifle
Objectives[27]mission_Actors[16]Variation = Random
Objectives[27]mission_Actors[16]Task = 1
Objectives[27]mission_Actors[16]Task_Guard_Range = 5
Objectives[27]mission_Actors[16]Task_Stay_In_Range = True
Objectives[27]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[16]Task_Scenario = NONE
Objectives[27]mission_Actors[17]Survive_Number = 0
Objectives[27]mission_Actors[17]Failed_Text = 
Objectives[27]mission_Actors[17]Remove_After = 0
Objectives[27]mission_Actors[17]positionX = 5466,795
Objectives[27]mission_Actors[17]positionY = -5238,57
Objectives[27]mission_Actors[17]positionZ = 43,96177
Objectives[27]mission_Actors[17]Heading = 235
Objectives[27]mission_Actors[17]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[17]Relationship_Group = Enemy1
Objectives[27]mission_Actors[17]AddBlip = True
Objectives[27]mission_Actors[17]ShowCone = False
Objectives[27]mission_Actors[17]Invincible = False
Objectives[27]mission_Actors[17]SetHealth = 500
Objectives[27]mission_Actors[17]DieFromHeadShot = True
Objectives[27]mission_Actors[17]CanExitVehicle = True
Objectives[27]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[17]AlwaysFight = True
Objectives[27]mission_Actors[17]Seeing_Range = 100
Objectives[27]mission_Actors[17]Hearing_Range = 100
Objectives[27]mission_Actors[17]CombatMovement = Offensive
Objectives[27]mission_Actors[17]weapon = AssaultRifle
Objectives[27]mission_Actors[17]Variation = Random
Objectives[27]mission_Actors[17]Task = 1
Objectives[27]mission_Actors[17]Task_Guard_Range = 5
Objectives[27]mission_Actors[17]Task_Stay_In_Range = True
Objectives[27]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[17]Task_Scenario = NONE
Objectives[27]mission_Actors[18]Survive_Number = 0
Objectives[27]mission_Actors[18]Failed_Text = 
Objectives[27]mission_Actors[18]Remove_After = 0
Objectives[27]mission_Actors[18]positionX = 5143,316
Objectives[27]mission_Actors[18]positionY = -5245,854
Objectives[27]mission_Actors[18]positionZ = 26,29191
Objectives[27]mission_Actors[18]Heading = 235
Objectives[27]mission_Actors[18]String_Name = g_m_m_cartelguards_01
Objectives[27]mission_Actors[18]Relationship_Group = Enemy1
Objectives[27]mission_Actors[18]AddBlip = True
Objectives[27]mission_Actors[18]ShowCone = False
Objectives[27]mission_Actors[18]Invincible = False
Objectives[27]mission_Actors[18]SetHealth = 500
Objectives[27]mission_Actors[18]DieFromHeadShot = True
Objectives[27]mission_Actors[18]CanExitVehicle = True
Objectives[27]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[18]AlwaysFight = True
Objectives[27]mission_Actors[18]Seeing_Range = 100
Objectives[27]mission_Actors[18]Hearing_Range = 100
Objectives[27]mission_Actors[18]CombatMovement = Offensive
Objectives[27]mission_Actors[18]weapon = AssaultRifle
Objectives[27]mission_Actors[18]Variation = Random
Objectives[27]mission_Actors[18]Task = 1
Objectives[27]mission_Actors[18]Task_Guard_Range = 5
Objectives[27]mission_Actors[18]Task_Stay_In_Range = True
Objectives[27]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[18]Task_Scenario = NONE
Objectives[27]mission_Actors[19]Survive_Number = 0
Objectives[27]mission_Actors[19]Failed_Text = 
Objectives[27]mission_Actors[19]Remove_After = 0
Objectives[27]mission_Actors[19]positionX = 4510,606
Objectives[27]mission_Actors[19]positionY = -4516,3
Objectives[27]mission_Actors[19]positionZ = 4,116647
Objectives[27]mission_Actors[19]Heading = 235
Objectives[27]mission_Actors[19]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[19]Relationship_Group = Enemy1
Objectives[27]mission_Actors[19]AddBlip = True
Objectives[27]mission_Actors[19]ShowCone = False
Objectives[27]mission_Actors[19]Invincible = False
Objectives[27]mission_Actors[19]SetHealth = 500
Objectives[27]mission_Actors[19]DieFromHeadShot = True
Objectives[27]mission_Actors[19]CanExitVehicle = True
Objectives[27]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[19]AlwaysFight = True
Objectives[27]mission_Actors[19]Seeing_Range = 30
Objectives[27]mission_Actors[19]Hearing_Range = 30
Objectives[27]mission_Actors[19]CombatMovement = Offensive
Objectives[27]mission_Actors[19]weapon = AssaultRifle
Objectives[27]mission_Actors[19]Variation = Random
Objectives[27]mission_Actors[19]Task = 2
Objectives[27]mission_Actors[19]Task_Guard_Range = 200
Objectives[27]mission_Actors[19]Task_Stay_In_Range = True
Objectives[27]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[19]Task_Scenario = NONE
Objectives[27]mission_Actors[20]Survive_Number = 0
Objectives[27]mission_Actors[20]Failed_Text = 
Objectives[27]mission_Actors[20]Remove_After = 0
Objectives[27]mission_Actors[20]positionX = 5352,524
Objectives[27]mission_Actors[20]positionY = -5216,582
Objectives[27]mission_Actors[20]positionZ = 31,11662
Objectives[27]mission_Actors[20]Heading = 235
Objectives[27]mission_Actors[20]String_Name = g_m_m_cartelguards_02
Objectives[27]mission_Actors[20]Relationship_Group = Enemy1
Objectives[27]mission_Actors[20]AddBlip = True
Objectives[27]mission_Actors[20]ShowCone = False
Objectives[27]mission_Actors[20]Invincible = False
Objectives[27]mission_Actors[20]SetHealth = 500
Objectives[27]mission_Actors[20]DieFromHeadShot = True
Objectives[27]mission_Actors[20]CanExitVehicle = True
Objectives[27]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[20]AlwaysFight = True
Objectives[27]mission_Actors[20]Seeing_Range = 30
Objectives[27]mission_Actors[20]Hearing_Range = 30
Objectives[27]mission_Actors[20]CombatMovement = Offensive
Objectives[27]mission_Actors[20]weapon = AssaultRifle
Objectives[27]mission_Actors[20]Variation = Random
Objectives[27]mission_Actors[20]Task = 2
Objectives[27]mission_Actors[20]Task_Guard_Range = 200
Objectives[27]mission_Actors[20]Task_Stay_In_Range = True
Objectives[27]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[20]Task_Scenario = NONE
Objectives[27]mission_Vehicles = 5
Objectives[27]mission_Vehicles[0]positionX = 4493,97
Objectives[27]mission_Vehicles[0]positionY = -4509,356
Objectives[27]mission_Vehicles[0]positionZ = 4,484234
Objectives[27]mission_Vehicles[0]Heading = 290,0019
Objectives[27]mission_Vehicles[0]Name = Blista
Objectives[27]mission_Vehicles[0]Model = vetir
Objectives[27]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[27]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[27]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[0]HasPearlescent = False
Objectives[27]mission_Vehicles[0]Livery = 0
Objectives[27]mission_Vehicles[0]DirtLevel = 15
Objectives[27]mission_Vehicles[0]LockedForPlayer = False
Objectives[27]mission_Vehicles[0]Locked = False
Objectives[27]mission_Vehicles[0]Alarm = False
Objectives[27]mission_Vehicles[0]HotWired = True
Objectives[27]mission_Vehicles[0]Invincible = False
Objectives[27]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[0]Remove_After = 0
Objectives[27]mission_Vehicles[0]Survive_Number = 0
Objectives[27]mission_Vehicles[0]Failed_Text = 
Objectives[27]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[27]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[27]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[27]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[27]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 28
Objectives[27]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[27]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[27]mission_Vehicles[1]positionX = 5017,29
Objectives[27]mission_Vehicles[1]positionY = -5116,148
Objectives[27]mission_Vehicles[1]positionZ = 2,124311
Objectives[27]mission_Vehicles[1]Heading = 163,4302
Objectives[27]mission_Vehicles[1]Name = Blista
Objectives[27]mission_Vehicles[1]Model = manchez2
Objectives[27]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[27]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[27]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[1]HasPearlescent = False
Objectives[27]mission_Vehicles[1]Livery = 0
Objectives[27]mission_Vehicles[1]DirtLevel = 15
Objectives[27]mission_Vehicles[1]LockedForPlayer = False
Objectives[27]mission_Vehicles[1]Locked = False
Objectives[27]mission_Vehicles[1]Alarm = False
Objectives[27]mission_Vehicles[1]HotWired = True
Objectives[27]mission_Vehicles[1]Invincible = False
Objectives[27]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[1]Remove_After = 0
Objectives[27]mission_Vehicles[1]Survive_Number = 0
Objectives[27]mission_Vehicles[1]Failed_Text = 
Objectives[27]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[27]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 1
Objectives[27]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[27]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[27]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 28
Objectives[27]mission_Vehicles[1]NeededForActorIndex[1] = 4
Objectives[27]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[27]mission_Vehicles[2]positionX = 5163,312
Objectives[27]mission_Vehicles[2]positionY = -4952,57
Objectives[27]mission_Vehicles[2]positionZ = 14,22138
Objectives[27]mission_Vehicles[2]Heading = 188,7501
Objectives[27]mission_Vehicles[2]Name = Blista
Objectives[27]mission_Vehicles[2]Model = vetir
Objectives[27]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[27]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[27]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[2]HasPearlescent = False
Objectives[27]mission_Vehicles[2]Livery = 0
Objectives[27]mission_Vehicles[2]DirtLevel = 15
Objectives[27]mission_Vehicles[2]LockedForPlayer = False
Objectives[27]mission_Vehicles[2]Locked = False
Objectives[27]mission_Vehicles[2]Alarm = False
Objectives[27]mission_Vehicles[2]HotWired = True
Objectives[27]mission_Vehicles[2]Invincible = False
Objectives[27]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[2]Remove_After = 0
Objectives[27]mission_Vehicles[2]Survive_Number = 0
Objectives[27]mission_Vehicles[2]Failed_Text = 
Objectives[27]mission_Vehicles[2]NeededForActorsCount = 2
Objectives[27]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 1
Objectives[27]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[27]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[27]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 28
Objectives[27]mission_Vehicles[2]NeededForActorIndex[1] = 3
Objectives[27]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[27]mission_Vehicles[3]positionX = 5511,595
Objectives[27]mission_Vehicles[3]positionY = -5302,11
Objectives[27]mission_Vehicles[3]positionZ = 14,01281
Objectives[27]mission_Vehicles[3]Heading = 92,52187
Objectives[27]mission_Vehicles[3]Name = Blista
Objectives[27]mission_Vehicles[3]Model = winky
Objectives[27]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[27]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[27]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[3]HasPearlescent = False
Objectives[27]mission_Vehicles[3]Livery = 0
Objectives[27]mission_Vehicles[3]DirtLevel = 15
Objectives[27]mission_Vehicles[3]LockedForPlayer = False
Objectives[27]mission_Vehicles[3]Locked = False
Objectives[27]mission_Vehicles[3]Alarm = False
Objectives[27]mission_Vehicles[3]HotWired = True
Objectives[27]mission_Vehicles[3]Invincible = False
Objectives[27]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[3]Remove_After = 0
Objectives[27]mission_Vehicles[3]Survive_Number = 0
Objectives[27]mission_Vehicles[3]Failed_Text = 
Objectives[27]mission_Vehicles[3]NeededForActorsCount = 2
Objectives[27]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 1
Objectives[27]mission_Vehicles[3]NeededForActorIndex[0] = 7
Objectives[27]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[27]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 28
Objectives[27]mission_Vehicles[3]NeededForActorIndex[1] = 7
Objectives[27]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[27]mission_Vehicles[4]positionX = 4978,082
Objectives[27]mission_Vehicles[4]positionY = -5601,202
Objectives[27]mission_Vehicles[4]positionZ = 23,27411
Objectives[27]mission_Vehicles[4]Heading = 56,93689
Objectives[27]mission_Vehicles[4]Name = Blista
Objectives[27]mission_Vehicles[4]Model = manchez2
Objectives[27]mission_Vehicles[4]PrimaryColor = MetallicOliveGreen
Objectives[27]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[27]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[27]mission_Vehicles[4]HasPearlescent = False
Objectives[27]mission_Vehicles[4]Livery = 0
Objectives[27]mission_Vehicles[4]DirtLevel = 15
Objectives[27]mission_Vehicles[4]LockedForPlayer = False
Objectives[27]mission_Vehicles[4]Locked = False
Objectives[27]mission_Vehicles[4]Alarm = False
Objectives[27]mission_Vehicles[4]HotWired = True
Objectives[27]mission_Vehicles[4]Invincible = False
Objectives[27]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[4]Remove_After = 0
Objectives[27]mission_Vehicles[4]Survive_Number = 0
Objectives[27]mission_Vehicles[4]Failed_Text = 
Objectives[27]mission_Vehicles[4]NeededForActorsCount = 2
Objectives[27]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 1
Objectives[27]mission_Vehicles[4]NeededForActorIndex[0] = 5
Objectives[27]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[27]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 28
Objectives[27]mission_Vehicles[4]NeededForActorIndex[1] = 5
Objectives[27]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 8
Objectives[27]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[0]Value = 99999
Objectives[27]mission_Pickup_Props[0]positionX = 4438,214
Objectives[27]mission_Pickup_Props[0]positionY = -4445,565
Objectives[27]mission_Pickup_Props[0]positionZ = 4,769866
Objectives[27]mission_Pickup_Props[0]rotationX = 0
Objectives[27]mission_Pickup_Props[0]rotationY = 0
Objectives[27]mission_Pickup_Props[0]rotationZ = -125
Objectives[27]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[1]Value = 99999
Objectives[27]mission_Pickup_Props[1]positionX = 4501,309
Objectives[27]mission_Pickup_Props[1]positionY = -4523,887
Objectives[27]mission_Pickup_Props[1]positionZ = 3,912364
Objectives[27]mission_Pickup_Props[1]rotationX = 0
Objectives[27]mission_Pickup_Props[1]rotationY = 0
Objectives[27]mission_Pickup_Props[1]rotationZ = -125
Objectives[27]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[2]Value = 99999
Objectives[27]mission_Pickup_Props[2]positionX = 5064,622
Objectives[27]mission_Pickup_Props[2]positionY = -4589,45
Objectives[27]mission_Pickup_Props[2]positionZ = 3,304058
Objectives[27]mission_Pickup_Props[2]rotationX = 0
Objectives[27]mission_Pickup_Props[2]rotationY = 0
Objectives[27]mission_Pickup_Props[2]rotationZ = 155
Objectives[27]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[3]Value = 99999
Objectives[27]mission_Pickup_Props[3]positionX = 5148,148
Objectives[27]mission_Pickup_Props[3]positionY = -4632,959
Objectives[27]mission_Pickup_Props[3]positionZ = 2,136821
Objectives[27]mission_Pickup_Props[3]rotationX = 0
Objectives[27]mission_Pickup_Props[3]rotationY = 0
Objectives[27]mission_Pickup_Props[3]rotationZ = 155
Objectives[27]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[4]Value = 99999
Objectives[27]mission_Pickup_Props[4]positionX = 5136,005
Objectives[27]mission_Pickup_Props[4]positionY = -5130,221
Objectives[27]mission_Pickup_Props[4]positionZ = 1,618564
Objectives[27]mission_Pickup_Props[4]rotationX = 0
Objectives[27]mission_Pickup_Props[4]rotationY = 0
Objectives[27]mission_Pickup_Props[4]rotationZ = -150
Objectives[27]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[5]Value = 99999
Objectives[27]mission_Pickup_Props[5]positionX = 5196,39
Objectives[27]mission_Pickup_Props[5]positionY = -5136,418
Objectives[27]mission_Pickup_Props[5]positionZ = 3,786757
Objectives[27]mission_Pickup_Props[5]rotationX = 0
Objectives[27]mission_Pickup_Props[5]rotationY = 0
Objectives[27]mission_Pickup_Props[5]rotationZ = -150
Objectives[27]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[27]mission_Pickup_Props[6]Value = 99999
Objectives[27]mission_Pickup_Props[6]positionX = 5000,455
Objectives[27]mission_Pickup_Props[6]positionY = -5163,419
Objectives[27]mission_Pickup_Props[6]positionZ = 3,20114
Objectives[27]mission_Pickup_Props[6]rotationX = 0
Objectives[27]mission_Pickup_Props[6]rotationY = 0
Objectives[27]mission_Pickup_Props[6]rotationZ = 115
Objectives[27]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[27]mission_Pickup_Props[7]Value = 99999
Objectives[27]mission_Pickup_Props[7]positionX = 4960,079
Objectives[27]mission_Pickup_Props[7]positionY = -5107,099
Objectives[27]mission_Pickup_Props[7]positionZ = 3,414758
Objectives[27]mission_Pickup_Props[7]rotationX = 0
Objectives[27]mission_Pickup_Props[7]rotationY = 0
Objectives[27]mission_Pickup_Props[7]rotationZ = 115
Objectives[27]ObjectiveMessages = 7
Objectives[27]ObjectiveMessages[0]positionX = 4632,595
Objectives[27]ObjectiveMessages[0]positionY = -4669,26
Objectives[27]ObjectiveMessages[0]positionZ = 1,275254
Objectives[27]ObjectiveMessages[0]Message = ~p~Poor whale, thankfully Tracy isn't here to see her.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 4626,54
Objectives[27]ObjectiveMessages[1]positionY = -4672,753
Objectives[27]ObjectiveMessages[1]positionZ = 1,452534
Objectives[27]ObjectiveMessages[1]Message = ~g~What could have torn her apart like that?
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 4
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 4620,361
Objectives[27]ObjectiveMessages[2]positionY = -4676,331
Objectives[27]ObjectiveMessages[2]positionZ = 1,829919
Objectives[27]ObjectiveMessages[2]Message = ~b~I told you I saw something.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 7
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 4632,595
Objectives[27]ObjectiveMessages[3]positionY = -4669,26
Objectives[27]ObjectiveMessages[3]positionZ = 1,275254
Objectives[27]ObjectiveMessages[3]Message = ~r~Not now, let's get to work, the time should be right as the island has just suffered a big theft. 
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 14
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = True
Objectives[27]ObjectiveMessages[3]TypeTextMesage = False
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[4]positionX = 4626,54
Objectives[27]ObjectiveMessages[4]positionY = -4672,753
Objectives[27]ObjectiveMessages[4]positionZ = 1,452534
Objectives[27]ObjectiveMessages[4]Message = ~r~The boss is not at home and the guards should be few and relaxed, but we still have to be careful. 
Objectives[27]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[4]Sender = 
Objectives[27]ObjectiveMessages[4]Subject = 
Objectives[27]ObjectiveMessages[4]MessageColor = White
Objectives[27]ObjectiveMessages[4]PlayFromStart = False
Objectives[27]ObjectiveMessages[4]Delay = True
Objectives[27]ObjectiveMessages[4]DelayTime = 21
Objectives[27]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[4]TypeSubtitle = True
Objectives[27]ObjectiveMessages[4]TypeTextMesage = False
Objectives[27]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[5]positionX = 4620,361
Objectives[27]ObjectiveMessages[5]positionY = -4676,331
Objectives[27]ObjectiveMessages[5]positionZ = 1,829919
Objectives[27]ObjectiveMessages[5]Message = ~r~Ron and Wade, take a look around. If you find a boat, take a tour around the island and explore the coast.
Objectives[27]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[5]Sender = 
Objectives[27]ObjectiveMessages[5]Subject = 
Objectives[27]ObjectiveMessages[5]MessageColor = White
Objectives[27]ObjectiveMessages[5]PlayFromStart = False
Objectives[27]ObjectiveMessages[5]Delay = True
Objectives[27]ObjectiveMessages[5]DelayTime = 29
Objectives[27]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[5]TypeSubtitle = True
Objectives[27]ObjectiveMessages[5]TypeTextMesage = False
Objectives[27]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[6]positionX = 4620,361
Objectives[27]ObjectiveMessages[6]positionY = -4676,331
Objectives[27]ObjectiveMessages[6]positionZ = 1,829919
Objectives[27]ObjectiveMessages[6]Message = ~r~Everyone keep the earphones on, we stay in radio contact all the time.
Objectives[27]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[6]Sender = 
Objectives[27]ObjectiveMessages[6]Subject = 
Objectives[27]ObjectiveMessages[6]MessageColor = White
Objectives[27]ObjectiveMessages[6]PlayFromStart = False
Objectives[27]ObjectiveMessages[6]Delay = True
Objectives[27]ObjectiveMessages[6]DelayTime = 37
Objectives[27]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[6]TypeSubtitle = True
Objectives[27]ObjectiveMessages[6]TypeTextMesage = False
Objectives[27]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[28]Text = 
Objectives[28]Type = Leave_Area
Objectives[28]positionX = 4799,537
Objectives[28]positionY = -4700,219
Objectives[28]positionZ = 7,351341
Objectives[28]Leave_Area_Distance = 10
Objectives[28]Leave_Area_Use_Objective_Position = False
Objectives[28]mission_ActorsCount = 13
Objectives[28]mission_Actors[0]SpawnInVehicle = True
Objectives[28]mission_Actors[0]SeatIndex = 0
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 4493,97
Objectives[28]mission_Actors[0]positionY = -4509,356
Objectives[28]mission_Actors[0]positionZ = 4,484234
Objectives[28]mission_Actors[0]Heading = 290,0019
Objectives[28]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 500
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = MiniSMG
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]SpawnInVehicle = True
Objectives[28]mission_Actors[1]SeatIndex = -1
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = 4493,97
Objectives[28]mission_Actors[1]positionY = -4509,356
Objectives[28]mission_Actors[1]positionZ = 4,484234
Objectives[28]mission_Actors[1]Heading = 290,0019
Objectives[28]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 500
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = MiniSMG
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 99
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[1]Task_List_Count = 24
Objectives[28]mission_Actors[1]Task_Repeat = True
Objectives[28]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[1]Task_List[0]PositionX = 4495,186
Objectives[28]mission_Actors[1]Task_List[0]PositionY = -4508,262
Objectives[28]mission_Actors[1]Task_List[0]PositionZ = 3,685147
Objectives[28]mission_Actors[1]Task_List[0]Speed = 1
Objectives[28]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[1]Task_List[1]Type = Drive
Objectives[28]mission_Actors[1]Task_List[1]PositionX = 4484,657
Objectives[28]mission_Actors[1]Task_List[1]PositionY = -4492,112
Objectives[28]mission_Actors[1]Task_List[1]PositionZ = 3,698438
Objectives[28]mission_Actors[1]Task_List[1]Speed = 10
Objectives[28]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[1]Reverse = False
Objectives[28]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[2]Type = Drive
Objectives[28]mission_Actors[1]Task_List[2]PositionX = 4562,433
Objectives[28]mission_Actors[1]Task_List[2]PositionY = -4481,039
Objectives[28]mission_Actors[1]Task_List[2]PositionZ = 2,710282
Objectives[28]mission_Actors[1]Task_List[2]Speed = 10
Objectives[28]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[2]Reverse = False
Objectives[28]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[3]Type = Drive
Objectives[28]mission_Actors[1]Task_List[3]PositionX = 4611,092
Objectives[28]mission_Actors[1]Task_List[3]PositionY = -4474,801
Objectives[28]mission_Actors[1]Task_List[3]PositionZ = 2,993019
Objectives[28]mission_Actors[1]Task_List[3]Speed = 10
Objectives[28]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[3]Reverse = False
Objectives[28]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[4]Type = Drive
Objectives[28]mission_Actors[1]Task_List[4]PositionX = 4751,548
Objectives[28]mission_Actors[1]Task_List[4]PositionY = -4464,151
Objectives[28]mission_Actors[1]Task_List[4]PositionZ = 7,633571
Objectives[28]mission_Actors[1]Task_List[4]Speed = 10
Objectives[28]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[4]Reverse = False
Objectives[28]mission_Actors[1]Task_List[4]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[4]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[4]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[4]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[5]Type = Drive
Objectives[28]mission_Actors[1]Task_List[5]PositionX = 4885,462
Objectives[28]mission_Actors[1]Task_List[5]PositionY = -4461,567
Objectives[28]mission_Actors[1]Task_List[5]PositionZ = 7,111217
Objectives[28]mission_Actors[1]Task_List[5]Speed = 10
Objectives[28]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[5]Reverse = False
Objectives[28]mission_Actors[1]Task_List[5]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[5]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[5]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[5]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[6]Type = Drive
Objectives[28]mission_Actors[1]Task_List[6]PositionX = 4939,031
Objectives[28]mission_Actors[1]Task_List[6]PositionY = -4490,458
Objectives[28]mission_Actors[1]Task_List[6]PositionZ = 8,026237
Objectives[28]mission_Actors[1]Task_List[6]Speed = 10
Objectives[28]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[6]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[6]Reverse = False
Objectives[28]mission_Actors[1]Task_List[6]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[6]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[6]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[6]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[7]Type = Drive
Objectives[28]mission_Actors[1]Task_List[7]PositionX = 5004,688
Objectives[28]mission_Actors[1]Task_List[7]PositionY = -4545,485
Objectives[28]mission_Actors[1]Task_List[7]PositionZ = 8,45215
Objectives[28]mission_Actors[1]Task_List[7]Speed = 10
Objectives[28]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[7]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[7]Reverse = False
Objectives[28]mission_Actors[1]Task_List[7]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[7]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[7]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[7]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[8]Type = Drive
Objectives[28]mission_Actors[1]Task_List[8]PositionX = 5023,471
Objectives[28]mission_Actors[1]Task_List[8]PositionY = -4608,996
Objectives[28]mission_Actors[1]Task_List[8]PositionZ = 3,691266
Objectives[28]mission_Actors[1]Task_List[8]Speed = 10
Objectives[28]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[8]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[8]Reverse = False
Objectives[28]mission_Actors[1]Task_List[8]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[8]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[8]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[8]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[9]Type = Drive
Objectives[28]mission_Actors[1]Task_List[9]PositionX = 5006,601
Objectives[28]mission_Actors[1]Task_List[9]PositionY = -4723,772
Objectives[28]mission_Actors[1]Task_List[9]PositionZ = 10,85444
Objectives[28]mission_Actors[1]Task_List[9]Speed = 10
Objectives[28]mission_Actors[1]Task_List[9]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[9]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[9]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[9]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[9]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[9]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[9]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[9]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[9]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[9]Reverse = False
Objectives[28]mission_Actors[1]Task_List[9]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[9]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[9]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[9]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[10]Type = Drive
Objectives[28]mission_Actors[1]Task_List[10]PositionX = 4985,885
Objectives[28]mission_Actors[1]Task_List[10]PositionY = -4778,209
Objectives[28]mission_Actors[1]Task_List[10]PositionZ = 13,18092
Objectives[28]mission_Actors[1]Task_List[10]Speed = 10
Objectives[28]mission_Actors[1]Task_List[10]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[10]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[10]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[10]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[10]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[10]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[10]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[10]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[10]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[10]Reverse = False
Objectives[28]mission_Actors[1]Task_List[10]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[10]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[10]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[10]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[11]Type = Drive
Objectives[28]mission_Actors[1]Task_List[11]PositionX = 5010,809
Objectives[28]mission_Actors[1]Task_List[11]PositionY = -4862,406
Objectives[28]mission_Actors[1]Task_List[11]PositionZ = 13,97965
Objectives[28]mission_Actors[1]Task_List[11]Speed = 10
Objectives[28]mission_Actors[1]Task_List[11]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[11]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[11]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[11]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[11]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[11]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[11]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[11]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[11]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[11]Reverse = False
Objectives[28]mission_Actors[1]Task_List[11]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[11]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[11]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[11]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[12]Type = Drive
Objectives[28]mission_Actors[1]Task_List[12]PositionX = 5074,705
Objectives[28]mission_Actors[1]Task_List[12]PositionY = -4901,142
Objectives[28]mission_Actors[1]Task_List[12]PositionZ = 16,30137
Objectives[28]mission_Actors[1]Task_List[12]Speed = 10
Objectives[28]mission_Actors[1]Task_List[12]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[12]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[12]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[12]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[12]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[12]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[12]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[12]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[12]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[12]Reverse = False
Objectives[28]mission_Actors[1]Task_List[12]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[12]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[12]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[12]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[13]Type = Drive
Objectives[28]mission_Actors[1]Task_List[13]PositionX = 5074,705
Objectives[28]mission_Actors[1]Task_List[13]PositionY = -4901,142
Objectives[28]mission_Actors[1]Task_List[13]PositionZ = 16,30137
Objectives[28]mission_Actors[1]Task_List[13]Speed = 10
Objectives[28]mission_Actors[1]Task_List[13]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[13]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[13]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[13]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[13]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[13]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[13]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[13]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[13]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[13]Reverse = False
Objectives[28]mission_Actors[1]Task_List[13]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[13]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[13]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[13]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[14]Type = Drive
Objectives[28]mission_Actors[1]Task_List[14]PositionX = 5036,216
Objectives[28]mission_Actors[1]Task_List[14]PositionY = -4880,471
Objectives[28]mission_Actors[1]Task_List[14]PositionZ = 14,78177
Objectives[28]mission_Actors[1]Task_List[14]Speed = 10
Objectives[28]mission_Actors[1]Task_List[14]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[14]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[14]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[14]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[14]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[14]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[14]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[14]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[14]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[14]Reverse = False
Objectives[28]mission_Actors[1]Task_List[14]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[14]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[14]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[14]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[15]Type = Drive
Objectives[28]mission_Actors[1]Task_List[15]PositionX = 5003,946
Objectives[28]mission_Actors[1]Task_List[15]PositionY = -4835,419
Objectives[28]mission_Actors[1]Task_List[15]PositionZ = 13,7591
Objectives[28]mission_Actors[1]Task_List[15]Speed = 10
Objectives[28]mission_Actors[1]Task_List[15]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[15]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[15]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[15]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[15]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[15]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[15]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[15]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[15]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[15]Reverse = False
Objectives[28]mission_Actors[1]Task_List[15]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[15]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[15]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[15]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[16]Type = Drive
Objectives[28]mission_Actors[1]Task_List[16]PositionX = 4992,334
Objectives[28]mission_Actors[1]Task_List[16]PositionY = -4754,211
Objectives[28]mission_Actors[1]Task_List[16]PositionZ = 12,63572
Objectives[28]mission_Actors[1]Task_List[16]Speed = 10
Objectives[28]mission_Actors[1]Task_List[16]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[16]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[16]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[16]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[16]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[16]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[16]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[16]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[16]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[16]Reverse = False
Objectives[28]mission_Actors[1]Task_List[16]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[16]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[16]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[16]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[17]Type = Drive
Objectives[28]mission_Actors[1]Task_List[17]PositionX = 5018,141
Objectives[28]mission_Actors[1]Task_List[17]PositionY = -4688,141
Objectives[28]mission_Actors[1]Task_List[17]PositionZ = 7,628755
Objectives[28]mission_Actors[1]Task_List[17]Speed = 10
Objectives[28]mission_Actors[1]Task_List[17]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[17]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[17]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[17]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[17]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[17]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[17]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[17]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[17]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[17]Reverse = False
Objectives[28]mission_Actors[1]Task_List[17]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[17]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[17]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[17]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[18]Type = Drive
Objectives[28]mission_Actors[1]Task_List[18]PositionX = 5019,645
Objectives[28]mission_Actors[1]Task_List[18]PositionY = -4566,022
Objectives[28]mission_Actors[1]Task_List[18]PositionZ = 7,247399
Objectives[28]mission_Actors[1]Task_List[18]Speed = 10
Objectives[28]mission_Actors[1]Task_List[18]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[18]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[18]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[18]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[18]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[18]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[18]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[18]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[18]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[18]Reverse = False
Objectives[28]mission_Actors[1]Task_List[18]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[18]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[18]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[18]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[19]Type = Drive
Objectives[28]mission_Actors[1]Task_List[19]PositionX = 4966,588
Objectives[28]mission_Actors[1]Task_List[19]PositionY = -4504,256
Objectives[28]mission_Actors[1]Task_List[19]PositionZ = 8,073591
Objectives[28]mission_Actors[1]Task_List[19]Speed = 10
Objectives[28]mission_Actors[1]Task_List[19]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[19]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[19]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[19]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[19]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[19]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[19]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[19]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[19]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[19]Reverse = False
Objectives[28]mission_Actors[1]Task_List[19]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[19]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[19]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[19]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[20]Type = Drive
Objectives[28]mission_Actors[1]Task_List[20]PositionX = 4869,025
Objectives[28]mission_Actors[1]Task_List[20]PositionY = -4456,643
Objectives[28]mission_Actors[1]Task_List[20]PositionZ = 7,604953
Objectives[28]mission_Actors[1]Task_List[20]Speed = 10
Objectives[28]mission_Actors[1]Task_List[20]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[20]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[20]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[20]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[20]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[20]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[20]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[20]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[20]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[20]Reverse = False
Objectives[28]mission_Actors[1]Task_List[20]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[20]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[20]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[20]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[21]Type = Drive
Objectives[28]mission_Actors[1]Task_List[21]PositionX = 4677,714
Objectives[28]mission_Actors[1]Task_List[21]PositionY = -4461,288
Objectives[28]mission_Actors[1]Task_List[21]PositionZ = 5,140784
Objectives[28]mission_Actors[1]Task_List[21]Speed = 10
Objectives[28]mission_Actors[1]Task_List[21]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[21]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[21]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[21]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[21]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[21]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[21]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[21]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[21]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[21]Reverse = False
Objectives[28]mission_Actors[1]Task_List[21]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[21]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[21]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[21]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[22]Type = Drive
Objectives[28]mission_Actors[1]Task_List[22]PositionX = 4633,787
Objectives[28]mission_Actors[1]Task_List[22]PositionY = -4470,621
Objectives[28]mission_Actors[1]Task_List[22]PositionZ = 3,460327
Objectives[28]mission_Actors[1]Task_List[22]Speed = 10
Objectives[28]mission_Actors[1]Task_List[22]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[22]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[22]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[22]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[22]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[22]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[22]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[22]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[22]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[22]Reverse = False
Objectives[28]mission_Actors[1]Task_List[22]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[22]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[22]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[22]AvoidHighWays = True
Objectives[28]mission_Actors[1]Task_List[23]Type = Drive
Objectives[28]mission_Actors[1]Task_List[23]PositionX = 4564,366
Objectives[28]mission_Actors[1]Task_List[23]PositionY = -4480,307
Objectives[28]mission_Actors[1]Task_List[23]PositionZ = 2,706837
Objectives[28]mission_Actors[1]Task_List[23]Speed = 10
Objectives[28]mission_Actors[1]Task_List[23]StopBeforeVehicles = False
Objectives[28]mission_Actors[1]Task_List[23]StopBeforeActors = False
Objectives[28]mission_Actors[1]Task_List[23]AvoidVehicles = True
Objectives[28]mission_Actors[1]Task_List[23]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[1]Task_List[23]AvoidActors = True
Objectives[28]mission_Actors[1]Task_List[23]AvoidObjects = True
Objectives[28]mission_Actors[1]Task_List[23]StopAtLights = False
Objectives[28]mission_Actors[1]Task_List[23]UseBlinkers = True
Objectives[28]mission_Actors[1]Task_List[23]AllowGoingWrongWay = True
Objectives[28]mission_Actors[1]Task_List[23]Reverse = False
Objectives[28]mission_Actors[1]Task_List[23]TakeShortestPath = True
Objectives[28]mission_Actors[1]Task_List[23]IgnoreRoads = True
Objectives[28]mission_Actors[1]Task_List[23]IgnoreAllPathing = True
Objectives[28]mission_Actors[1]Task_List[23]AvoidHighWays = True
Objectives[28]mission_Actors[2]SpawnInVehicle = True
Objectives[28]mission_Actors[2]SeatIndex = 0
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = 5163,312
Objectives[28]mission_Actors[2]positionY = -4952,57
Objectives[28]mission_Actors[2]positionZ = 14,22138
Objectives[28]mission_Actors[2]Heading = 188,7501
Objectives[28]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[2]Relationship_Group = Enemy1
Objectives[28]mission_Actors[2]AddBlip = True
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 500
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = MiniSMG
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 0
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[3]SpawnInVehicle = True
Objectives[28]mission_Actors[3]SeatIndex = -1
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 0
Objectives[28]mission_Actors[3]positionX = 5163,312
Objectives[28]mission_Actors[3]positionY = -4952,57
Objectives[28]mission_Actors[3]positionZ = 14,22138
Objectives[28]mission_Actors[3]Heading = 188,7501
Objectives[28]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[3]Relationship_Group = Enemy1
Objectives[28]mission_Actors[3]AddBlip = True
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = False
Objectives[28]mission_Actors[3]SetHealth = 500
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = MiniSMG
Objectives[28]mission_Actors[3]Variation = Random
Objectives[28]mission_Actors[3]Task = 99
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[3]Task_List_Count = 23
Objectives[28]mission_Actors[3]Task_Repeat = True
Objectives[28]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[3]Task_List[0]PositionX = 5165,966
Objectives[28]mission_Actors[3]Task_List[0]PositionY = -4955,85
Objectives[28]mission_Actors[3]Task_List[0]PositionZ = 13,6645
Objectives[28]mission_Actors[3]Task_List[0]Speed = 1
Objectives[28]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[3]Task_List[1]Type = Drive
Objectives[28]mission_Actors[3]Task_List[1]PositionX = 5165,612
Objectives[28]mission_Actors[3]Task_List[1]PositionY = -4970,363
Objectives[28]mission_Actors[3]Task_List[1]PositionZ = 13,36623
Objectives[28]mission_Actors[3]Task_List[1]Speed = 10
Objectives[28]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[1]Reverse = False
Objectives[28]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[1]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[1]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[1]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[2]Type = Drive
Objectives[28]mission_Actors[3]Task_List[2]PositionX = 5201,637
Objectives[28]mission_Actors[3]Task_List[2]PositionY = -5006,418
Objectives[28]mission_Actors[3]Task_List[2]PositionZ = 13,95379
Objectives[28]mission_Actors[3]Task_List[2]Speed = 10
Objectives[28]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[2]Reverse = False
Objectives[28]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[3]Type = Drive
Objectives[28]mission_Actors[3]Task_List[3]PositionX = 5243,604
Objectives[28]mission_Actors[3]Task_List[3]PositionY = -5058,087
Objectives[28]mission_Actors[3]Task_List[3]PositionZ = 14,63048
Objectives[28]mission_Actors[3]Task_List[3]Speed = 10
Objectives[28]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[3]Reverse = False
Objectives[28]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[4]Type = Drive
Objectives[28]mission_Actors[3]Task_List[4]PositionX = 5271,381
Objectives[28]mission_Actors[3]Task_List[4]PositionY = -5101,98
Objectives[28]mission_Actors[3]Task_List[4]PositionZ = 13,23725
Objectives[28]mission_Actors[3]Task_List[4]Speed = 10
Objectives[28]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[4]Reverse = False
Objectives[28]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[5]Type = Drive
Objectives[28]mission_Actors[3]Task_List[5]PositionX = 5253,601
Objectives[28]mission_Actors[3]Task_List[5]PositionY = -5133,397
Objectives[28]mission_Actors[3]Task_List[5]PositionZ = 13,29051
Objectives[28]mission_Actors[3]Task_List[5]Speed = 10
Objectives[28]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[5]Reverse = False
Objectives[28]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[6]Type = Drive
Objectives[28]mission_Actors[3]Task_List[6]PositionX = 5250,614
Objectives[28]mission_Actors[3]Task_List[6]PositionY = -5164,833
Objectives[28]mission_Actors[3]Task_List[6]PositionZ = 13,17398
Objectives[28]mission_Actors[3]Task_List[6]Speed = 10
Objectives[28]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[6]Reverse = False
Objectives[28]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[7]Type = Drive
Objectives[28]mission_Actors[3]Task_List[7]PositionX = 5224,828
Objectives[28]mission_Actors[3]Task_List[7]PositionY = -5230,811
Objectives[28]mission_Actors[3]Task_List[7]PositionZ = 18,43019
Objectives[28]mission_Actors[3]Task_List[7]Speed = 10
Objectives[28]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[7]Reverse = False
Objectives[28]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[8]Type = Drive
Objectives[28]mission_Actors[3]Task_List[8]PositionX = 5242,925
Objectives[28]mission_Actors[3]Task_List[8]PositionY = -5263,559
Objectives[28]mission_Actors[3]Task_List[8]PositionZ = 23,67715
Objectives[28]mission_Actors[3]Task_List[8]Speed = 10
Objectives[28]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[8]Reverse = False
Objectives[28]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[8]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[8]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[8]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[9]Type = Drive
Objectives[28]mission_Actors[3]Task_List[9]PositionX = 5396,361
Objectives[28]mission_Actors[3]Task_List[9]PositionY = -5422,807
Objectives[28]mission_Actors[3]Task_List[9]PositionZ = 43,83914
Objectives[28]mission_Actors[3]Task_List[9]Speed = 10
Objectives[28]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[9]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[9]Reverse = False
Objectives[28]mission_Actors[3]Task_List[9]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[9]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[9]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[9]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[10]Type = Drive
Objectives[28]mission_Actors[3]Task_List[10]PositionX = 5436,544
Objectives[28]mission_Actors[3]Task_List[10]PositionY = -5383,806
Objectives[28]mission_Actors[3]Task_List[10]PositionZ = 36,64296
Objectives[28]mission_Actors[3]Task_List[10]Speed = 10
Objectives[28]mission_Actors[3]Task_List[10]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[10]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[10]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[10]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[10]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[10]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[10]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[10]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[10]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[10]Reverse = False
Objectives[28]mission_Actors[3]Task_List[10]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[10]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[10]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[10]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[11]Type = Drive
Objectives[28]mission_Actors[3]Task_List[11]PositionX = 5423,002
Objectives[28]mission_Actors[3]Task_List[11]PositionY = -5327,6
Objectives[28]mission_Actors[3]Task_List[11]PositionZ = 27,94496
Objectives[28]mission_Actors[3]Task_List[11]Speed = 10
Objectives[28]mission_Actors[3]Task_List[11]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[11]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[11]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[11]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[11]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[11]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[11]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[11]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[11]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[11]Reverse = False
Objectives[28]mission_Actors[3]Task_List[11]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[11]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[11]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[11]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[12]Type = Drive
Objectives[28]mission_Actors[3]Task_List[12]PositionX = 5452,198
Objectives[28]mission_Actors[3]Task_List[12]PositionY = -5301,43
Objectives[28]mission_Actors[3]Task_List[12]PositionZ = 22,17419
Objectives[28]mission_Actors[3]Task_List[12]Speed = 10
Objectives[28]mission_Actors[3]Task_List[12]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[12]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[12]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[12]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[12]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[12]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[12]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[12]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[12]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[12]Reverse = False
Objectives[28]mission_Actors[3]Task_List[12]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[12]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[12]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[12]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[13]Type = Drive
Objectives[28]mission_Actors[3]Task_List[13]PositionX = 5480,454
Objectives[28]mission_Actors[3]Task_List[13]PositionY = -5298,149
Objectives[28]mission_Actors[3]Task_List[13]PositionZ = 18,35364
Objectives[28]mission_Actors[3]Task_List[13]Speed = 10
Objectives[28]mission_Actors[3]Task_List[13]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[13]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[13]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[13]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[13]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[13]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[13]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[13]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[13]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[13]Reverse = False
Objectives[28]mission_Actors[3]Task_List[13]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[13]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[13]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[13]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[14]Type = Drive
Objectives[28]mission_Actors[3]Task_List[14]PositionX = 5514,716
Objectives[28]mission_Actors[3]Task_List[14]PositionY = -5309,879
Objectives[28]mission_Actors[3]Task_List[14]PositionZ = 13,55286
Objectives[28]mission_Actors[3]Task_List[14]Speed = 10
Objectives[28]mission_Actors[3]Task_List[14]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[14]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[14]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[14]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[14]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[14]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[14]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[14]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[14]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[14]Reverse = False
Objectives[28]mission_Actors[3]Task_List[14]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[14]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[14]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[14]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[15]Type = Drive
Objectives[28]mission_Actors[3]Task_List[15]PositionX = 5530,114
Objectives[28]mission_Actors[3]Task_List[15]PositionY = -5288,708
Objectives[28]mission_Actors[3]Task_List[15]PositionZ = 11,99906
Objectives[28]mission_Actors[3]Task_List[15]Speed = 10
Objectives[28]mission_Actors[3]Task_List[15]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[15]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[15]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[15]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[15]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[15]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[15]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[15]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[15]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[15]Reverse = False
Objectives[28]mission_Actors[3]Task_List[15]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[15]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[15]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[15]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[16]Type = Drive
Objectives[28]mission_Actors[3]Task_List[16]PositionX = 5503,452
Objectives[28]mission_Actors[3]Task_List[16]PositionY = -5171,424
Objectives[28]mission_Actors[3]Task_List[16]PositionZ = 13,18445
Objectives[28]mission_Actors[3]Task_List[16]Speed = 10
Objectives[28]mission_Actors[3]Task_List[16]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[16]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[16]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[16]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[16]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[16]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[16]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[16]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[16]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[16]Reverse = False
Objectives[28]mission_Actors[3]Task_List[16]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[16]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[16]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[16]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[17]Type = Drive
Objectives[28]mission_Actors[3]Task_List[17]PositionX = 5440,749
Objectives[28]mission_Actors[3]Task_List[17]PositionY = -5132,638
Objectives[28]mission_Actors[3]Task_List[17]PositionZ = 12,75445
Objectives[28]mission_Actors[3]Task_List[17]Speed = 10
Objectives[28]mission_Actors[3]Task_List[17]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[17]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[17]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[17]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[17]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[17]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[17]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[17]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[17]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[17]Reverse = False
Objectives[28]mission_Actors[3]Task_List[17]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[17]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[17]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[17]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[18]Type = Drive
Objectives[28]mission_Actors[3]Task_List[18]PositionX = 5410,357
Objectives[28]mission_Actors[3]Task_List[18]PositionY = -5116,826
Objectives[28]mission_Actors[3]Task_List[18]PositionZ = 12,85094
Objectives[28]mission_Actors[3]Task_List[18]Speed = 10
Objectives[28]mission_Actors[3]Task_List[18]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[18]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[18]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[18]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[18]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[18]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[18]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[18]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[18]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[18]Reverse = False
Objectives[28]mission_Actors[3]Task_List[18]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[18]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[18]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[18]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[19]Type = Drive
Objectives[28]mission_Actors[3]Task_List[19]PositionX = 5367,957
Objectives[28]mission_Actors[3]Task_List[19]PositionY = -5112,19
Objectives[28]mission_Actors[3]Task_List[19]PositionZ = 13,27769
Objectives[28]mission_Actors[3]Task_List[19]Speed = 10
Objectives[28]mission_Actors[3]Task_List[19]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[19]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[19]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[19]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[19]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[19]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[19]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[19]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[19]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[19]Reverse = False
Objectives[28]mission_Actors[3]Task_List[19]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[19]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[19]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[19]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[20]Type = Drive
Objectives[28]mission_Actors[3]Task_List[20]PositionX = 5323,984
Objectives[28]mission_Actors[3]Task_List[20]PositionY = -5102,085
Objectives[28]mission_Actors[3]Task_List[20]PositionZ = 14,06356
Objectives[28]mission_Actors[3]Task_List[20]Speed = 10
Objectives[28]mission_Actors[3]Task_List[20]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[20]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[20]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[20]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[20]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[20]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[20]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[20]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[20]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[20]Reverse = False
Objectives[28]mission_Actors[3]Task_List[20]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[20]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[20]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[20]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[21]Type = Drive
Objectives[28]mission_Actors[3]Task_List[21]PositionX = 5290,539
Objectives[28]mission_Actors[3]Task_List[21]PositionY = -5102,578
Objectives[28]mission_Actors[3]Task_List[21]PositionZ = 13,2584
Objectives[28]mission_Actors[3]Task_List[21]Speed = 10
Objectives[28]mission_Actors[3]Task_List[21]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[21]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[21]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[21]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[21]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[21]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[21]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[21]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[21]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[21]Reverse = False
Objectives[28]mission_Actors[3]Task_List[21]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[21]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[21]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[21]AvoidHighWays = True
Objectives[28]mission_Actors[3]Task_List[22]Type = Drive
Objectives[28]mission_Actors[3]Task_List[22]PositionX = 5259,912
Objectives[28]mission_Actors[3]Task_List[22]PositionY = -5075,349
Objectives[28]mission_Actors[3]Task_List[22]PositionZ = 14,15262
Objectives[28]mission_Actors[3]Task_List[22]Speed = 10
Objectives[28]mission_Actors[3]Task_List[22]StopBeforeVehicles = False
Objectives[28]mission_Actors[3]Task_List[22]StopBeforeActors = False
Objectives[28]mission_Actors[3]Task_List[22]AvoidVehicles = True
Objectives[28]mission_Actors[3]Task_List[22]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[3]Task_List[22]AvoidActors = True
Objectives[28]mission_Actors[3]Task_List[22]AvoidObjects = True
Objectives[28]mission_Actors[3]Task_List[22]StopAtLights = False
Objectives[28]mission_Actors[3]Task_List[22]UseBlinkers = True
Objectives[28]mission_Actors[3]Task_List[22]AllowGoingWrongWay = True
Objectives[28]mission_Actors[3]Task_List[22]Reverse = False
Objectives[28]mission_Actors[3]Task_List[22]TakeShortestPath = True
Objectives[28]mission_Actors[3]Task_List[22]IgnoreRoads = True
Objectives[28]mission_Actors[3]Task_List[22]IgnoreAllPathing = True
Objectives[28]mission_Actors[3]Task_List[22]AvoidHighWays = True
Objectives[28]mission_Actors[4]SpawnInVehicle = True
Objectives[28]mission_Actors[4]SeatIndex = -1
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 0
Objectives[28]mission_Actors[4]positionX = 5017,29
Objectives[28]mission_Actors[4]positionY = -5116,148
Objectives[28]mission_Actors[4]positionZ = 2,124311
Objectives[28]mission_Actors[4]Heading = 163,4302
Objectives[28]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[4]Relationship_Group = Enemy1
Objectives[28]mission_Actors[4]AddBlip = True
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = False
Objectives[28]mission_Actors[4]SetHealth = 500
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = MiniSMG
Objectives[28]mission_Actors[4]Variation = Random
Objectives[28]mission_Actors[4]Task = 99
Objectives[28]mission_Actors[4]Task_Guard_Range = 5
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[4]Task_List_Count = 21
Objectives[28]mission_Actors[4]Task_Repeat = True
Objectives[28]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[4]Task_List[0]PositionX = 5014,505
Objectives[28]mission_Actors[4]Task_List[0]PositionY = -5116,34
Objectives[28]mission_Actors[4]Task_List[0]PositionZ = 2,013239
Objectives[28]mission_Actors[4]Task_List[0]Speed = 1
Objectives[28]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[4]Task_List[1]Type = Drive
Objectives[28]mission_Actors[4]Task_List[1]PositionX = 5016,005
Objectives[28]mission_Actors[4]Task_List[1]PositionY = -5146,024
Objectives[28]mission_Actors[4]Task_List[1]PositionZ = 2,210906
Objectives[28]mission_Actors[4]Task_List[1]Speed = 20
Objectives[28]mission_Actors[4]Task_List[1]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[1]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[1]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[1]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[1]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[1]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[1]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[1]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[1]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[1]Reverse = False
Objectives[28]mission_Actors[4]Task_List[1]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[1]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[1]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[1]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[2]Type = Drive
Objectives[28]mission_Actors[4]Task_List[2]PositionX = 5080,606
Objectives[28]mission_Actors[4]Task_List[2]PositionY = -5278,443
Objectives[28]mission_Actors[4]Task_List[2]PositionZ = 5,538227
Objectives[28]mission_Actors[4]Task_List[2]Speed = 20
Objectives[28]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[2]Reverse = False
Objectives[28]mission_Actors[4]Task_List[2]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[2]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[2]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[2]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[3]Type = Drive
Objectives[28]mission_Actors[4]Task_List[3]PositionX = 5151,482
Objectives[28]mission_Actors[4]Task_List[3]PositionY = -5275,181
Objectives[28]mission_Actors[4]Task_List[3]PositionZ = 8,851275
Objectives[28]mission_Actors[4]Task_List[3]Speed = 20
Objectives[28]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[3]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[3]Reverse = False
Objectives[28]mission_Actors[4]Task_List[3]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[3]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[3]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[3]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[4]Type = Drive
Objectives[28]mission_Actors[4]Task_List[4]PositionX = 5163,286
Objectives[28]mission_Actors[4]Task_List[4]PositionY = -5246,542
Objectives[28]mission_Actors[4]Task_List[4]PositionZ = 8,119434
Objectives[28]mission_Actors[4]Task_List[4]Speed = 20
Objectives[28]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[4]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[4]Reverse = False
Objectives[28]mission_Actors[4]Task_List[4]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[4]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[4]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[4]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[5]Type = Drive
Objectives[28]mission_Actors[4]Task_List[5]PositionX = 5169,28
Objectives[28]mission_Actors[4]Task_List[5]PositionY = -5126,844
Objectives[28]mission_Actors[4]Task_List[5]PositionZ = 2,236719
Objectives[28]mission_Actors[4]Task_List[5]Speed = 20
Objectives[28]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[5]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[5]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[5]Reverse = False
Objectives[28]mission_Actors[4]Task_List[5]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[5]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[5]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[5]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[6]Type = Drive
Objectives[28]mission_Actors[4]Task_List[6]PositionX = 5207,601
Objectives[28]mission_Actors[4]Task_List[6]PositionY = -5107,434
Objectives[28]mission_Actors[4]Task_List[6]PositionZ = 4,555995
Objectives[28]mission_Actors[4]Task_List[6]Speed = 20
Objectives[28]mission_Actors[4]Task_List[6]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[6]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[6]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[6]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[6]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[6]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[6]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[6]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[6]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[6]Reverse = False
Objectives[28]mission_Actors[4]Task_List[6]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[6]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[6]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[6]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[7]Type = Drive
Objectives[28]mission_Actors[4]Task_List[7]PositionX = 5229,073
Objectives[28]mission_Actors[4]Task_List[7]PositionY = -5124,83
Objectives[28]mission_Actors[4]Task_List[7]PositionZ = 6,538584
Objectives[28]mission_Actors[4]Task_List[7]Speed = 20
Objectives[28]mission_Actors[4]Task_List[7]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[7]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[7]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[7]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[7]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[7]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[7]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[7]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[7]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[7]Reverse = False
Objectives[28]mission_Actors[4]Task_List[7]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[7]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[7]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[7]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[8]Type = Drive
Objectives[28]mission_Actors[4]Task_List[8]PositionX = 5234,69
Objectives[28]mission_Actors[4]Task_List[8]PositionY = -5185,112
Objectives[28]mission_Actors[4]Task_List[8]PositionZ = 12,85587
Objectives[28]mission_Actors[4]Task_List[8]Speed = 20
Objectives[28]mission_Actors[4]Task_List[8]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[8]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[8]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[8]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[8]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[8]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[8]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[8]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[8]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[8]Reverse = False
Objectives[28]mission_Actors[4]Task_List[8]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[8]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[8]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[8]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[9]Type = Drive
Objectives[28]mission_Actors[4]Task_List[9]PositionX = 5254,866
Objectives[28]mission_Actors[4]Task_List[9]PositionY = -5162,167
Objectives[28]mission_Actors[4]Task_List[9]PositionZ = 13,40202
Objectives[28]mission_Actors[4]Task_List[9]Speed = 20
Objectives[28]mission_Actors[4]Task_List[9]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[9]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[9]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[9]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[9]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[9]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[9]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[9]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[9]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[9]Reverse = False
Objectives[28]mission_Actors[4]Task_List[9]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[9]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[9]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[9]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[10]Type = Drive
Objectives[28]mission_Actors[4]Task_List[10]PositionX = 5256,783
Objectives[28]mission_Actors[4]Task_List[10]PositionY = -5139,156
Objectives[28]mission_Actors[4]Task_List[10]PositionZ = 13,42342
Objectives[28]mission_Actors[4]Task_List[10]Speed = 20
Objectives[28]mission_Actors[4]Task_List[10]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[10]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[10]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[10]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[10]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[10]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[10]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[10]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[10]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[10]Reverse = False
Objectives[28]mission_Actors[4]Task_List[10]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[10]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[10]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[10]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[11]Type = Drive
Objectives[28]mission_Actors[4]Task_List[11]PositionX = 5273,723
Objectives[28]mission_Actors[4]Task_List[11]PositionY = -5093,675
Objectives[28]mission_Actors[4]Task_List[11]PositionZ = 13,21801
Objectives[28]mission_Actors[4]Task_List[11]Speed = 20
Objectives[28]mission_Actors[4]Task_List[11]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[11]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[11]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[11]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[11]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[11]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[11]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[11]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[11]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[11]Reverse = False
Objectives[28]mission_Actors[4]Task_List[11]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[11]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[11]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[11]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[12]Type = Drive
Objectives[28]mission_Actors[4]Task_List[12]PositionX = 5170,467
Objectives[28]mission_Actors[4]Task_List[12]PositionY = -4973,484
Objectives[28]mission_Actors[4]Task_List[12]PositionZ = 13,45739
Objectives[28]mission_Actors[4]Task_List[12]Speed = 20
Objectives[28]mission_Actors[4]Task_List[12]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[12]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[12]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[12]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[12]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[12]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[12]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[12]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[12]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[12]Reverse = False
Objectives[28]mission_Actors[4]Task_List[12]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[12]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[12]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[12]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[13]Type = Drive
Objectives[28]mission_Actors[4]Task_List[13]PositionX = 5145,873
Objectives[28]mission_Actors[4]Task_List[13]PositionY = -4994,537
Objectives[28]mission_Actors[4]Task_List[13]PositionZ = 10,36719
Objectives[28]mission_Actors[4]Task_List[13]Speed = 20
Objectives[28]mission_Actors[4]Task_List[13]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[13]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[13]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[13]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[13]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[13]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[13]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[13]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[13]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[13]Reverse = False
Objectives[28]mission_Actors[4]Task_List[13]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[13]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[13]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[13]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[14]Type = Drive
Objectives[28]mission_Actors[4]Task_List[14]PositionX = 5156,979
Objectives[28]mission_Actors[4]Task_List[14]PositionY = -5055,712
Objectives[28]mission_Actors[4]Task_List[14]PositionZ = 3,655559
Objectives[28]mission_Actors[4]Task_List[14]Speed = 20
Objectives[28]mission_Actors[4]Task_List[14]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[14]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[14]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[14]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[14]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[14]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[14]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[14]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[14]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[14]Reverse = False
Objectives[28]mission_Actors[4]Task_List[14]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[14]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[14]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[14]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[15]Type = Drive
Objectives[28]mission_Actors[4]Task_List[15]PositionX = 5164,761
Objectives[28]mission_Actors[4]Task_List[15]PositionY = -5122,157
Objectives[28]mission_Actors[4]Task_List[15]PositionZ = 2,098725
Objectives[28]mission_Actors[4]Task_List[15]Speed = 20
Objectives[28]mission_Actors[4]Task_List[15]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[15]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[15]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[15]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[15]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[15]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[15]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[15]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[15]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[15]Reverse = False
Objectives[28]mission_Actors[4]Task_List[15]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[15]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[15]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[15]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[16]Type = Drive
Objectives[28]mission_Actors[4]Task_List[16]PositionX = 5158,051
Objectives[28]mission_Actors[4]Task_List[16]PositionY = -5255,271
Objectives[28]mission_Actors[4]Task_List[16]PositionZ = 8,619164
Objectives[28]mission_Actors[4]Task_List[16]Speed = 20
Objectives[28]mission_Actors[4]Task_List[16]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[16]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[16]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[16]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[16]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[16]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[16]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[16]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[16]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[16]Reverse = False
Objectives[28]mission_Actors[4]Task_List[16]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[16]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[16]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[16]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[17]Type = Drive
Objectives[28]mission_Actors[4]Task_List[17]PositionX = 5137,336
Objectives[28]mission_Actors[4]Task_List[17]PositionY = -5279,75
Objectives[28]mission_Actors[4]Task_List[17]PositionZ = 7,766964
Objectives[28]mission_Actors[4]Task_List[17]Speed = 20
Objectives[28]mission_Actors[4]Task_List[17]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[17]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[17]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[17]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[17]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[17]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[17]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[17]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[17]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[17]Reverse = False
Objectives[28]mission_Actors[4]Task_List[17]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[17]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[17]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[17]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[18]Type = Drive
Objectives[28]mission_Actors[4]Task_List[18]PositionX = 5087,499
Objectives[28]mission_Actors[4]Task_List[18]PositionY = -5278,238
Objectives[28]mission_Actors[4]Task_List[18]PositionZ = 5,667372
Objectives[28]mission_Actors[4]Task_List[18]Speed = 20
Objectives[28]mission_Actors[4]Task_List[18]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[18]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[18]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[18]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[18]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[18]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[18]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[18]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[18]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[18]Reverse = False
Objectives[28]mission_Actors[4]Task_List[18]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[18]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[18]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[18]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[19]Type = Drive
Objectives[28]mission_Actors[4]Task_List[19]PositionX = 5061,5
Objectives[28]mission_Actors[4]Task_List[19]PositionY = -5227,668
Objectives[28]mission_Actors[4]Task_List[19]PositionZ = 3,812394
Objectives[28]mission_Actors[4]Task_List[19]Speed = 20
Objectives[28]mission_Actors[4]Task_List[19]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[19]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[19]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[19]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[19]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[19]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[19]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[19]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[19]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[19]Reverse = False
Objectives[28]mission_Actors[4]Task_List[19]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[19]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[19]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[19]AvoidHighWays = True
Objectives[28]mission_Actors[4]Task_List[20]Type = Drive
Objectives[28]mission_Actors[4]Task_List[20]PositionX = 5045,001
Objectives[28]mission_Actors[4]Task_List[20]PositionY = -5205,615
Objectives[28]mission_Actors[4]Task_List[20]PositionZ = 2,203505
Objectives[28]mission_Actors[4]Task_List[20]Speed = 20
Objectives[28]mission_Actors[4]Task_List[20]StopBeforeVehicles = False
Objectives[28]mission_Actors[4]Task_List[20]StopBeforeActors = False
Objectives[28]mission_Actors[4]Task_List[20]AvoidVehicles = True
Objectives[28]mission_Actors[4]Task_List[20]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[4]Task_List[20]AvoidActors = True
Objectives[28]mission_Actors[4]Task_List[20]AvoidObjects = True
Objectives[28]mission_Actors[4]Task_List[20]StopAtLights = False
Objectives[28]mission_Actors[4]Task_List[20]UseBlinkers = True
Objectives[28]mission_Actors[4]Task_List[20]AllowGoingWrongWay = True
Objectives[28]mission_Actors[4]Task_List[20]Reverse = False
Objectives[28]mission_Actors[4]Task_List[20]TakeShortestPath = True
Objectives[28]mission_Actors[4]Task_List[20]IgnoreRoads = True
Objectives[28]mission_Actors[4]Task_List[20]IgnoreAllPathing = True
Objectives[28]mission_Actors[4]Task_List[20]AvoidHighWays = True
Objectives[28]mission_Actors[5]SpawnInVehicle = True
Objectives[28]mission_Actors[5]SeatIndex = -1
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 0
Objectives[28]mission_Actors[5]positionX = 4978,082
Objectives[28]mission_Actors[5]positionY = -5601,202
Objectives[28]mission_Actors[5]positionZ = 23,27411
Objectives[28]mission_Actors[5]Heading = 56,93689
Objectives[28]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[5]Relationship_Group = Enemy1
Objectives[28]mission_Actors[5]AddBlip = True
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = False
Objectives[28]mission_Actors[5]SetHealth = 500
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = MiniSMG
Objectives[28]mission_Actors[5]Variation = Random
Objectives[28]mission_Actors[5]Task = 99
Objectives[28]mission_Actors[5]Task_Guard_Range = 5
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Actors[5]Task_List_Count = 29
Objectives[28]mission_Actors[5]Task_Repeat = True
Objectives[28]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[5]Task_List[0]PositionX = 4979,531
Objectives[28]mission_Actors[5]Task_List[0]PositionY = -5597,928
Objectives[28]mission_Actors[5]Task_List[0]PositionZ = 23,37638
Objectives[28]mission_Actors[5]Task_List[0]Speed = 1
Objectives[28]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[5]Task_List[1]Type = Drive
Objectives[28]mission_Actors[5]Task_List[1]PositionX = 5011,683
Objectives[28]mission_Actors[5]Task_List[1]PositionY = -5604,132
Objectives[28]mission_Actors[5]Task_List[1]PositionZ = 24,87987
Objectives[28]mission_Actors[5]Task_List[1]Speed = 10
Objectives[28]mission_Actors[5]Task_List[1]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[1]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[1]Reverse = False
Objectives[28]mission_Actors[5]Task_List[1]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[1]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[1]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[1]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[2]Type = Drive
Objectives[28]mission_Actors[5]Task_List[2]PositionX = 5035,766
Objectives[28]mission_Actors[5]Task_List[2]PositionY = -5580,975
Objectives[28]mission_Actors[5]Task_List[2]PositionZ = 27,59739
Objectives[28]mission_Actors[5]Task_List[2]Speed = 10
Objectives[28]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[2]Reverse = False
Objectives[28]mission_Actors[5]Task_List[2]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[2]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[2]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[2]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[3]Type = Drive
Objectives[28]mission_Actors[5]Task_List[3]PositionX = 5104,173
Objectives[28]mission_Actors[5]Task_List[3]PositionY = -5601,171
Objectives[28]mission_Actors[5]Task_List[3]PositionZ = 36,52289
Objectives[28]mission_Actors[5]Task_List[3]Speed = 10
Objectives[28]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[3]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[3]Reverse = False
Objectives[28]mission_Actors[5]Task_List[3]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[3]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[3]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[3]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[4]Type = Drive
Objectives[28]mission_Actors[5]Task_List[4]PositionX = 5242,138
Objectives[28]mission_Actors[5]Task_List[4]PositionY = -5509,598
Objectives[28]mission_Actors[5]Task_List[4]PositionZ = 48,98699
Objectives[28]mission_Actors[5]Task_List[4]Speed = 10
Objectives[28]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[4]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[4]Reverse = False
Objectives[28]mission_Actors[5]Task_List[4]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[4]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[4]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[4]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[5]Type = Drive
Objectives[28]mission_Actors[5]Task_List[5]PositionX = 5272,705
Objectives[28]mission_Actors[5]Task_List[5]PositionY = -5498,431
Objectives[28]mission_Actors[5]Task_List[5]PositionZ = 51,16399
Objectives[28]mission_Actors[5]Task_List[5]Speed = 10
Objectives[28]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[5]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[5]Reverse = False
Objectives[28]mission_Actors[5]Task_List[5]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[5]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[5]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[5]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[6]Type = Drive
Objectives[28]mission_Actors[5]Task_List[6]PositionX = 5340,652
Objectives[28]mission_Actors[5]Task_List[6]PositionY = -5488,749
Objectives[28]mission_Actors[5]Task_List[6]PositionZ = 52,76087
Objectives[28]mission_Actors[5]Task_List[6]Speed = 10
Objectives[28]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[6]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[6]Reverse = False
Objectives[28]mission_Actors[5]Task_List[6]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[6]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[6]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[6]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[7]Type = Drive
Objectives[28]mission_Actors[5]Task_List[7]PositionX = 5387,298
Objectives[28]mission_Actors[5]Task_List[7]PositionY = -5431,702
Objectives[28]mission_Actors[5]Task_List[7]PositionZ = 45,29506
Objectives[28]mission_Actors[5]Task_List[7]Speed = 10
Objectives[28]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[7]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[7]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[7]Reverse = False
Objectives[28]mission_Actors[5]Task_List[7]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[7]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[7]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[7]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[8]Type = Drive
Objectives[28]mission_Actors[5]Task_List[8]PositionX = 5436,974
Objectives[28]mission_Actors[5]Task_List[8]PositionY = -5380,484
Objectives[28]mission_Actors[5]Task_List[8]PositionZ = 35,99693
Objectives[28]mission_Actors[5]Task_List[8]Speed = 10
Objectives[28]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[8]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[8]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[8]Reverse = False
Objectives[28]mission_Actors[5]Task_List[8]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[8]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[8]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[8]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[9]Type = Drive
Objectives[28]mission_Actors[5]Task_List[9]PositionX = 5422,943
Objectives[28]mission_Actors[5]Task_List[9]PositionY = -5329,27
Objectives[28]mission_Actors[5]Task_List[9]PositionZ = 28,26706
Objectives[28]mission_Actors[5]Task_List[9]Speed = 10
Objectives[28]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[9]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[9]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[9]Reverse = False
Objectives[28]mission_Actors[5]Task_List[9]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[9]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[9]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[9]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[10]Type = Drive
Objectives[28]mission_Actors[5]Task_List[10]PositionX = 5446,993
Objectives[28]mission_Actors[5]Task_List[10]PositionY = -5301,439
Objectives[28]mission_Actors[5]Task_List[10]PositionZ = 22,85803
Objectives[28]mission_Actors[5]Task_List[10]Speed = 20
Objectives[28]mission_Actors[5]Task_List[10]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[10]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[10]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[10]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[10]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[10]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[10]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[10]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[10]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[10]Reverse = False
Objectives[28]mission_Actors[5]Task_List[10]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[10]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[10]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[10]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[11]Type = Drive
Objectives[28]mission_Actors[5]Task_List[11]PositionX = 5472,714
Objectives[28]mission_Actors[5]Task_List[11]PositionY = -5296,12
Objectives[28]mission_Actors[5]Task_List[11]PositionZ = 19,61432
Objectives[28]mission_Actors[5]Task_List[11]Speed = 10
Objectives[28]mission_Actors[5]Task_List[11]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[11]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[11]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[11]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[11]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[11]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[11]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[11]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[11]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[11]Reverse = False
Objectives[28]mission_Actors[5]Task_List[11]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[11]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[11]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[11]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[12]Type = Drive
Objectives[28]mission_Actors[5]Task_List[12]PositionX = 5511,539
Objectives[28]mission_Actors[5]Task_List[12]PositionY = -5309,283
Objectives[28]mission_Actors[5]Task_List[12]PositionZ = 13,92366
Objectives[28]mission_Actors[5]Task_List[12]Speed = 10
Objectives[28]mission_Actors[5]Task_List[12]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[12]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[12]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[12]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[12]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[12]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[12]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[12]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[12]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[12]Reverse = False
Objectives[28]mission_Actors[5]Task_List[12]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[12]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[12]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[12]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[13]Type = Drive
Objectives[28]mission_Actors[5]Task_List[13]PositionX = 5528,505
Objectives[28]mission_Actors[5]Task_List[13]PositionY = -5284,616
Objectives[28]mission_Actors[5]Task_List[13]PositionZ = 12,0046
Objectives[28]mission_Actors[5]Task_List[13]Speed = 10
Objectives[28]mission_Actors[5]Task_List[13]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[13]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[13]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[13]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[13]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[13]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[13]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[13]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[13]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[13]Reverse = False
Objectives[28]mission_Actors[5]Task_List[13]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[13]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[13]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[13]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[14]Type = Drive
Objectives[28]mission_Actors[5]Task_List[14]PositionX = 5494,434
Objectives[28]mission_Actors[5]Task_List[14]PositionY = -5160,1
Objectives[28]mission_Actors[5]Task_List[14]PositionZ = 13,06307
Objectives[28]mission_Actors[5]Task_List[14]Speed = 10
Objectives[28]mission_Actors[5]Task_List[14]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[14]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[14]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[14]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[14]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[14]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[14]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[14]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[14]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[14]Reverse = False
Objectives[28]mission_Actors[5]Task_List[14]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[14]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[14]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[14]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[15]Type = Drive
Objectives[28]mission_Actors[5]Task_List[15]PositionX = 5412,058
Objectives[28]mission_Actors[5]Task_List[15]PositionY = -5117,8
Objectives[28]mission_Actors[5]Task_List[15]PositionZ = 12,84933
Objectives[28]mission_Actors[5]Task_List[15]Speed = 10
Objectives[28]mission_Actors[5]Task_List[15]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[15]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[15]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[15]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[15]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[15]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[15]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[15]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[15]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[15]Reverse = False
Objectives[28]mission_Actors[5]Task_List[15]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[15]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[15]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[15]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[16]Type = Drive
Objectives[28]mission_Actors[5]Task_List[16]PositionX = 5285,287
Objectives[28]mission_Actors[5]Task_List[16]PositionY = -5102,07
Objectives[28]mission_Actors[5]Task_List[16]PositionZ = 13,23943
Objectives[28]mission_Actors[5]Task_List[16]Speed = 10
Objectives[28]mission_Actors[5]Task_List[16]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[16]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[16]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[16]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[16]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[16]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[16]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[16]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[16]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[16]Reverse = False
Objectives[28]mission_Actors[5]Task_List[16]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[16]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[16]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[16]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[17]Type = Drive
Objectives[28]mission_Actors[5]Task_List[17]PositionX = 5417,047
Objectives[28]mission_Actors[5]Task_List[17]PositionY = -5123,906
Objectives[28]mission_Actors[5]Task_List[17]PositionZ = 12,82585
Objectives[28]mission_Actors[5]Task_List[17]Speed = 10
Objectives[28]mission_Actors[5]Task_List[17]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[17]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[17]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[17]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[17]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[17]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[17]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[17]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[17]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[17]Reverse = False
Objectives[28]mission_Actors[5]Task_List[17]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[17]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[17]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[17]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[18]Type = Drive
Objectives[28]mission_Actors[5]Task_List[18]PositionX = 5496,217
Objectives[28]mission_Actors[5]Task_List[18]PositionY = -5167,369
Objectives[28]mission_Actors[5]Task_List[18]PositionZ = 12,96379
Objectives[28]mission_Actors[5]Task_List[18]Speed = 10
Objectives[28]mission_Actors[5]Task_List[18]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[18]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[18]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[18]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[18]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[18]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[18]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[18]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[18]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[18]Reverse = False
Objectives[28]mission_Actors[5]Task_List[18]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[18]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[18]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[18]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[19]Type = Drive
Objectives[28]mission_Actors[5]Task_List[19]PositionX = 5518,294
Objectives[28]mission_Actors[5]Task_List[19]PositionY = -5228,157
Objectives[28]mission_Actors[5]Task_List[19]PositionZ = 11,747
Objectives[28]mission_Actors[5]Task_List[19]Speed = 10
Objectives[28]mission_Actors[5]Task_List[19]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[19]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[19]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[19]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[19]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[19]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[19]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[19]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[19]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[19]Reverse = False
Objectives[28]mission_Actors[5]Task_List[19]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[19]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[19]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[19]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[20]Type = Drive
Objectives[28]mission_Actors[5]Task_List[20]PositionX = 5522,283
Objectives[28]mission_Actors[5]Task_List[20]PositionY = -5304,091
Objectives[28]mission_Actors[5]Task_List[20]PositionZ = 12,48811
Objectives[28]mission_Actors[5]Task_List[20]Speed = 20
Objectives[28]mission_Actors[5]Task_List[20]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[20]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[20]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[20]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[20]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[20]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[20]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[20]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[20]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[20]Reverse = False
Objectives[28]mission_Actors[5]Task_List[20]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[20]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[20]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[20]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[21]Type = Drive
Objectives[28]mission_Actors[5]Task_List[21]PositionX = 5462,503
Objectives[28]mission_Actors[5]Task_List[21]PositionY = -5294,32
Objectives[28]mission_Actors[5]Task_List[21]PositionZ = 20,83644
Objectives[28]mission_Actors[5]Task_List[21]Speed = 10
Objectives[28]mission_Actors[5]Task_List[21]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[21]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[21]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[21]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[21]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[21]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[21]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[21]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[21]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[21]Reverse = False
Objectives[28]mission_Actors[5]Task_List[21]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[21]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[21]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[21]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[22]Type = Drive
Objectives[28]mission_Actors[5]Task_List[22]PositionX = 5421,78
Objectives[28]mission_Actors[5]Task_List[22]PositionY = -5321,389
Objectives[28]mission_Actors[5]Task_List[22]PositionZ = 27,12837
Objectives[28]mission_Actors[5]Task_List[22]Speed = 10
Objectives[28]mission_Actors[5]Task_List[22]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[22]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[22]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[22]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[22]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[22]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[22]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[22]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[22]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[22]Reverse = False
Objectives[28]mission_Actors[5]Task_List[22]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[22]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[22]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[22]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[23]Type = Drive
Objectives[28]mission_Actors[5]Task_List[23]PositionX = 5431,759
Objectives[28]mission_Actors[5]Task_List[23]PositionY = -5384,669
Objectives[28]mission_Actors[5]Task_List[23]PositionZ = 36,5788
Objectives[28]mission_Actors[5]Task_List[23]Speed = 10
Objectives[28]mission_Actors[5]Task_List[23]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[23]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[23]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[23]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[23]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[23]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[23]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[23]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[23]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[23]Reverse = False
Objectives[28]mission_Actors[5]Task_List[23]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[23]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[23]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[23]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[24]Type = Drive
Objectives[28]mission_Actors[5]Task_List[24]PositionX = 5335,318
Objectives[28]mission_Actors[5]Task_List[24]PositionY = -5487,419
Objectives[28]mission_Actors[5]Task_List[24]PositionZ = 52,72418
Objectives[28]mission_Actors[5]Task_List[24]Speed = 10
Objectives[28]mission_Actors[5]Task_List[24]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[24]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[24]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[24]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[24]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[24]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[24]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[24]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[24]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[24]Reverse = False
Objectives[28]mission_Actors[5]Task_List[24]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[24]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[24]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[24]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[25]Type = Drive
Objectives[28]mission_Actors[5]Task_List[25]PositionX = 5198,328
Objectives[28]mission_Actors[5]Task_List[25]PositionY = -5530,238
Objectives[28]mission_Actors[5]Task_List[25]PositionZ = 45,57896
Objectives[28]mission_Actors[5]Task_List[25]Speed = 10
Objectives[28]mission_Actors[5]Task_List[25]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[25]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[25]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[25]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[25]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[25]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[25]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[25]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[25]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[25]Reverse = False
Objectives[28]mission_Actors[5]Task_List[25]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[25]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[25]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[25]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[26]Type = Drive
Objectives[28]mission_Actors[5]Task_List[26]PositionX = 5174,444
Objectives[28]mission_Actors[5]Task_List[26]PositionY = -5554,227
Objectives[28]mission_Actors[5]Task_List[26]PositionZ = 43,45463
Objectives[28]mission_Actors[5]Task_List[26]Speed = 10
Objectives[28]mission_Actors[5]Task_List[26]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[26]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[26]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[26]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[26]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[26]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[26]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[26]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[26]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[26]Reverse = False
Objectives[28]mission_Actors[5]Task_List[26]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[26]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[26]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[26]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[27]Type = Drive
Objectives[28]mission_Actors[5]Task_List[27]PositionX = 5102,031
Objectives[28]mission_Actors[5]Task_List[27]PositionY = -5596,076
Objectives[28]mission_Actors[5]Task_List[27]PositionZ = 36,48777
Objectives[28]mission_Actors[5]Task_List[27]Speed = 10
Objectives[28]mission_Actors[5]Task_List[27]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[27]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[27]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[27]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[27]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[27]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[27]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[27]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[27]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[27]Reverse = False
Objectives[28]mission_Actors[5]Task_List[27]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[27]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[27]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[27]AvoidHighWays = True
Objectives[28]mission_Actors[5]Task_List[28]Type = Drive
Objectives[28]mission_Actors[5]Task_List[28]PositionX = 5036,64
Objectives[28]mission_Actors[5]Task_List[28]PositionY = -5578,841
Objectives[28]mission_Actors[5]Task_List[28]PositionZ = 27,89021
Objectives[28]mission_Actors[5]Task_List[28]Speed = 10
Objectives[28]mission_Actors[5]Task_List[28]StopBeforeVehicles = False
Objectives[28]mission_Actors[5]Task_List[28]StopBeforeActors = False
Objectives[28]mission_Actors[5]Task_List[28]AvoidVehicles = True
Objectives[28]mission_Actors[5]Task_List[28]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[5]Task_List[28]AvoidActors = True
Objectives[28]mission_Actors[5]Task_List[28]AvoidObjects = True
Objectives[28]mission_Actors[5]Task_List[28]StopAtLights = False
Objectives[28]mission_Actors[5]Task_List[28]UseBlinkers = True
Objectives[28]mission_Actors[5]Task_List[28]AllowGoingWrongWay = True
Objectives[28]mission_Actors[5]Task_List[28]Reverse = False
Objectives[28]mission_Actors[5]Task_List[28]TakeShortestPath = True
Objectives[28]mission_Actors[5]Task_List[28]IgnoreRoads = True
Objectives[28]mission_Actors[5]Task_List[28]IgnoreAllPathing = True
Objectives[28]mission_Actors[5]Task_List[28]AvoidHighWays = True
Objectives[28]mission_Actors[6]SpawnInVehicle = True
Objectives[28]mission_Actors[6]SeatIndex = 0
Objectives[28]mission_Actors[6]Survive_Number = 0
Objectives[28]mission_Actors[6]Failed_Text = 
Objectives[28]mission_Actors[6]Remove_After = 0
Objectives[28]mission_Actors[6]positionX = 5511,595
Objectives[28]mission_Actors[6]positionY = -5302,11
Objectives[28]mission_Actors[6]positionZ = 14,01281
Objectives[28]mission_Actors[6]Heading = 92,52187
Objectives[28]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[6]Relationship_Group = Enemy1
Objectives[28]mission_Actors[6]AddBlip = True
Objectives[28]mission_Actors[6]ShowCone = False
Objectives[28]mission_Actors[6]Invincible = False
Objectives[28]mission_Actors[6]SetHealth = 500
Objectives[28]mission_Actors[6]DieFromHeadShot = True
Objectives[28]mission_Actors[6]CanExitVehicle = True
Objectives[28]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[6]AlwaysFight = True
Objectives[28]mission_Actors[6]Seeing_Range = 30
Objectives[28]mission_Actors[6]Hearing_Range = 30
Objectives[28]mission_Actors[6]CombatMovement = Offensive
Objectives[28]mission_Actors[6]weapon = MiniSMG
Objectives[28]mission_Actors[6]Variation = Random
Objectives[28]mission_Actors[6]Task = 0
Objectives[28]mission_Actors[6]Task_Guard_Range = 5
Objectives[28]mission_Actors[6]Task_Stay_In_Range = True
Objectives[28]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[6]Task_Scenario = NONE
Objectives[28]mission_Actors[7]SpawnInVehicle = True
Objectives[28]mission_Actors[7]SeatIndex = -1
Objectives[28]mission_Actors[7]Survive_Number = 0
Objectives[28]mission_Actors[7]Failed_Text = 
Objectives[28]mission_Actors[7]Remove_After = 0
Objectives[28]mission_Actors[7]positionX = 5511,595
Objectives[28]mission_Actors[7]positionY = -5302,11
Objectives[28]mission_Actors[7]positionZ = 14,01281
Objectives[28]mission_Actors[7]Heading = 92,52187
Objectives[28]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[7]Relationship_Group = Enemy1
Objectives[28]mission_Actors[7]AddBlip = True
Objectives[28]mission_Actors[7]ShowCone = False
Objectives[28]mission_Actors[7]Invincible = False
Objectives[28]mission_Actors[7]SetHealth = 500
Objectives[28]mission_Actors[7]DieFromHeadShot = True
Objectives[28]mission_Actors[7]CanExitVehicle = True
Objectives[28]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[7]AlwaysFight = True
Objectives[28]mission_Actors[7]Seeing_Range = 30
Objectives[28]mission_Actors[7]Hearing_Range = 30
Objectives[28]mission_Actors[7]CombatMovement = Offensive
Objectives[28]mission_Actors[7]weapon = MiniSMG
Objectives[28]mission_Actors[7]Variation = Random
Objectives[28]mission_Actors[7]Task = 99
Objectives[28]mission_Actors[7]Task_Guard_Range = 5
Objectives[28]mission_Actors[7]Task_Stay_In_Range = True
Objectives[28]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[7]Task_Scenario = NONE
Objectives[28]mission_Actors[7]Task_List_Count = 14
Objectives[28]mission_Actors[7]Task_Repeat = True
Objectives[28]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[28]mission_Actors[7]Task_List[0]PositionX = 5510,205
Objectives[28]mission_Actors[7]Task_List[0]PositionY = -5302,995
Objectives[28]mission_Actors[7]Task_List[0]PositionZ = 14,32711
Objectives[28]mission_Actors[7]Task_List[0]Speed = 1
Objectives[28]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[28]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[28]mission_Actors[7]Task_List[1]Type = Drive
Objectives[28]mission_Actors[7]Task_List[1]PositionX = 5467,679
Objectives[28]mission_Actors[7]Task_List[1]PositionY = -5292,769
Objectives[28]mission_Actors[7]Task_List[1]PositionZ = 20,20098
Objectives[28]mission_Actors[7]Task_List[1]Speed = 10
Objectives[28]mission_Actors[7]Task_List[1]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[1]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[1]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[1]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[1]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[1]Reverse = False
Objectives[28]mission_Actors[7]Task_List[1]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[1]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[1]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[1]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[2]Type = Drive
Objectives[28]mission_Actors[7]Task_List[2]PositionX = 5430,906
Objectives[28]mission_Actors[7]Task_List[2]PositionY = -5309,54
Objectives[28]mission_Actors[7]Task_List[2]PositionZ = 25,18799
Objectives[28]mission_Actors[7]Task_List[2]Speed = 10
Objectives[28]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[2]Reverse = False
Objectives[28]mission_Actors[7]Task_List[2]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[2]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[2]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[2]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[3]Type = Drive
Objectives[28]mission_Actors[7]Task_List[3]PositionX = 5419,104
Objectives[28]mission_Actors[7]Task_List[3]PositionY = -5340,057
Objectives[28]mission_Actors[7]Task_List[3]PositionZ = 29,9671
Objectives[28]mission_Actors[7]Task_List[3]Speed = 10
Objectives[28]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[3]Reverse = False
Objectives[28]mission_Actors[7]Task_List[3]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[3]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[3]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[3]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[4]Type = Drive
Objectives[28]mission_Actors[7]Task_List[4]PositionX = 5431,379
Objectives[28]mission_Actors[7]Task_List[4]PositionY = -5387,015
Objectives[28]mission_Actors[7]Task_List[4]PositionZ = 36,9885
Objectives[28]mission_Actors[7]Task_List[4]Speed = 10
Objectives[28]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[4]Reverse = False
Objectives[28]mission_Actors[7]Task_List[4]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[4]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[4]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[4]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[5]Type = Drive
Objectives[28]mission_Actors[7]Task_List[5]PositionX = 5391,463
Objectives[28]mission_Actors[7]Task_List[5]PositionY = -5419,38
Objectives[28]mission_Actors[7]Task_List[5]PositionZ = 43,93188
Objectives[28]mission_Actors[7]Task_List[5]Speed = 10
Objectives[28]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[5]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[5]Reverse = False
Objectives[28]mission_Actors[7]Task_List[5]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[5]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[5]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[5]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[6]Type = Drive
Objectives[28]mission_Actors[7]Task_List[6]PositionX = 5226,315
Objectives[28]mission_Actors[7]Task_List[6]PositionY = -5235,555
Objectives[28]mission_Actors[7]Task_List[6]PositionZ = 19,20167
Objectives[28]mission_Actors[7]Task_List[6]Speed = 10
Objectives[28]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[6]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[6]Reverse = False
Objectives[28]mission_Actors[7]Task_List[6]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[6]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[6]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[6]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[7]Type = Drive
Objectives[28]mission_Actors[7]Task_List[7]PositionX = 5267,488
Objectives[28]mission_Actors[7]Task_List[7]PositionY = -5116,008
Objectives[28]mission_Actors[7]Task_List[7]PositionZ = 13,19742
Objectives[28]mission_Actors[7]Task_List[7]Speed = 10
Objectives[28]mission_Actors[7]Task_List[7]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[7]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[7]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[7]Reverse = False
Objectives[28]mission_Actors[7]Task_List[7]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[7]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[7]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[7]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[8]Type = Drive
Objectives[28]mission_Actors[7]Task_List[8]PositionX = 5337,509
Objectives[28]mission_Actors[7]Task_List[8]PositionY = -5107,522
Objectives[28]mission_Actors[7]Task_List[8]PositionZ = 14,26818
Objectives[28]mission_Actors[7]Task_List[8]Speed = 10
Objectives[28]mission_Actors[7]Task_List[8]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[8]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[8]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[8]Reverse = False
Objectives[28]mission_Actors[7]Task_List[8]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[8]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[8]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[8]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[9]Type = Drive
Objectives[28]mission_Actors[7]Task_List[9]PositionX = 5412,954
Objectives[28]mission_Actors[7]Task_List[9]PositionY = -5122,206
Objectives[28]mission_Actors[7]Task_List[9]PositionZ = 12,84804
Objectives[28]mission_Actors[7]Task_List[9]Speed = 10
Objectives[28]mission_Actors[7]Task_List[9]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[9]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[9]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[9]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[9]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[9]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[9]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[9]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[9]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[9]Reverse = False
Objectives[28]mission_Actors[7]Task_List[9]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[9]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[9]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[9]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[10]Type = Drive
Objectives[28]mission_Actors[7]Task_List[10]PositionX = 5489,54
Objectives[28]mission_Actors[7]Task_List[10]PositionY = -5161,634
Objectives[28]mission_Actors[7]Task_List[10]PositionZ = 13,1023
Objectives[28]mission_Actors[7]Task_List[10]Speed = 10
Objectives[28]mission_Actors[7]Task_List[10]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[10]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[10]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[10]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[10]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[10]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[10]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[10]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[10]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[10]Reverse = False
Objectives[28]mission_Actors[7]Task_List[10]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[10]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[10]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[10]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[11]Type = Drive
Objectives[28]mission_Actors[7]Task_List[11]PositionX = 5510,843
Objectives[28]mission_Actors[7]Task_List[11]PositionY = -5199,181
Objectives[28]mission_Actors[7]Task_List[11]PositionZ = 12,56218
Objectives[28]mission_Actors[7]Task_List[11]Speed = 10
Objectives[28]mission_Actors[7]Task_List[11]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[11]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[11]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[11]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[11]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[11]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[11]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[11]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[11]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[11]Reverse = False
Objectives[28]mission_Actors[7]Task_List[11]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[11]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[11]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[11]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[12]Type = Drive
Objectives[28]mission_Actors[7]Task_List[12]PositionX = 5523,738
Objectives[28]mission_Actors[7]Task_List[12]PositionY = -5297,34
Objectives[28]mission_Actors[7]Task_List[12]PositionZ = 12,17978
Objectives[28]mission_Actors[7]Task_List[12]Speed = 10
Objectives[28]mission_Actors[7]Task_List[12]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[12]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[12]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[12]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[12]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[12]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[12]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[12]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[12]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[12]Reverse = False
Objectives[28]mission_Actors[7]Task_List[12]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[12]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[12]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[12]AvoidHighWays = True
Objectives[28]mission_Actors[7]Task_List[13]Type = Drive
Objectives[28]mission_Actors[7]Task_List[13]PositionX = 5502,848
Objectives[28]mission_Actors[7]Task_List[13]PositionY = -5303,197
Objectives[28]mission_Actors[7]Task_List[13]PositionZ = 15,61289
Objectives[28]mission_Actors[7]Task_List[13]Speed = 10
Objectives[28]mission_Actors[7]Task_List[13]StopBeforeVehicles = False
Objectives[28]mission_Actors[7]Task_List[13]StopBeforeActors = False
Objectives[28]mission_Actors[7]Task_List[13]AvoidVehicles = True
Objectives[28]mission_Actors[7]Task_List[13]AvoidEmptyVehicles = True
Objectives[28]mission_Actors[7]Task_List[13]AvoidActors = True
Objectives[28]mission_Actors[7]Task_List[13]AvoidObjects = True
Objectives[28]mission_Actors[7]Task_List[13]StopAtLights = False
Objectives[28]mission_Actors[7]Task_List[13]UseBlinkers = True
Objectives[28]mission_Actors[7]Task_List[13]AllowGoingWrongWay = True
Objectives[28]mission_Actors[7]Task_List[13]Reverse = False
Objectives[28]mission_Actors[7]Task_List[13]TakeShortestPath = True
Objectives[28]mission_Actors[7]Task_List[13]IgnoreRoads = True
Objectives[28]mission_Actors[7]Task_List[13]IgnoreAllPathing = True
Objectives[28]mission_Actors[7]Task_List[13]AvoidHighWays = True
Objectives[28]mission_Actors[8]SpawnInVehicle = True
Objectives[28]mission_Actors[8]SeatIndex = 1
Objectives[28]mission_Actors[8]Survive_Number = 0
Objectives[28]mission_Actors[8]Failed_Text = 
Objectives[28]mission_Actors[8]Remove_After = 0
Objectives[28]mission_Actors[8]positionX = 4493,97
Objectives[28]mission_Actors[8]positionY = -4509,356
Objectives[28]mission_Actors[8]positionZ = 4,484234
Objectives[28]mission_Actors[8]Heading = 290,0019
Objectives[28]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[8]Relationship_Group = Enemy1
Objectives[28]mission_Actors[8]AddBlip = True
Objectives[28]mission_Actors[8]ShowCone = False
Objectives[28]mission_Actors[8]Invincible = False
Objectives[28]mission_Actors[8]SetHealth = 100
Objectives[28]mission_Actors[8]DieFromHeadShot = True
Objectives[28]mission_Actors[8]CanExitVehicle = True
Objectives[28]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[8]AlwaysFight = True
Objectives[28]mission_Actors[8]Seeing_Range = 30
Objectives[28]mission_Actors[8]Hearing_Range = 30
Objectives[28]mission_Actors[8]CombatMovement = Offensive
Objectives[28]mission_Actors[8]weapon = MiniSMG
Objectives[28]mission_Actors[8]Variation = Random
Objectives[28]mission_Actors[8]Task = 0
Objectives[28]mission_Actors[8]Task_Guard_Range = 5
Objectives[28]mission_Actors[8]Task_Stay_In_Range = True
Objectives[28]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[8]Task_Scenario = NONE
Objectives[28]mission_Actors[9]SpawnInVehicle = True
Objectives[28]mission_Actors[9]SeatIndex = 4
Objectives[28]mission_Actors[9]Survive_Number = 0
Objectives[28]mission_Actors[9]Failed_Text = 
Objectives[28]mission_Actors[9]Remove_After = 0
Objectives[28]mission_Actors[9]positionX = 4493,97
Objectives[28]mission_Actors[9]positionY = -4509,356
Objectives[28]mission_Actors[9]positionZ = 4,484234
Objectives[28]mission_Actors[9]Heading = 290,0019
Objectives[28]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[9]Relationship_Group = Enemy1
Objectives[28]mission_Actors[9]AddBlip = True
Objectives[28]mission_Actors[9]ShowCone = False
Objectives[28]mission_Actors[9]Invincible = False
Objectives[28]mission_Actors[9]SetHealth = 100
Objectives[28]mission_Actors[9]DieFromHeadShot = True
Objectives[28]mission_Actors[9]CanExitVehicle = True
Objectives[28]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[9]AlwaysFight = True
Objectives[28]mission_Actors[9]Seeing_Range = 30
Objectives[28]mission_Actors[9]Hearing_Range = 30
Objectives[28]mission_Actors[9]CombatMovement = Offensive
Objectives[28]mission_Actors[9]weapon = MiniSMG
Objectives[28]mission_Actors[9]Variation = Random
Objectives[28]mission_Actors[9]Task = 0
Objectives[28]mission_Actors[9]Task_Guard_Range = 5
Objectives[28]mission_Actors[9]Task_Stay_In_Range = True
Objectives[28]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[9]Task_Scenario = NONE
Objectives[28]mission_Actors[10]SpawnInVehicle = True
Objectives[28]mission_Actors[10]SeatIndex = 6
Objectives[28]mission_Actors[10]Survive_Number = 0
Objectives[28]mission_Actors[10]Failed_Text = 
Objectives[28]mission_Actors[10]Remove_After = 0
Objectives[28]mission_Actors[10]positionX = 5163,312
Objectives[28]mission_Actors[10]positionY = -4952,57
Objectives[28]mission_Actors[10]positionZ = 14,22138
Objectives[28]mission_Actors[10]Heading = 188,7501
Objectives[28]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[10]Relationship_Group = Enemy1
Objectives[28]mission_Actors[10]AddBlip = True
Objectives[28]mission_Actors[10]ShowCone = False
Objectives[28]mission_Actors[10]Invincible = False
Objectives[28]mission_Actors[10]SetHealth = 100
Objectives[28]mission_Actors[10]DieFromHeadShot = True
Objectives[28]mission_Actors[10]CanExitVehicle = True
Objectives[28]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[10]AlwaysFight = True
Objectives[28]mission_Actors[10]Seeing_Range = 30
Objectives[28]mission_Actors[10]Hearing_Range = 30
Objectives[28]mission_Actors[10]CombatMovement = Offensive
Objectives[28]mission_Actors[10]weapon = MiniSMG
Objectives[28]mission_Actors[10]Variation = Random
Objectives[28]mission_Actors[10]Task = 0
Objectives[28]mission_Actors[10]Task_Guard_Range = 5
Objectives[28]mission_Actors[10]Task_Stay_In_Range = True
Objectives[28]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[10]Task_Scenario = NONE
Objectives[28]mission_Actors[11]SpawnInVehicle = True
Objectives[28]mission_Actors[11]SeatIndex = 7
Objectives[28]mission_Actors[11]Survive_Number = 0
Objectives[28]mission_Actors[11]Failed_Text = 
Objectives[28]mission_Actors[11]Remove_After = 0
Objectives[28]mission_Actors[11]positionX = 5163,312
Objectives[28]mission_Actors[11]positionY = -4952,57
Objectives[28]mission_Actors[11]positionZ = 14,22138
Objectives[28]mission_Actors[11]Heading = 188,7501
Objectives[28]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[11]Relationship_Group = Enemy1
Objectives[28]mission_Actors[11]AddBlip = True
Objectives[28]mission_Actors[11]ShowCone = False
Objectives[28]mission_Actors[11]Invincible = False
Objectives[28]mission_Actors[11]SetHealth = 100
Objectives[28]mission_Actors[11]DieFromHeadShot = True
Objectives[28]mission_Actors[11]CanExitVehicle = True
Objectives[28]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[11]AlwaysFight = True
Objectives[28]mission_Actors[11]Seeing_Range = 30
Objectives[28]mission_Actors[11]Hearing_Range = 30
Objectives[28]mission_Actors[11]CombatMovement = Offensive
Objectives[28]mission_Actors[11]weapon = MiniSMG
Objectives[28]mission_Actors[11]Variation = Random
Objectives[28]mission_Actors[11]Task = 0
Objectives[28]mission_Actors[11]Task_Guard_Range = 5
Objectives[28]mission_Actors[11]Task_Stay_In_Range = True
Objectives[28]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[11]Task_Scenario = NONE
Objectives[28]mission_Actors[12]SpawnInVehicle = True
Objectives[28]mission_Actors[12]SeatIndex = 1
Objectives[28]mission_Actors[12]Survive_Number = 0
Objectives[28]mission_Actors[12]Failed_Text = 
Objectives[28]mission_Actors[12]Remove_After = 0
Objectives[28]mission_Actors[12]positionX = 5511,595
Objectives[28]mission_Actors[12]positionY = -5302,11
Objectives[28]mission_Actors[12]positionZ = 14,01281
Objectives[28]mission_Actors[12]Heading = 92,52187
Objectives[28]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[28]mission_Actors[12]Relationship_Group = Enemy1
Objectives[28]mission_Actors[12]AddBlip = True
Objectives[28]mission_Actors[12]ShowCone = False
Objectives[28]mission_Actors[12]Invincible = False
Objectives[28]mission_Actors[12]SetHealth = 100
Objectives[28]mission_Actors[12]DieFromHeadShot = True
Objectives[28]mission_Actors[12]CanExitVehicle = True
Objectives[28]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[12]AlwaysFight = True
Objectives[28]mission_Actors[12]Seeing_Range = 30
Objectives[28]mission_Actors[12]Hearing_Range = 30
Objectives[28]mission_Actors[12]CombatMovement = Offensive
Objectives[28]mission_Actors[12]weapon = MiniSMG
Objectives[28]mission_Actors[12]Variation = Random
Objectives[28]mission_Actors[12]Task = 0
Objectives[28]mission_Actors[12]Task_Guard_Range = 5
Objectives[28]mission_Actors[12]Task_Stay_In_Range = True
Objectives[28]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[12]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 5
Objectives[28]mission_Vehicles[0]positionX = 5121,471
Objectives[28]mission_Vehicles[0]positionY = -4636,769
Objectives[28]mission_Vehicles[0]positionZ = 0,1204903
Objectives[28]mission_Vehicles[0]Heading = 165,1764
Objectives[28]mission_Vehicles[0]Name = Dinghy
Objectives[28]mission_Vehicles[0]Model = dinghy4
Objectives[28]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[28]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[0]HasPearlescent = False
Objectives[28]mission_Vehicles[0]Livery = 0
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = False
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = False
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 0
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[28]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 38
Objectives[28]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[28]mission_Vehicles[1]positionX = 5135,598
Objectives[28]mission_Vehicles[1]positionY = -4641,479
Objectives[28]mission_Vehicles[1]positionZ = 0,5044994
Objectives[28]mission_Vehicles[1]Heading = 165,5381
Objectives[28]mission_Vehicles[1]Name = Dinghy
Objectives[28]mission_Vehicles[1]Model = patrolboat
Objectives[28]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[28]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[28]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[1]HasPearlescent = False
Objectives[28]mission_Vehicles[1]Livery = 0
Objectives[28]mission_Vehicles[1]DirtLevel = 0
Objectives[28]mission_Vehicles[1]LockedForPlayer = False
Objectives[28]mission_Vehicles[1]Locked = False
Objectives[28]mission_Vehicles[1]Alarm = False
Objectives[28]mission_Vehicles[1]HotWired = False
Objectives[28]mission_Vehicles[1]Invincible = False
Objectives[28]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[1]Remove_After = 0
Objectives[28]mission_Vehicles[1]Survive_Number = 0
Objectives[28]mission_Vehicles[1]Failed_Text = 
Objectives[28]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[28]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 38
Objectives[28]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[28]mission_Vehicles[2]positionX = 5150,275
Objectives[28]mission_Vehicles[2]positionY = -4657,972
Objectives[28]mission_Vehicles[2]positionZ = 0,3013541
Objectives[28]mission_Vehicles[2]Heading = 160,5838
Objectives[28]mission_Vehicles[2]Name = Dinghy
Objectives[28]mission_Vehicles[2]Model = longfin
Objectives[28]mission_Vehicles[2]PrimaryColor = UtilGarnetRed
Objectives[28]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[28]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[2]HasPearlescent = False
Objectives[28]mission_Vehicles[2]Livery = 0
Objectives[28]mission_Vehicles[2]DirtLevel = 15
Objectives[28]mission_Vehicles[2]LockedForPlayer = False
Objectives[28]mission_Vehicles[2]Locked = False
Objectives[28]mission_Vehicles[2]Alarm = False
Objectives[28]mission_Vehicles[2]HotWired = False
Objectives[28]mission_Vehicles[2]Invincible = False
Objectives[28]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[2]Remove_After = 0
Objectives[28]mission_Vehicles[2]Survive_Number = 0
Objectives[28]mission_Vehicles[2]Failed_Text = 
Objectives[28]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[28]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 38
Objectives[28]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[28]mission_Vehicles[3]positionX = 5103,978
Objectives[28]mission_Vehicles[3]positionY = -5178,976
Objectives[28]mission_Vehicles[3]positionZ = 0,506433
Objectives[28]mission_Vehicles[3]Heading = 0,8836287
Objectives[28]mission_Vehicles[3]Name = Dinghy
Objectives[28]mission_Vehicles[3]Model = patrolboat
Objectives[28]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[28]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[28]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[3]HasPearlescent = False
Objectives[28]mission_Vehicles[3]Livery = 0
Objectives[28]mission_Vehicles[3]DirtLevel = 0
Objectives[28]mission_Vehicles[3]LockedForPlayer = False
Objectives[28]mission_Vehicles[3]Locked = False
Objectives[28]mission_Vehicles[3]Alarm = False
Objectives[28]mission_Vehicles[3]HotWired = False
Objectives[28]mission_Vehicles[3]Invincible = False
Objectives[28]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[3]Remove_After = 0
Objectives[28]mission_Vehicles[3]Survive_Number = 0
Objectives[28]mission_Vehicles[3]Failed_Text = 
Objectives[28]mission_Vehicles[4]positionX = 4933,678
Objectives[28]mission_Vehicles[4]positionY = -5172,243
Objectives[28]mission_Vehicles[4]positionZ = 0,1200831
Objectives[28]mission_Vehicles[4]Heading = 66,75274
Objectives[28]mission_Vehicles[4]Name = Dinghy
Objectives[28]mission_Vehicles[4]Model = dinghy4
Objectives[28]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[28]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[28]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[4]HasPearlescent = False
Objectives[28]mission_Vehicles[4]Livery = 0
Objectives[28]mission_Vehicles[4]DirtLevel = 0
Objectives[28]mission_Vehicles[4]LockedForPlayer = False
Objectives[28]mission_Vehicles[4]Locked = False
Objectives[28]mission_Vehicles[4]Alarm = False
Objectives[28]mission_Vehicles[4]HotWired = False
Objectives[28]mission_Vehicles[4]Invincible = False
Objectives[28]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[4]Remove_After = 0
Objectives[28]mission_Vehicles[4]Survive_Number = 0
Objectives[28]mission_Vehicles[4]Failed_Text = 
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 3
Objectives[28]ObjectiveMessages[0]positionX = 4611,347
Objectives[28]ObjectiveMessages[0]positionY = -4683,669
Objectives[28]ObjectiveMessages[0]positionZ = 2,30127
Objectives[28]ObjectiveMessages[0]Message = ~r~Okay, go!
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[1]positionX = 4607,832
Objectives[28]ObjectiveMessages[1]positionY = -4684,018
Objectives[28]ObjectiveMessages[1]positionZ = 2,254696
Objectives[28]ObjectiveMessages[1]Message = ~y~Okay.
Objectives[28]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[1]Sender = 
Objectives[28]ObjectiveMessages[1]Subject = 
Objectives[28]ObjectiveMessages[1]MessageColor = White
Objectives[28]ObjectiveMessages[1]PlayFromStart = False
Objectives[28]ObjectiveMessages[1]Delay = True
Objectives[28]ObjectiveMessages[1]DelayTime = 2
Objectives[28]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[1]TypeSubtitle = True
Objectives[28]ObjectiveMessages[1]TypeTextMesage = False
Objectives[28]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[28]ObjectiveMessages[2]positionX = 4604,053
Objectives[28]ObjectiveMessages[2]positionY = -4685,993
Objectives[28]ObjectiveMessages[2]positionZ = 1,937221
Objectives[28]ObjectiveMessages[2]Message = ~r~Paige, you know what to do, you guys go with her.
Objectives[28]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[2]Sender = 
Objectives[28]ObjectiveMessages[2]Subject = 
Objectives[28]ObjectiveMessages[2]MessageColor = White
Objectives[28]ObjectiveMessages[2]PlayFromStart = False
Objectives[28]ObjectiveMessages[2]Delay = True
Objectives[28]ObjectiveMessages[2]DelayTime = 3
Objectives[28]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[2]TypeSubtitle = True
Objectives[28]ObjectiveMessages[2]TypeTextMesage = False
Objectives[28]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 0
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = 4871,765
Objectives[29]positionY = -4627,955
Objectives[29]positionZ = 13,55935
Objectives[29]Heading = 125,2948
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 15
Objectives[29]PlaySound = False
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 1
Objectives[29]mission_Pickup_Props[0]Model = prop_cs_magazine
Objectives[29]mission_Pickup_Props[0]Value = 99999
Objectives[29]mission_Pickup_Props[0]positionX = 4864,294
Objectives[29]mission_Pickup_Props[0]positionY = -4627,033
Objectives[29]mission_Pickup_Props[0]positionZ = 14,2764
Objectives[29]mission_Pickup_Props[0]rotationX = 0
Objectives[29]mission_Pickup_Props[0]rotationY = 0
Objectives[29]mission_Pickup_Props[0]rotationZ = 0,2947616
Objectives[29]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[29]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 30
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]CollectPickupsAddBlips = True
Objectives[30]FaildText = 
Objectives[30]Type = Collect_Pickup
Objectives[30]positionX = 4864,271
Objectives[30]positionY = -4627,04
Objectives[30]positionZ = 13,77611
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 5
Objectives[30]ObjectiveMessages[0]positionX = 4579,96
Objectives[30]ObjectiveMessages[0]positionY = -4677,68
Objectives[30]ObjectiveMessages[0]positionZ = 4,287339
Objectives[30]ObjectiveMessages[0]Message = ~y~What is this place?
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 4576,334
Objectives[30]ObjectiveMessages[1]positionY = -4678,165
Objectives[30]ObjectiveMessages[1]positionZ = 4,229816
Objectives[30]ObjectiveMessages[1]Message = ~g~I think is the pueblo of the fishermen who lived on this island.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = True
Objectives[30]ObjectiveMessages[1]DelayTime = 3
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = True
Objectives[30]ObjectiveMessages[1]TypeTextMesage = False
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = 4571,345
Objectives[30]ObjectiveMessages[2]positionY = -4678,822
Objectives[30]ObjectiveMessages[2]positionZ = 4,326487
Objectives[30]ObjectiveMessages[2]Message = ~g~Is said that the guy who now rules the island have taken it by force.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = White
Objectives[30]ObjectiveMessages[2]PlayFromStart = False
Objectives[30]ObjectiveMessages[2]Delay = True
Objectives[30]ObjectiveMessages[2]DelayTime = 9
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = True
Objectives[30]ObjectiveMessages[2]TypeTextMesage = False
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[3]positionX = 4563,032
Objectives[30]ObjectiveMessages[3]positionY = -4679,193
Objectives[30]ObjectiveMessages[3]positionZ = 4,605754
Objectives[30]ObjectiveMessages[3]Message = ~y~Poor people, they will be all dead.
Objectives[30]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[3]Sender = 
Objectives[30]ObjectiveMessages[3]Subject = 
Objectives[30]ObjectiveMessages[3]MessageColor = White
Objectives[30]ObjectiveMessages[3]PlayFromStart = False
Objectives[30]ObjectiveMessages[3]Delay = True
Objectives[30]ObjectiveMessages[3]DelayTime = 15
Objectives[30]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[3]TypeSubtitle = True
Objectives[30]ObjectiveMessages[3]TypeTextMesage = False
Objectives[30]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[4]positionX = 4557,438
Objectives[30]ObjectiveMessages[4]positionY = -4679,636
Objectives[30]ObjectiveMessages[4]positionZ = 4,407051
Objectives[30]ObjectiveMessages[4]Message = ~g~Probably yes, let's take a look around, see if you find anything that can be useful.
Objectives[30]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[4]Sender = 
Objectives[30]ObjectiveMessages[4]Subject = 
Objectives[30]ObjectiveMessages[4]MessageColor = White
Objectives[30]ObjectiveMessages[4]PlayFromStart = False
Objectives[30]ObjectiveMessages[4]Delay = True
Objectives[30]ObjectiveMessages[4]DelayTime = 19
Objectives[30]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[4]TypeSubtitle = True
Objectives[30]ObjectiveMessages[4]TypeTextMesage = False
Objectives[30]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[31]Type = Hint_Objective
Objectives[31]Text = 
Objectives[31]positionX = 4777,361
Objectives[31]positionY = -4709,581
Objectives[31]positionZ = 3,147287
Objectives[31]Hint_Time = 10
Objectives[31]Hint_FOV = 40
Objectives[31]Hint_Use_Position = False
Objectives[31]Hint_Use_Player = False
Objectives[31]Hint_Use_Actor = True
Objectives[31]Hint_Use_Vehicle = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 3
Objectives[31]ObjectiveMessages[0]positionX = 4545,43
Objectives[31]ObjectiveMessages[0]positionY = -4680,619
Objectives[31]ObjectiveMessages[0]positionZ = 4,618412
Objectives[31]ObjectiveMessages[0]Message = ~g~Did you find anything useful?
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 4539,794
Objectives[31]ObjectiveMessages[1]positionY = -4680,912
Objectives[31]ObjectiveMessages[1]positionZ = 5,131331
Objectives[31]ObjectiveMessages[1]Message = ~y~Emh... I'm not sure... I only found old fisherman porn...
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 4
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = True
Objectives[31]ObjectiveMessages[1]TypeTextMesage = False
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[2]positionX = 4532,157
Objectives[31]ObjectiveMessages[2]positionY = -4681,28
Objectives[31]ObjectiveMessages[2]positionZ = 6,265722
Objectives[31]ObjectiveMessages[2]Message = ~g~Leave them there, come on, let's go on.
Objectives[31]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[2]Sender = 
Objectives[31]ObjectiveMessages[2]Subject = 
Objectives[31]ObjectiveMessages[2]MessageColor = White
Objectives[31]ObjectiveMessages[2]PlayFromStart = False
Objectives[31]ObjectiveMessages[2]Delay = True
Objectives[31]ObjectiveMessages[2]DelayTime = 9
Objectives[31]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[2]TypeSubtitle = True
Objectives[31]ObjectiveMessages[2]TypeTextMesage = False
Objectives[31]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[32]Text = 
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 4981,958
Objectives[32]positionY = -4645,954
Objectives[32]positionZ = 7,142731
Objectives[32]Heading = 0,2947617
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 50
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 5029,555
Objectives[33]positionY = -4628,73
Objectives[33]positionZ = 3,904181
Objectives[33]Cutscenes_Time = 3
Objectives[33]Cutscenes_Trans_Time = 3
Objectives[33]Cutscenes_FOV = 60
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 10
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = False
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = True
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 3
Objectives[33]Cutscenes_Follow_Hieght = 1
Objectives[33]Cutscenes_Follow_Angle = 0
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 1
Objectives[33]ObjectiveMessages[0]positionX = 4523,112
Objectives[33]ObjectiveMessages[0]positionY = -4682,697
Objectives[33]ObjectiveMessages[0]positionZ = 9,036164
Objectives[33]ObjectiveMessages[0]Message = ~g~Wade, stop, look, there are turrets with guards.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = White
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = True
Objectives[33]ObjectiveMessages[0]TypeTextMesage = False
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 5141,104
Objectives[34]positionY = -4645,369
Objectives[34]positionZ = 0,4057693
Objectives[34]Cutscenes_Time = 4
Objectives[34]Cutscenes_Trans_Time = 6
Objectives[34]Cutscenes_FOV = 60
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = False
Objectives[34]Cutscenes_Point_At_Position = True
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 27,5
Objectives[34]Cutscenes_Follow_Hieght = 3
Objectives[34]Cutscenes_Follow_Angle = 95
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 1
Objectives[34]ObjectiveMessages[0]positionX = 4516,743
Objectives[34]ObjectiveMessages[0]positionY = -4683,498
Objectives[34]ObjectiveMessages[0]positionZ = 10,97421
Objectives[34]ObjectiveMessages[0]Message = ~y~Yeah, but look, there are also boats.
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[35]Type = Cutscenes_Objective
Objectives[35]Text = 
Objectives[35]positionX = 4899,18
Objectives[35]positionY = -4731,595
Objectives[35]positionZ = 11,34859
Objectives[35]Cutscenes_Time = 0
Objectives[35]Cutscenes_Trans_Time = 0
Objectives[35]Cutscenes_FOV = 30
Objectives[35]Cutscenes_Shake = Hand
Objectives[35]Cutscenes_Amplitude = 0
Objectives[35]Cutscenes_FadeOut = False
Objectives[35]Cutscenes_FadeIn = False
Objectives[35]Cutscenes_End = True
Objectives[35]Cutscenes_Point_At_Position = False
Objectives[35]Cutscenes_Point_At_Player = False
Objectives[35]Cutscenes_Point_At_Actor = False
Objectives[35]Cutscenes_Point_At_Vehicle = False
Objectives[35]Cutscenes_Follow_Player = False
Objectives[35]Cutscenes_Follow_Actor = False
Objectives[35]Cutscenes_Follow_Vehicle = False
Objectives[35]Cutscenes_Follow_Distancee = 10
Objectives[35]Cutscenes_Follow_Hieght = 1
Objectives[35]Cutscenes_Follow_Angle = 0
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Set_Player_Actor_Objective
Objectives[36]Text = 
Objectives[36]positionX = 4765,899
Objectives[36]positionY = -4704,817
Objectives[36]positionZ = 2,445631
Objectives[36]SetPlayerActor_Use_Player = False
Objectives[36]SetPlayerActor_Player_Controllable = True
Objectives[36]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[36]SetPlayerActor_Use_Actor = True
Objectives[36]SetPlayerActor_RelationshipGroup_Change = True
Objectives[36]SetPlayerActor_RelationshipGroup = Friend
Objectives[36]SetPlayerActor_Invincible_Change = False
Objectives[36]SetPlayerActor_Invincible = False
Objectives[36]SetPlayerActor_NewTask = True
Objectives[36]Int_Task = 99
Objectives[36]Task_Repeat = False
Objectives[36]Task_Timeout = False
Objectives[36]Task_Guard_Range = 10
Objectives[36]Task_Stay_In_Range = True
Objectives[36]Task_Wander_Range = 10
Objectives[36]Task_Scenario = NONE
Objectives[36]Task_TalkingAnimation = mic_chatter
Objectives[36]Task_Time = 1
Objectives[36]TaskListCount = 5
Objectives[36]Task_List[0]Type = Pause
Objectives[36]Task_List[0]positionX = 4502,67
Objectives[36]Task_List[0]positionY = -4683,818
Objectives[36]Task_List[0]positionZ = 9,986874
Objectives[36]Task_List[0]time = 10
Objectives[36]Task_List[1]Type = WalkTo
Objectives[36]Task_List[1]DestinationX = 4994,795
Objectives[36]Task_List[1]DestinationY = -4549,971
Objectives[36]Task_List[1]DestinationZ = 9,360947
Objectives[36]Task_List[1]Rotation = 237,0568
Objectives[36]Task_List[1]Speed = 4
Objectives[36]Task_List[1]GoStraitToCoord = False
Objectives[36]Task_List[2]Type = WalkTo
Objectives[36]Task_List[2]DestinationX = 5032,062
Objectives[36]Task_List[2]DestinationY = -4516,62
Objectives[36]Task_List[2]DestinationZ = 6,458954
Objectives[36]Task_List[2]Rotation = 237,0568
Objectives[36]Task_List[2]Speed = 4
Objectives[36]Task_List[2]GoStraitToCoord = False
Objectives[36]Task_List[3]Type = WalkTo
Objectives[36]Task_List[3]DestinationX = 5126,912
Objectives[36]Task_List[3]DestinationY = -4584,844
Objectives[36]Task_List[3]DestinationZ = 4,179916
Objectives[36]Task_List[3]Rotation = 237,0568
Objectives[36]Task_List[3]Speed = 4
Objectives[36]Task_List[3]GoStraitToCoord = False
Objectives[36]Task_List[4]Type = WalkTo
Objectives[36]Task_List[4]DestinationX = 5148,157
Objectives[36]Task_List[4]DestinationY = -4610,41
Objectives[36]Task_List[4]DestinationZ = 2,022148
Objectives[36]Task_List[4]Rotation = 237,0568
Objectives[36]Task_List[4]Speed = 4
Objectives[36]Task_List[4]GoStraitToCoord = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Hint_Objective
Objectives[37]Text = 
Objectives[37]positionX = 4785,272
Objectives[37]positionY = -4703,292
Objectives[37]positionZ = 4,622414
Objectives[37]Hint_Time = 5
Objectives[37]Hint_FOV = 40
Objectives[37]Hint_Use_Position = False
Objectives[37]Hint_Use_Player = False
Objectives[37]Hint_Use_Actor = True
Objectives[37]Hint_Use_Vehicle = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 3
Objectives[37]ObjectiveMessages[0]positionX = 4501,529
Objectives[37]ObjectiveMessages[0]positionY = -4674,705
Objectives[37]ObjectiveMessages[0]positionZ = 10,52657
Objectives[37]ObjectiveMessages[0]Message = ~g~Okay, let's try to take a boat, but let's split up, you go that way I'm going this way.
Objectives[37]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[0]Sender = 
Objectives[37]ObjectiveMessages[0]Subject = 
Objectives[37]ObjectiveMessages[0]MessageColor = White
Objectives[37]ObjectiveMessages[0]PlayFromStart = True
Objectives[37]ObjectiveMessages[0]Delay = False
Objectives[37]ObjectiveMessages[0]DelayTime = 0
Objectives[37]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[0]TypeSubtitle = True
Objectives[37]ObjectiveMessages[0]TypeTextMesage = False
Objectives[37]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[1]positionX = 4497,907
Objectives[37]ObjectiveMessages[1]positionY = -4668,557
Objectives[37]ObjectiveMessages[1]positionZ = 9,181058
Objectives[37]ObjectiveMessages[1]Message = ~y~Okay.
Objectives[37]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[1]Sender = 
Objectives[37]ObjectiveMessages[1]Subject = 
Objectives[37]ObjectiveMessages[1]MessageColor = White
Objectives[37]ObjectiveMessages[1]PlayFromStart = False
Objectives[37]ObjectiveMessages[1]Delay = True
Objectives[37]ObjectiveMessages[1]DelayTime = 8
Objectives[37]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[1]TypeSubtitle = True
Objectives[37]ObjectiveMessages[1]TypeTextMesage = False
Objectives[37]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[37]ObjectiveMessages[2]positionX = 4495,692
Objectives[37]ObjectiveMessages[2]positionY = -4664,172
Objectives[37]ObjectiveMessages[2]positionZ = 8,713826
Objectives[37]ObjectiveMessages[2]Message = ~g~Well, let's go, and try not to get noticed.
Objectives[37]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[37]ObjectiveMessages[2]Sender = 
Objectives[37]ObjectiveMessages[2]Subject = 
Objectives[37]ObjectiveMessages[2]MessageColor = White
Objectives[37]ObjectiveMessages[2]PlayFromStart = False
Objectives[37]ObjectiveMessages[2]Delay = True
Objectives[37]ObjectiveMessages[2]DelayTime = 9
Objectives[37]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[37]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[37]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[37]ObjectiveMessages[2]TypeSubtitle = True
Objectives[37]ObjectiveMessages[2]TypeTextMesage = False
Objectives[37]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[37]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[38]Text = 
Objectives[38]FaildText = 
Objectives[38]Type = Enter_Vehicle
Objectives[38]positionX = 5138,819
Objectives[38]positionY = -4631,271
Objectives[38]positionZ = 0
Objectives[38]EnterVehicle_AsPassenger = False
Objectives[38]EnterVehicle_CanExit = True
Objectives[38]EnterVehicle_SetIsWanted = False
Objectives[38]EnterVehicle_SeatIndex = 0
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 4784,913
Objectives[39]positionY = -4708,664
Objectives[39]positionZ = 4,025269
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = True
Objectives[39]SetPlayerActor_RelationshipGroup = Companion
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 1
Objectives[39]Task_List[0]Type = Pause
Objectives[39]Task_List[0]positionX = 4783,615
Objectives[39]Task_List[0]positionY = -4711,368
Objectives[39]Task_List[0]positionZ = 4,300289
Objectives[39]Task_List[0]time = 1
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = GoTo_Actor
Objectives[40]Text = 
Objectives[40]positionX = 4775,038
Objectives[40]positionY = -4705,076
Objectives[40]positionZ = 3,290115
Objectives[40]GoTo_Actor_ChangToCompanion = True
Objectives[40]GoTo_Actor_Distance = 10
Objectives[40]GoTo_Actor_Remove_Blip = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 4490,189
Objectives[40]ObjectiveMessages[0]positionY = -4654,391
Objectives[40]ObjectiveMessages[0]positionZ = 7,608669
Objectives[40]ObjectiveMessages[0]Message = ~y~Okay, we have a boat, but where's Ron?
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Type = Hint_Objective
Objectives[41]Text = 
Objectives[41]positionX = 4796,554
Objectives[41]positionY = -4714,651
Objectives[41]positionZ = 4,465336
Objectives[41]Hint_Time = 5
Objectives[41]Hint_FOV = 40
Objectives[41]Hint_Use_Position = False
Objectives[41]Hint_Use_Player = False
Objectives[41]Hint_Use_Actor = True
Objectives[41]Hint_Use_Vehicle = False
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 1
Objectives[41]ObjectiveMessages[0]positionX = 4487,952
Objectives[41]ObjectiveMessages[0]positionY = -4649,701
Objectives[41]ObjectiveMessages[0]positionZ = 7,155224
Objectives[41]ObjectiveMessages[0]Message = ~g~I'm here, let's hurry, let's get out of here.
Objectives[41]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[41]ObjectiveMessages[0]Sender = 
Objectives[41]ObjectiveMessages[0]Subject = 
Objectives[41]ObjectiveMessages[0]MessageColor = White
Objectives[41]ObjectiveMessages[0]PlayFromStart = True
Objectives[41]ObjectiveMessages[0]Delay = False
Objectives[41]ObjectiveMessages[0]DelayTime = 0
Objectives[41]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[41]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[41]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[41]ObjectiveMessages[0]TypeSubtitle = True
Objectives[41]ObjectiveMessages[0]TypeTextMesage = False
Objectives[41]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[41]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[42]Text = 
Objectives[42]Type = Leave_Area
Objectives[42]positionX = 4861,657
Objectives[42]positionY = -4722,195
Objectives[42]positionZ = 11,45072
Objectives[42]Leave_Area_Distance = 75
Objectives[42]Leave_Area_Use_Objective_Position = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]Type = Leave_Area
Objectives[43]positionX = 4704,593
Objectives[43]positionY = -4636,318
Objectives[43]positionZ = 5,497318
Objectives[43]Leave_Area_Distance = 150
Objectives[43]Leave_Area_Use_Objective_Position = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Hint_Objective
Objectives[44]Text = 
Objectives[44]positionX = 5324,281
Objectives[44]positionY = -4882,929
Objectives[44]positionZ = 15,19125
Objectives[44]Hint_Time = 5
Objectives[44]Hint_FOV = 20
Objectives[44]Hint_Use_Position = True
Objectives[44]Hint_Use_Player = False
Objectives[44]Hint_Use_Actor = False
Objectives[44]Hint_Use_Vehicle = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = 4482,871
Objectives[44]ObjectiveMessages[0]positionY = -4638,761
Objectives[44]ObjectiveMessages[0]positionZ = 7,02771
Objectives[44]ObjectiveMessages[0]Message = ~y~Look, there's something on that little island.
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 4480,341
Objectives[44]ObjectiveMessages[1]positionY = -4634,735
Objectives[44]ObjectiveMessages[1]positionZ = 6,973519
Objectives[44]ObjectiveMessages[1]Message = ~g~It will be the grave of one of those poor fisherman...
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 5
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Text = 
Objectives[45]Type = Timeout_Objective
Objectives[45]positionX = 4672,38
Objectives[45]positionY = -4652,354
Objectives[45]positionZ = 2,13769
Objectives[45]Timeout_Min = 0
Objectives[45]Timeout_Sec = 1
Objectives[45]mission_ActorsCount = 15
Objectives[45]mission_Actors[0]SpawnInVehicle = True
Objectives[45]mission_Actors[0]SeatIndex = -1
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = 5220,887
Objectives[45]mission_Actors[0]positionY = -4731,328
Objectives[45]mission_Actors[0]positionZ = 0,5064178
Objectives[45]mission_Actors[0]Heading = 212,4562
Objectives[45]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[0]Relationship_Group = Enemy1
Objectives[45]mission_Actors[0]AddBlip = True
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = False
Objectives[45]mission_Actors[0]SetHealth = 100
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = Pistol
Objectives[45]mission_Actors[0]Variation = Random
Objectives[45]mission_Actors[0]Task = 99
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[0]Task_List_Count = 2
Objectives[45]mission_Actors[0]Task_Repeat = False
Objectives[45]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[45]mission_Actors[0]Task_List[0]PositionX = 5219,533
Objectives[45]mission_Actors[0]Task_List[0]PositionY = -4732,065
Objectives[45]mission_Actors[0]Task_List[0]PositionZ = 0,9759998
Objectives[45]mission_Actors[0]Task_List[0]Speed = 1
Objectives[45]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[45]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[45]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[45]mission_Actors[0]Task_List[1]PositionX = 5219,533
Objectives[45]mission_Actors[0]Task_List[1]PositionY = -4732,065
Objectives[45]mission_Actors[0]Task_List[1]PositionZ = 1,098274
Objectives[45]mission_Actors[0]Task_List[1]speed = 100
Objectives[45]mission_Actors[0]Task_List[1]minDistance = 5
Objectives[45]mission_Actors[1]SpawnInVehicle = True
Objectives[45]mission_Actors[1]SeatIndex = 1
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = 5220,887
Objectives[45]mission_Actors[1]positionY = -4731,328
Objectives[45]mission_Actors[1]positionZ = 0,5064178
Objectives[45]mission_Actors[1]Heading = 212,4562
Objectives[45]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[1]Relationship_Group = Enemy1
Objectives[45]mission_Actors[1]AddBlip = True
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = False
Objectives[45]mission_Actors[1]SetHealth = 100
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = 0
Objectives[45]mission_Actors[1]Variation = Random
Objectives[45]mission_Actors[1]Task = 0
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[2]SpawnInVehicle = True
Objectives[45]mission_Actors[2]SeatIndex = 2
Objectives[45]mission_Actors[2]Survive_Number = 0
Objectives[45]mission_Actors[2]Failed_Text = 
Objectives[45]mission_Actors[2]Remove_After = 0
Objectives[45]mission_Actors[2]positionX = 5220,887
Objectives[45]mission_Actors[2]positionY = -4731,328
Objectives[45]mission_Actors[2]positionZ = 0,5064178
Objectives[45]mission_Actors[2]Heading = 212,4562
Objectives[45]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[2]Relationship_Group = Enemy1
Objectives[45]mission_Actors[2]AddBlip = True
Objectives[45]mission_Actors[2]ShowCone = False
Objectives[45]mission_Actors[2]Invincible = False
Objectives[45]mission_Actors[2]SetHealth = 100
Objectives[45]mission_Actors[2]DieFromHeadShot = True
Objectives[45]mission_Actors[2]CanExitVehicle = True
Objectives[45]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[2]AlwaysFight = True
Objectives[45]mission_Actors[2]Seeing_Range = 30
Objectives[45]mission_Actors[2]Hearing_Range = 30
Objectives[45]mission_Actors[2]CombatMovement = Offensive
Objectives[45]mission_Actors[2]weapon = 0
Objectives[45]mission_Actors[2]Variation = Random
Objectives[45]mission_Actors[2]Task = 0
Objectives[45]mission_Actors[2]Task_Guard_Range = 5
Objectives[45]mission_Actors[2]Task_Stay_In_Range = True
Objectives[45]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[2]Task_Scenario = NONE
Objectives[45]mission_Actors[3]SpawnInVehicle = True
Objectives[45]mission_Actors[3]SeatIndex = 2
Objectives[45]mission_Actors[3]Survive_Number = 0
Objectives[45]mission_Actors[3]Failed_Text = 
Objectives[45]mission_Actors[3]Remove_After = 0
Objectives[45]mission_Actors[3]positionX = 5198,687
Objectives[45]mission_Actors[3]positionY = -4736,533
Objectives[45]mission_Actors[3]positionZ = 0,5064142
Objectives[45]mission_Actors[3]Heading = 212,164
Objectives[45]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[3]Relationship_Group = Enemy1
Objectives[45]mission_Actors[3]AddBlip = True
Objectives[45]mission_Actors[3]ShowCone = False
Objectives[45]mission_Actors[3]Invincible = False
Objectives[45]mission_Actors[3]SetHealth = 100
Objectives[45]mission_Actors[3]DieFromHeadShot = True
Objectives[45]mission_Actors[3]CanExitVehicle = True
Objectives[45]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[3]AlwaysFight = True
Objectives[45]mission_Actors[3]Seeing_Range = 30
Objectives[45]mission_Actors[3]Hearing_Range = 30
Objectives[45]mission_Actors[3]CombatMovement = Offensive
Objectives[45]mission_Actors[3]weapon = 0
Objectives[45]mission_Actors[3]Variation = Random
Objectives[45]mission_Actors[3]Task = 0
Objectives[45]mission_Actors[3]Task_Guard_Range = 5
Objectives[45]mission_Actors[3]Task_Stay_In_Range = True
Objectives[45]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[3]Task_Scenario = NONE
Objectives[45]mission_Actors[4]SpawnInVehicle = True
Objectives[45]mission_Actors[4]SeatIndex = 1
Objectives[45]mission_Actors[4]Survive_Number = 0
Objectives[45]mission_Actors[4]Failed_Text = 
Objectives[45]mission_Actors[4]Remove_After = 0
Objectives[45]mission_Actors[4]positionX = 5198,687
Objectives[45]mission_Actors[4]positionY = -4736,533
Objectives[45]mission_Actors[4]positionZ = 0,5064142
Objectives[45]mission_Actors[4]Heading = 212,164
Objectives[45]mission_Actors[4]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[4]Relationship_Group = Enemy1
Objectives[45]mission_Actors[4]AddBlip = True
Objectives[45]mission_Actors[4]ShowCone = False
Objectives[45]mission_Actors[4]Invincible = False
Objectives[45]mission_Actors[4]SetHealth = 100
Objectives[45]mission_Actors[4]DieFromHeadShot = True
Objectives[45]mission_Actors[4]CanExitVehicle = True
Objectives[45]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[4]AlwaysFight = True
Objectives[45]mission_Actors[4]Seeing_Range = 30
Objectives[45]mission_Actors[4]Hearing_Range = 30
Objectives[45]mission_Actors[4]CombatMovement = Offensive
Objectives[45]mission_Actors[4]weapon = 0
Objectives[45]mission_Actors[4]Variation = Random
Objectives[45]mission_Actors[4]Task = 0
Objectives[45]mission_Actors[4]Task_Guard_Range = 5
Objectives[45]mission_Actors[4]Task_Stay_In_Range = True
Objectives[45]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[4]Task_Scenario = NONE
Objectives[45]mission_Actors[5]SpawnInVehicle = True
Objectives[45]mission_Actors[5]SeatIndex = -1
Objectives[45]mission_Actors[5]Survive_Number = 0
Objectives[45]mission_Actors[5]Failed_Text = 
Objectives[45]mission_Actors[5]Remove_After = 0
Objectives[45]mission_Actors[5]positionX = 5198,687
Objectives[45]mission_Actors[5]positionY = -4736,533
Objectives[45]mission_Actors[5]positionZ = 0,5064142
Objectives[45]mission_Actors[5]Heading = 212,164
Objectives[45]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[5]Relationship_Group = Enemy1
Objectives[45]mission_Actors[5]AddBlip = True
Objectives[45]mission_Actors[5]ShowCone = False
Objectives[45]mission_Actors[5]Invincible = False
Objectives[45]mission_Actors[5]SetHealth = 100
Objectives[45]mission_Actors[5]DieFromHeadShot = True
Objectives[45]mission_Actors[5]CanExitVehicle = True
Objectives[45]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[5]AlwaysFight = True
Objectives[45]mission_Actors[5]Seeing_Range = 30
Objectives[45]mission_Actors[5]Hearing_Range = 30
Objectives[45]mission_Actors[5]CombatMovement = Offensive
Objectives[45]mission_Actors[5]weapon = Pistol
Objectives[45]mission_Actors[5]Variation = Random
Objectives[45]mission_Actors[5]Task = 99
Objectives[45]mission_Actors[5]Task_Guard_Range = 5
Objectives[45]mission_Actors[5]Task_Stay_In_Range = True
Objectives[45]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[5]Task_Scenario = NONE
Objectives[45]mission_Actors[5]Task_List_Count = 2
Objectives[45]mission_Actors[5]Task_Repeat = False
Objectives[45]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[45]mission_Actors[5]Task_List[0]PositionX = 5198,641
Objectives[45]mission_Actors[5]Task_List[0]PositionY = -4737,396
Objectives[45]mission_Actors[5]Task_List[0]PositionZ = 0,9410679
Objectives[45]mission_Actors[5]Task_List[0]Speed = 1
Objectives[45]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[45]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[45]mission_Actors[5]Task_List[1]Type = VehicleFollow(Player)
Objectives[45]mission_Actors[5]Task_List[1]PositionX = 5198,641
Objectives[45]mission_Actors[5]Task_List[1]PositionY = -4737,396
Objectives[45]mission_Actors[5]Task_List[1]PositionZ = 0,6893638
Objectives[45]mission_Actors[5]Task_List[1]speed = 100
Objectives[45]mission_Actors[5]Task_List[1]minDistance = 5
Objectives[45]mission_Actors[6]SpawnInVehicle = True
Objectives[45]mission_Actors[6]SeatIndex = -1
Objectives[45]mission_Actors[6]Survive_Number = 0
Objectives[45]mission_Actors[6]Failed_Text = 
Objectives[45]mission_Actors[6]Remove_After = 0
Objectives[45]mission_Actors[6]positionX = 5182,311
Objectives[45]mission_Actors[6]positionY = -4756,303
Objectives[45]mission_Actors[6]positionZ = 0,5063767
Objectives[45]mission_Actors[6]Heading = 212,4409
Objectives[45]mission_Actors[6]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[6]Relationship_Group = Enemy1
Objectives[45]mission_Actors[6]AddBlip = True
Objectives[45]mission_Actors[6]ShowCone = False
Objectives[45]mission_Actors[6]Invincible = False
Objectives[45]mission_Actors[6]SetHealth = 100
Objectives[45]mission_Actors[6]DieFromHeadShot = True
Objectives[45]mission_Actors[6]CanExitVehicle = True
Objectives[45]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[6]AlwaysFight = True
Objectives[45]mission_Actors[6]Seeing_Range = 30
Objectives[45]mission_Actors[6]Hearing_Range = 30
Objectives[45]mission_Actors[6]CombatMovement = Offensive
Objectives[45]mission_Actors[6]weapon = Pistol
Objectives[45]mission_Actors[6]Variation = Random
Objectives[45]mission_Actors[6]Task = 99
Objectives[45]mission_Actors[6]Task_Guard_Range = 5
Objectives[45]mission_Actors[6]Task_Stay_In_Range = True
Objectives[45]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[6]Task_Scenario = NONE
Objectives[45]mission_Actors[6]Task_List_Count = 2
Objectives[45]mission_Actors[6]Task_Repeat = False
Objectives[45]mission_Actors[6]Task_List[0]Type = EnterVehicle
Objectives[45]mission_Actors[6]Task_List[0]PositionX = 5183,11
Objectives[45]mission_Actors[6]Task_List[0]PositionY = -4754,91
Objectives[45]mission_Actors[6]Task_List[0]PositionZ = 0,9027362
Objectives[45]mission_Actors[6]Task_List[0]Speed = 1
Objectives[45]mission_Actors[6]Task_List[0]SeatIndex = -1
Objectives[45]mission_Actors[6]Task_List[0]TaskIndex = 0
Objectives[45]mission_Actors[6]Task_List[1]Type = VehicleFollow(Player)
Objectives[45]mission_Actors[6]Task_List[1]PositionX = 5183,11
Objectives[45]mission_Actors[6]Task_List[1]PositionY = -4754,91
Objectives[45]mission_Actors[6]Task_List[1]PositionZ = 1,327861
Objectives[45]mission_Actors[6]Task_List[1]speed = 100
Objectives[45]mission_Actors[6]Task_List[1]minDistance = 5
Objectives[45]mission_Actors[7]SpawnInVehicle = True
Objectives[45]mission_Actors[7]SeatIndex = 1
Objectives[45]mission_Actors[7]Survive_Number = 0
Objectives[45]mission_Actors[7]Failed_Text = 
Objectives[45]mission_Actors[7]Remove_After = 0
Objectives[45]mission_Actors[7]positionX = 5182,311
Objectives[45]mission_Actors[7]positionY = -4756,303
Objectives[45]mission_Actors[7]positionZ = 0,5063767
Objectives[45]mission_Actors[7]Heading = 212,4409
Objectives[45]mission_Actors[7]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[7]Relationship_Group = Enemy1
Objectives[45]mission_Actors[7]AddBlip = True
Objectives[45]mission_Actors[7]ShowCone = False
Objectives[45]mission_Actors[7]Invincible = False
Objectives[45]mission_Actors[7]SetHealth = 100
Objectives[45]mission_Actors[7]DieFromHeadShot = True
Objectives[45]mission_Actors[7]CanExitVehicle = True
Objectives[45]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[7]AlwaysFight = True
Objectives[45]mission_Actors[7]Seeing_Range = 30
Objectives[45]mission_Actors[7]Hearing_Range = 30
Objectives[45]mission_Actors[7]CombatMovement = Offensive
Objectives[45]mission_Actors[7]weapon = 0
Objectives[45]mission_Actors[7]Variation = Random
Objectives[45]mission_Actors[7]Task = 0
Objectives[45]mission_Actors[7]Task_Guard_Range = 5
Objectives[45]mission_Actors[7]Task_Stay_In_Range = True
Objectives[45]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[7]Task_Scenario = NONE
Objectives[45]mission_Actors[8]SpawnInVehicle = True
Objectives[45]mission_Actors[8]SeatIndex = 2
Objectives[45]mission_Actors[8]Survive_Number = 0
Objectives[45]mission_Actors[8]Failed_Text = 
Objectives[45]mission_Actors[8]Remove_After = 0
Objectives[45]mission_Actors[8]positionX = 5182,311
Objectives[45]mission_Actors[8]positionY = -4756,303
Objectives[45]mission_Actors[8]positionZ = 0,5063767
Objectives[45]mission_Actors[8]Heading = 212,4409
Objectives[45]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[8]Relationship_Group = Enemy1
Objectives[45]mission_Actors[8]AddBlip = True
Objectives[45]mission_Actors[8]ShowCone = False
Objectives[45]mission_Actors[8]Invincible = False
Objectives[45]mission_Actors[8]SetHealth = 100
Objectives[45]mission_Actors[8]DieFromHeadShot = True
Objectives[45]mission_Actors[8]CanExitVehicle = True
Objectives[45]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[8]AlwaysFight = True
Objectives[45]mission_Actors[8]Seeing_Range = 30
Objectives[45]mission_Actors[8]Hearing_Range = 30
Objectives[45]mission_Actors[8]CombatMovement = Offensive
Objectives[45]mission_Actors[8]weapon = 0
Objectives[45]mission_Actors[8]Variation = Random
Objectives[45]mission_Actors[8]Task = 0
Objectives[45]mission_Actors[8]Task_Guard_Range = 5
Objectives[45]mission_Actors[8]Task_Stay_In_Range = True
Objectives[45]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[8]Task_Scenario = NONE
Objectives[45]mission_Actors[9]SpawnInVehicle = True
Objectives[45]mission_Actors[9]SeatIndex = 0
Objectives[45]mission_Actors[9]Survive_Number = 0
Objectives[45]mission_Actors[9]Failed_Text = 
Objectives[45]mission_Actors[9]Remove_After = 0
Objectives[45]mission_Actors[9]positionX = 4490,296
Objectives[45]mission_Actors[9]positionY = -4481,023
Objectives[45]mission_Actors[9]positionZ = 4,829278
Objectives[45]mission_Actors[9]Heading = 267,0179
Objectives[45]mission_Actors[9]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[9]Relationship_Group = Enemy1
Objectives[45]mission_Actors[9]AddBlip = True
Objectives[45]mission_Actors[9]ShowCone = False
Objectives[45]mission_Actors[9]Invincible = False
Objectives[45]mission_Actors[9]SetHealth = 100
Objectives[45]mission_Actors[9]DieFromHeadShot = True
Objectives[45]mission_Actors[9]CanExitVehicle = True
Objectives[45]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[9]AlwaysFight = True
Objectives[45]mission_Actors[9]Seeing_Range = 200
Objectives[45]mission_Actors[9]Hearing_Range = 200
Objectives[45]mission_Actors[9]CombatMovement = Offensive
Objectives[45]mission_Actors[9]weapon = Unarmed
Objectives[45]mission_Actors[9]Variation = Random
Objectives[45]mission_Actors[9]Task = 0
Objectives[45]mission_Actors[9]Task_Guard_Range = 5
Objectives[45]mission_Actors[9]Task_Stay_In_Range = True
Objectives[45]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[9]Task_Scenario = NONE
Objectives[45]mission_Actors[10]Survive_Number = 0
Objectives[45]mission_Actors[10]Failed_Text = 
Objectives[45]mission_Actors[10]Remove_After = 0
Objectives[45]mission_Actors[10]positionX = 4493,244
Objectives[45]mission_Actors[10]positionY = -4477,783
Objectives[45]mission_Actors[10]positionZ = 4,209133
Objectives[45]mission_Actors[10]Heading = 267,0783
Objectives[45]mission_Actors[10]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[10]Relationship_Group = Enemy1
Objectives[45]mission_Actors[10]AddBlip = True
Objectives[45]mission_Actors[10]ShowCone = False
Objectives[45]mission_Actors[10]Invincible = False
Objectives[45]mission_Actors[10]SetHealth = 100
Objectives[45]mission_Actors[10]DieFromHeadShot = True
Objectives[45]mission_Actors[10]CanExitVehicle = True
Objectives[45]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[10]AlwaysFight = True
Objectives[45]mission_Actors[10]Seeing_Range = 200
Objectives[45]mission_Actors[10]Hearing_Range = 200
Objectives[45]mission_Actors[10]CombatMovement = Offensive
Objectives[45]mission_Actors[10]weapon = Unarmed
Objectives[45]mission_Actors[10]Variation = Random
Objectives[45]mission_Actors[10]Task = 99
Objectives[45]mission_Actors[10]Task_Guard_Range = 5
Objectives[45]mission_Actors[10]Task_Stay_In_Range = True
Objectives[45]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[10]Task_Scenario = NONE
Objectives[45]mission_Actors[10]Task_List_Count = 2
Objectives[45]mission_Actors[10]Task_Repeat = False
Objectives[45]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[45]mission_Actors[10]Task_List[0]PositionX = 4492,68
Objectives[45]mission_Actors[10]Task_List[0]PositionY = -4481,496
Objectives[45]mission_Actors[10]Task_List[0]PositionZ = 3,707261
Objectives[45]mission_Actors[10]Task_List[0]Speed = 1
Objectives[45]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[45]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[45]mission_Actors[10]Task_List[1]Type = VehicleHeliTask
Objectives[45]mission_Actors[10]Task_List[1]PositionX = 4492,68
Objectives[45]mission_Actors[10]Task_List[1]PositionY = -4481,496
Objectives[45]mission_Actors[10]Task_List[1]PositionZ = 3,707261
Objectives[45]mission_Actors[10]Task_List[1]speed = 100
Objectives[45]mission_Actors[10]Task_List[1]Hight = 50
Objectives[45]mission_Actors[10]Task_List[1]FollowPlayer = False
Objectives[45]mission_Actors[10]Task_List[1]AttackPlayer = True
Objectives[45]mission_Actors[10]Task_List[1]Land = False
Objectives[45]mission_Actors[11]Survive_Number = 0
Objectives[45]mission_Actors[11]Failed_Text = 
Objectives[45]mission_Actors[11]Remove_After = 0
Objectives[45]mission_Actors[11]positionX = 4455,077
Objectives[45]mission_Actors[11]positionY = -4495,278
Objectives[45]mission_Actors[11]positionZ = 4,199361
Objectives[45]mission_Actors[11]Heading = 266,2814
Objectives[45]mission_Actors[11]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[11]Relationship_Group = Enemy1
Objectives[45]mission_Actors[11]AddBlip = True
Objectives[45]mission_Actors[11]ShowCone = False
Objectives[45]mission_Actors[11]Invincible = False
Objectives[45]mission_Actors[11]SetHealth = 100
Objectives[45]mission_Actors[11]DieFromHeadShot = True
Objectives[45]mission_Actors[11]CanExitVehicle = True
Objectives[45]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[11]AlwaysFight = True
Objectives[45]mission_Actors[11]Seeing_Range = 200
Objectives[45]mission_Actors[11]Hearing_Range = 200
Objectives[45]mission_Actors[11]CombatMovement = Offensive
Objectives[45]mission_Actors[11]weapon = Unarmed
Objectives[45]mission_Actors[11]Variation = Random
Objectives[45]mission_Actors[11]Task = 99
Objectives[45]mission_Actors[11]Task_Guard_Range = 5
Objectives[45]mission_Actors[11]Task_Stay_In_Range = True
Objectives[45]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[11]Task_Scenario = NONE
Objectives[45]mission_Actors[11]Task_List_Count = 2
Objectives[45]mission_Actors[11]Task_Repeat = False
Objectives[45]mission_Actors[11]Task_List[0]Type = EnterVehicle
Objectives[45]mission_Actors[11]Task_List[0]PositionX = 4455,323
Objectives[45]mission_Actors[11]Task_List[0]PositionY = -4496,365
Objectives[45]mission_Actors[11]Task_List[0]PositionZ = 3,697499
Objectives[45]mission_Actors[11]Task_List[0]Speed = 1
Objectives[45]mission_Actors[11]Task_List[0]SeatIndex = -1
Objectives[45]mission_Actors[11]Task_List[0]TaskIndex = 0
Objectives[45]mission_Actors[11]Task_List[1]Type = VehicleHeliTask
Objectives[45]mission_Actors[11]Task_List[1]PositionX = 4455,323
Objectives[45]mission_Actors[11]Task_List[1]PositionY = -4496,365
Objectives[45]mission_Actors[11]Task_List[1]PositionZ = 3,697499
Objectives[45]mission_Actors[11]Task_List[1]speed = 100
Objectives[45]mission_Actors[11]Task_List[1]Hight = 50
Objectives[45]mission_Actors[11]Task_List[1]FollowPlayer = False
Objectives[45]mission_Actors[11]Task_List[1]AttackPlayer = True
Objectives[45]mission_Actors[11]Task_List[1]Land = False
Objectives[45]mission_Actors[12]SpawnInVehicle = True
Objectives[45]mission_Actors[12]SeatIndex = 0
Objectives[45]mission_Actors[12]Survive_Number = 0
Objectives[45]mission_Actors[12]Failed_Text = 
Objectives[45]mission_Actors[12]Remove_After = 0
Objectives[45]mission_Actors[12]positionX = 4454,721
Objectives[45]mission_Actors[12]positionY = -4497,9
Objectives[45]mission_Actors[12]positionZ = 4,814506
Objectives[45]mission_Actors[12]Heading = 267,0658
Objectives[45]mission_Actors[12]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[12]Relationship_Group = Enemy1
Objectives[45]mission_Actors[12]AddBlip = True
Objectives[45]mission_Actors[12]ShowCone = False
Objectives[45]mission_Actors[12]Invincible = False
Objectives[45]mission_Actors[12]SetHealth = 100
Objectives[45]mission_Actors[12]DieFromHeadShot = True
Objectives[45]mission_Actors[12]CanExitVehicle = True
Objectives[45]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[12]AlwaysFight = True
Objectives[45]mission_Actors[12]Seeing_Range = 200
Objectives[45]mission_Actors[12]Hearing_Range = 200
Objectives[45]mission_Actors[12]CombatMovement = Offensive
Objectives[45]mission_Actors[12]weapon = Unarmed
Objectives[45]mission_Actors[12]Variation = Random
Objectives[45]mission_Actors[12]Task = 0
Objectives[45]mission_Actors[12]Task_Guard_Range = 5
Objectives[45]mission_Actors[12]Task_Stay_In_Range = True
Objectives[45]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[12]Task_Scenario = NONE
Objectives[45]mission_Actors[13]SpawnInVehicle = True
Objectives[45]mission_Actors[13]SeatIndex = 0
Objectives[45]mission_Actors[13]Survive_Number = 0
Objectives[45]mission_Actors[13]Failed_Text = 
Objectives[45]mission_Actors[13]Remove_After = 0
Objectives[45]mission_Actors[13]positionX = 4429,898
Objectives[45]mission_Actors[13]positionY = -4514,104
Objectives[45]mission_Actors[13]positionZ = 4,80401
Objectives[45]mission_Actors[13]Heading = 267,0365
Objectives[45]mission_Actors[13]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[13]Relationship_Group = Enemy1
Objectives[45]mission_Actors[13]AddBlip = True
Objectives[45]mission_Actors[13]ShowCone = False
Objectives[45]mission_Actors[13]Invincible = False
Objectives[45]mission_Actors[13]SetHealth = 100
Objectives[45]mission_Actors[13]DieFromHeadShot = True
Objectives[45]mission_Actors[13]CanExitVehicle = True
Objectives[45]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[13]AlwaysFight = True
Objectives[45]mission_Actors[13]Seeing_Range = 30
Objectives[45]mission_Actors[13]Hearing_Range = 30
Objectives[45]mission_Actors[13]CombatMovement = Offensive
Objectives[45]mission_Actors[13]weapon = Unarmed
Objectives[45]mission_Actors[13]Variation = Random
Objectives[45]mission_Actors[13]Task = 0
Objectives[45]mission_Actors[13]Task_Guard_Range = 5
Objectives[45]mission_Actors[13]Task_Stay_In_Range = True
Objectives[45]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[13]Task_Scenario = NONE
Objectives[45]mission_Actors[14]Survive_Number = 0
Objectives[45]mission_Actors[14]Failed_Text = 
Objectives[45]mission_Actors[14]Remove_After = 0
Objectives[45]mission_Actors[14]positionX = 4430,659
Objectives[45]mission_Actors[14]positionY = -4512,746
Objectives[45]mission_Actors[14]positionZ = 4,184141
Objectives[45]mission_Actors[14]Heading = 259,9527
Objectives[45]mission_Actors[14]String_Name = g_m_m_cartelguards_02
Objectives[45]mission_Actors[14]Relationship_Group = Enemy1
Objectives[45]mission_Actors[14]AddBlip = True
Objectives[45]mission_Actors[14]ShowCone = False
Objectives[45]mission_Actors[14]Invincible = False
Objectives[45]mission_Actors[14]SetHealth = 100
Objectives[45]mission_Actors[14]DieFromHeadShot = True
Objectives[45]mission_Actors[14]CanExitVehicle = True
Objectives[45]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[14]AlwaysFight = True
Objectives[45]mission_Actors[14]Seeing_Range = 30
Objectives[45]mission_Actors[14]Hearing_Range = 30
Objectives[45]mission_Actors[14]CombatMovement = Offensive
Objectives[45]mission_Actors[14]weapon = Unarmed
Objectives[45]mission_Actors[14]Variation = Random
Objectives[45]mission_Actors[14]Task = 99
Objectives[45]mission_Actors[14]Task_Guard_Range = 5
Objectives[45]mission_Actors[14]Task_Stay_In_Range = True
Objectives[45]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[14]Task_Scenario = NONE
Objectives[45]mission_Actors[14]Task_List_Count = 2
Objectives[45]mission_Actors[14]Task_Repeat = False
Objectives[45]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[45]mission_Actors[14]Task_List[0]PositionX = 4430,842
Objectives[45]mission_Actors[14]Task_List[0]PositionY = -4512,176
Objectives[45]mission_Actors[14]Task_List[0]PositionZ = 3,684246
Objectives[45]mission_Actors[14]Task_List[0]Speed = 1
Objectives[45]mission_Actors[14]Task_List[0]SeatIndex = -1
Objectives[45]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[45]mission_Actors[14]Task_List[1]Type = VehicleHeliTask
Objectives[45]mission_Actors[14]Task_List[1]PositionX = 4430,842
Objectives[45]mission_Actors[14]Task_List[1]PositionY = -4512,176
Objectives[45]mission_Actors[14]Task_List[1]PositionZ = 3,684246
Objectives[45]mission_Actors[14]Task_List[1]speed = 100
Objectives[45]mission_Actors[14]Task_List[1]Hight = 50
Objectives[45]mission_Actors[14]Task_List[1]FollowPlayer = False
Objectives[45]mission_Actors[14]Task_List[1]AttackPlayer = True
Objectives[45]mission_Actors[14]Task_List[1]Land = False
Objectives[45]mission_Vehicles = 6
Objectives[45]mission_Vehicles[0]positionX = 5198,687
Objectives[45]mission_Vehicles[0]positionY = -4736,533
Objectives[45]mission_Vehicles[0]positionZ = 0,5064142
Objectives[45]mission_Vehicles[0]Heading = 212,164
Objectives[45]mission_Vehicles[0]Name = Dinghy
Objectives[45]mission_Vehicles[0]Model = patrolboat
Objectives[45]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[45]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[0]HasPearlescent = False
Objectives[45]mission_Vehicles[0]Livery = 0
Objectives[45]mission_Vehicles[0]DirtLevel = 0
Objectives[45]mission_Vehicles[0]LockedForPlayer = False
Objectives[45]mission_Vehicles[0]Locked = False
Objectives[45]mission_Vehicles[0]Alarm = False
Objectives[45]mission_Vehicles[0]HotWired = False
Objectives[45]mission_Vehicles[0]Invincible = False
Objectives[45]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[0]Remove_After = 48
Objectives[45]mission_Vehicles[0]Survive_Number = 0
Objectives[45]mission_Vehicles[0]Failed_Text = 
Objectives[45]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[0]NeededForActorIndex[0] = 5
Objectives[45]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[45]mission_Vehicles[0]NeededForObjectiveHint[0] = 46
Objectives[45]mission_Vehicles[1]positionX = 5182,311
Objectives[45]mission_Vehicles[1]positionY = -4756,303
Objectives[45]mission_Vehicles[1]positionZ = 0,5063767
Objectives[45]mission_Vehicles[1]Heading = 212,4409
Objectives[45]mission_Vehicles[1]Name = Dinghy
Objectives[45]mission_Vehicles[1]Model = patrolboat
Objectives[45]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[45]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[1]HasPearlescent = False
Objectives[45]mission_Vehicles[1]Livery = 0
Objectives[45]mission_Vehicles[1]DirtLevel = 0
Objectives[45]mission_Vehicles[1]LockedForPlayer = False
Objectives[45]mission_Vehicles[1]Locked = False
Objectives[45]mission_Vehicles[1]Alarm = False
Objectives[45]mission_Vehicles[1]HotWired = False
Objectives[45]mission_Vehicles[1]Invincible = False
Objectives[45]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[1]Remove_After = 48
Objectives[45]mission_Vehicles[1]Survive_Number = 0
Objectives[45]mission_Vehicles[1]Failed_Text = 
Objectives[45]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[1]NeededForActorIndex[0] = 6
Objectives[45]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[2]positionX = 5220,887
Objectives[45]mission_Vehicles[2]positionY = -4731,328
Objectives[45]mission_Vehicles[2]positionZ = 0,5064178
Objectives[45]mission_Vehicles[2]Heading = 212,4562
Objectives[45]mission_Vehicles[2]Name = Dinghy
Objectives[45]mission_Vehicles[2]Model = patrolboat
Objectives[45]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[45]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[2]HasPearlescent = False
Objectives[45]mission_Vehicles[2]Livery = 0
Objectives[45]mission_Vehicles[2]DirtLevel = 0
Objectives[45]mission_Vehicles[2]LockedForPlayer = False
Objectives[45]mission_Vehicles[2]Locked = False
Objectives[45]mission_Vehicles[2]Alarm = False
Objectives[45]mission_Vehicles[2]HotWired = False
Objectives[45]mission_Vehicles[2]Invincible = False
Objectives[45]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[2]Remove_After = 48
Objectives[45]mission_Vehicles[2]Survive_Number = 0
Objectives[45]mission_Vehicles[2]Failed_Text = 
Objectives[45]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[2]NeededForActorIndex[0] = 0
Objectives[45]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[3]positionX = 4490,296
Objectives[45]mission_Vehicles[3]positionY = -4481,023
Objectives[45]mission_Vehicles[3]positionZ = 4,829278
Objectives[45]mission_Vehicles[3]Heading = 267,0179
Objectives[45]mission_Vehicles[3]Name = Akula
Objectives[45]mission_Vehicles[3]Model = seasparrow2
Objectives[45]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[45]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[3]HasPearlescent = False
Objectives[45]mission_Vehicles[3]Livery = -1
Objectives[45]mission_Vehicles[3]DirtLevel = 0
Objectives[45]mission_Vehicles[3]LockedForPlayer = False
Objectives[45]mission_Vehicles[3]Locked = False
Objectives[45]mission_Vehicles[3]Alarm = False
Objectives[45]mission_Vehicles[3]HotWired = False
Objectives[45]mission_Vehicles[3]Invincible = False
Objectives[45]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[3]Remove_After = 0
Objectives[45]mission_Vehicles[3]Survive_Number = 0
Objectives[45]mission_Vehicles[3]Failed_Text = 
Objectives[45]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[3]NeededForActorIndex[0] = 10
Objectives[45]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[4]positionX = 4454,721
Objectives[45]mission_Vehicles[4]positionY = -4497,9
Objectives[45]mission_Vehicles[4]positionZ = 4,814506
Objectives[45]mission_Vehicles[4]Heading = 267,0658
Objectives[45]mission_Vehicles[4]Name = Akula
Objectives[45]mission_Vehicles[4]Model = seasparrow2
Objectives[45]mission_Vehicles[4]PrimaryColor = MetallicOliveGreen
Objectives[45]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[4]HasPearlescent = False
Objectives[45]mission_Vehicles[4]Livery = -1
Objectives[45]mission_Vehicles[4]DirtLevel = 0
Objectives[45]mission_Vehicles[4]LockedForPlayer = False
Objectives[45]mission_Vehicles[4]Locked = False
Objectives[45]mission_Vehicles[4]Alarm = False
Objectives[45]mission_Vehicles[4]HotWired = False
Objectives[45]mission_Vehicles[4]Invincible = False
Objectives[45]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[4]Remove_After = 0
Objectives[45]mission_Vehicles[4]Survive_Number = 0
Objectives[45]mission_Vehicles[4]Failed_Text = 
Objectives[45]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[4]NeededForActorIndex[0] = 11
Objectives[45]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[45]mission_Vehicles[5]positionX = 4429,898
Objectives[45]mission_Vehicles[5]positionY = -4514,104
Objectives[45]mission_Vehicles[5]positionZ = 4,80401
Objectives[45]mission_Vehicles[5]Heading = 267,0365
Objectives[45]mission_Vehicles[5]Name = Akula
Objectives[45]mission_Vehicles[5]Model = seasparrow2
Objectives[45]mission_Vehicles[5]PrimaryColor = MetallicOliveGreen
Objectives[45]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[45]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[45]mission_Vehicles[5]HasPearlescent = False
Objectives[45]mission_Vehicles[5]Livery = -1
Objectives[45]mission_Vehicles[5]DirtLevel = 0
Objectives[45]mission_Vehicles[5]LockedForPlayer = False
Objectives[45]mission_Vehicles[5]Locked = False
Objectives[45]mission_Vehicles[5]Alarm = False
Objectives[45]mission_Vehicles[5]HotWired = False
Objectives[45]mission_Vehicles[5]Invincible = False
Objectives[45]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[45]mission_Vehicles[5]Remove_After = 0
Objectives[45]mission_Vehicles[5]Survive_Number = 0
Objectives[45]mission_Vehicles[5]Failed_Text = 
Objectives[45]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[45]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 45
Objectives[45]mission_Vehicles[5]NeededForActorIndex[0] = 14
Objectives[45]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Hint_Objective
Objectives[46]Text = 
Objectives[46]positionX = 5196,771
Objectives[46]positionY = -4745,136
Objectives[46]positionZ = 0,761663
Objectives[46]Hint_Time = 5
Objectives[46]Hint_FOV = 20
Objectives[46]Hint_Use_Position = False
Objectives[46]Hint_Use_Player = False
Objectives[46]Hint_Use_Actor = False
Objectives[46]Hint_Use_Vehicle = True
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 2
Objectives[46]ObjectiveMessages[0]positionX = 4472,909
Objectives[46]ObjectiveMessages[0]positionY = -4624,247
Objectives[46]ObjectiveMessages[0]positionZ = 5,932189
Objectives[46]ObjectiveMessages[0]Message = ~g~And we could end up buried on that island too... look...
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = 4469,116
Objectives[46]ObjectiveMessages[1]positionY = -4618,601
Objectives[46]ObjectiveMessages[1]positionZ = 5,231841
Objectives[46]ObjectiveMessages[1]Message = ~g~Shit... they took the boats and they're following us... let's get out of here.
Objectives[46]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[1]Sender = 
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = White
Objectives[46]ObjectiveMessages[1]PlayFromStart = False
Objectives[46]ObjectiveMessages[1]Delay = True
Objectives[46]ObjectiveMessages[1]DelayTime = 5
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = True
Objectives[46]ObjectiveMessages[1]TypeTextMesage = False
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[47]Text = 
Objectives[47]Type = Timeout_Objective
Objectives[47]positionX = 5192,885
Objectives[47]positionY = -4751,521
Objectives[47]positionZ = 0,5271631
Objectives[47]Timeout_Min = 1
Objectives[47]Timeout_Sec = 0
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 1
Objectives[47]ObjectiveMessages[0]positionX = 4464,934
Objectives[47]ObjectiveMessages[0]positionY = -4611,311
Objectives[47]ObjectiveMessages[0]positionZ = 4,592277
Objectives[47]ObjectiveMessages[0]Message = ~y~Okay.
Objectives[47]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[47]ObjectiveMessages[0]Sender = 
Objectives[47]ObjectiveMessages[0]Subject = 
Objectives[47]ObjectiveMessages[0]MessageColor = White
Objectives[47]ObjectiveMessages[0]PlayFromStart = True
Objectives[47]ObjectiveMessages[0]Delay = False
Objectives[47]ObjectiveMessages[0]DelayTime = 0
Objectives[47]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[47]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[47]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[47]ObjectiveMessages[0]TypeSubtitle = True
Objectives[47]ObjectiveMessages[0]TypeTextMesage = False
Objectives[47]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[47]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[48]Text = 
Objectives[48]Text2 = 
Objectives[48]Text3 = 
Objectives[48]Failed_Text = 
Objectives[48]Type = Checkpoint
Objectives[48]Checkpoint_Type = 45
Objectives[48]Reserved = 1
Objectives[48]ColorR = 255
Objectives[48]ColorG = 255
Objectives[48]ColorB = 0
Objectives[48]ColorA = 255
Objectives[48]IconColorR = 255
Objectives[48]IconColorG = 255
Objectives[48]IconColorB = 0
Objectives[48]IconColorA = 255
Objectives[48]positionX = 5061,387
Objectives[48]positionY = -5787,875
Objectives[48]positionZ = 15,32967
Objectives[48]Heading = 237,0568
Objectives[48]Diameter = 1
Objectives[48]minimum_hight = 1
Objectives[48]maximum_hight = 10
Objectives[48]TriggerDistance = 75
Objectives[48]PlaySound = False
Objectives[48]LoseWanted = False
Objectives[48]Stop_Vehicle = False
Objectives[48]DeliverVehicleOnly = False
Objectives[48]DeliverTrailor = False
Objectives[48]DeliverTowTruck = False
Objectives[48]DeliverVehicleCargobob = False
Objectives[48]DeliverPropCargobob = False
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 5
Objectives[48]ObjectiveMessages[0]positionX = 4459,354
Objectives[48]ObjectiveMessages[0]positionY = -4601,472
Objectives[48]ObjectiveMessages[0]positionZ = 4,175657
Objectives[48]ObjectiveMessages[0]Message = ~r~Ron, Wade, have you found a boat?
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 4457,666
Objectives[48]ObjectiveMessages[1]positionY = -4598,265
Objectives[48]ObjectiveMessages[1]positionZ = 4,192293
Objectives[48]ObjectiveMessages[1]Message = ~g~Yes, we're on the boat now.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 4
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = 4456,274
Objectives[48]ObjectiveMessages[2]positionY = -4592,594
Objectives[48]ObjectiveMessages[2]positionZ = 4,089467
Objectives[48]ObjectiveMessages[2]Message = ~r~Excellent, I'm sending you coordinates, Paige says she found and entrance to the villa, maybe...
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = False
Objectives[48]ObjectiveMessages[2]Delay = True
Objectives[48]ObjectiveMessages[2]DelayTime = 7
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[2]TypeSubtitle = True
Objectives[48]ObjectiveMessages[2]TypeTextMesage = False
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = 4455,601
Objectives[48]ObjectiveMessages[3]positionY = -4586,596
Objectives[48]ObjectiveMessages[3]positionZ = 3,870828
Objectives[48]ObjectiveMessages[3]Message = ~r~There should be a terrace, go take a look, let me know if we can get in from there.
Objectives[48]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = White
Objectives[48]ObjectiveMessages[3]PlayFromStart = False
Objectives[48]ObjectiveMessages[3]Delay = True
Objectives[48]ObjectiveMessages[3]DelayTime = 16
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = True
Objectives[48]ObjectiveMessages[3]TypeTextMesage = False
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[4]positionX = 4462,528
Objectives[48]ObjectiveMessages[4]positionY = -4578,274
Objectives[48]ObjectiveMessages[4]positionZ = 4,796757
Objectives[48]ObjectiveMessages[4]Message = ~g~Okay.
Objectives[48]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[4]Sender = 
Objectives[48]ObjectiveMessages[4]Subject = 
Objectives[48]ObjectiveMessages[4]MessageColor = White
Objectives[48]ObjectiveMessages[4]PlayFromStart = False
Objectives[48]ObjectiveMessages[4]Delay = True
Objectives[48]ObjectiveMessages[4]DelayTime = 24
Objectives[48]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[4]TypeSubtitle = True
Objectives[48]ObjectiveMessages[4]TypeTextMesage = False
Objectives[48]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[49]Type = Hint_Objective
Objectives[49]Text = 
Objectives[49]positionX = 5065,628
Objectives[49]positionY = -5782,064
Objectives[49]positionZ = 10,4776
Objectives[49]Hint_Time = 13
Objectives[49]Hint_FOV = 20
Objectives[49]Hint_Use_Position = True
Objectives[49]Hint_Use_Player = False
Objectives[49]Hint_Use_Actor = False
Objectives[49]Hint_Use_Vehicle = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 2
Objectives[49]ObjectiveMessages[0]positionX = 4464,542
Objectives[49]ObjectiveMessages[0]positionY = -4561,025
Objectives[49]ObjectiveMessages[0]positionZ = 4,480484
Objectives[49]ObjectiveMessages[0]Message = ~g~Umh... there is actually a terrace... but it doesn't look like an entrance.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 4461,542
Objectives[49]ObjectiveMessages[1]positionY = -4557,908
Objectives[49]ObjectiveMessages[1]positionZ = 4,364113
Objectives[49]ObjectiveMessages[1]Message = ~y~No, it looks more like a dead end road, there is no escape from there.
Objectives[49]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[1]Sender = 
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 6
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = True
Objectives[49]ObjectiveMessages[1]TypeTextMesage = False
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[50]Text = 
Objectives[50]Type = Timeout_Objective
Objectives[50]positionX = 5387,908
Objectives[50]positionY = -5960,971
Objectives[50]positionZ = 0,6954839
Objectives[50]Timeout_Min = 0
Objectives[50]Timeout_Sec = 1
Objectives[50]mission_ActorsCount = 3
Objectives[50]mission_Actors[0]SpawnInVehicle = True
Objectives[50]mission_Actors[0]SeatIndex = 2
Objectives[50]mission_Actors[0]Survive_Number = 0
Objectives[50]mission_Actors[0]Failed_Text = 
Objectives[50]mission_Actors[0]Remove_After = 0
Objectives[50]mission_Actors[0]positionX = 5385,582
Objectives[50]mission_Actors[0]positionY = -5967,503
Objectives[50]mission_Actors[0]positionZ = 0,5044994
Objectives[50]mission_Actors[0]Heading = 60,20201
Objectives[50]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[50]mission_Actors[0]Relationship_Group = Enemy1
Objectives[50]mission_Actors[0]AddBlip = True
Objectives[50]mission_Actors[0]ShowCone = False
Objectives[50]mission_Actors[0]Invincible = False
Objectives[50]mission_Actors[0]SetHealth = 100
Objectives[50]mission_Actors[0]DieFromHeadShot = True
Objectives[50]mission_Actors[0]CanExitVehicle = True
Objectives[50]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[0]AlwaysFight = True
Objectives[50]mission_Actors[0]Seeing_Range = 30
Objectives[50]mission_Actors[0]Hearing_Range = 30
Objectives[50]mission_Actors[0]CombatMovement = Offensive
Objectives[50]mission_Actors[0]weapon = 0
Objectives[50]mission_Actors[0]Variation = Random
Objectives[50]mission_Actors[0]Task = 0
Objectives[50]mission_Actors[0]Task_Guard_Range = 5
Objectives[50]mission_Actors[0]Task_Stay_In_Range = True
Objectives[50]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[0]Task_Scenario = NONE
Objectives[50]mission_Actors[1]SpawnInVehicle = True
Objectives[50]mission_Actors[1]SeatIndex = 1
Objectives[50]mission_Actors[1]Survive_Number = 0
Objectives[50]mission_Actors[1]Failed_Text = 
Objectives[50]mission_Actors[1]Remove_After = 0
Objectives[50]mission_Actors[1]positionX = 5385,582
Objectives[50]mission_Actors[1]positionY = -5967,503
Objectives[50]mission_Actors[1]positionZ = 0,5044994
Objectives[50]mission_Actors[1]Heading = 60,20201
Objectives[50]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[50]mission_Actors[1]Relationship_Group = Enemy1
Objectives[50]mission_Actors[1]AddBlip = True
Objectives[50]mission_Actors[1]ShowCone = False
Objectives[50]mission_Actors[1]Invincible = False
Objectives[50]mission_Actors[1]SetHealth = 100
Objectives[50]mission_Actors[1]DieFromHeadShot = True
Objectives[50]mission_Actors[1]CanExitVehicle = True
Objectives[50]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[1]AlwaysFight = True
Objectives[50]mission_Actors[1]Seeing_Range = 30
Objectives[50]mission_Actors[1]Hearing_Range = 30
Objectives[50]mission_Actors[1]CombatMovement = Offensive
Objectives[50]mission_Actors[1]weapon = 0
Objectives[50]mission_Actors[1]Variation = Random
Objectives[50]mission_Actors[1]Task = 0
Objectives[50]mission_Actors[1]Task_Guard_Range = 5
Objectives[50]mission_Actors[1]Task_Stay_In_Range = True
Objectives[50]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[1]Task_Scenario = NONE
Objectives[50]mission_Actors[2]SpawnInVehicle = True
Objectives[50]mission_Actors[2]SeatIndex = -1
Objectives[50]mission_Actors[2]Survive_Number = 0
Objectives[50]mission_Actors[2]Failed_Text = 
Objectives[50]mission_Actors[2]Remove_After = 0
Objectives[50]mission_Actors[2]positionX = 5385,582
Objectives[50]mission_Actors[2]positionY = -5967,503
Objectives[50]mission_Actors[2]positionZ = 0,5044994
Objectives[50]mission_Actors[2]Heading = 60,20201
Objectives[50]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[50]mission_Actors[2]Relationship_Group = Enemy1
Objectives[50]mission_Actors[2]AddBlip = True
Objectives[50]mission_Actors[2]ShowCone = False
Objectives[50]mission_Actors[2]Invincible = False
Objectives[50]mission_Actors[2]SetHealth = 100
Objectives[50]mission_Actors[2]DieFromHeadShot = True
Objectives[50]mission_Actors[2]CanExitVehicle = True
Objectives[50]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[50]mission_Actors[2]AlwaysFight = True
Objectives[50]mission_Actors[2]Seeing_Range = 30
Objectives[50]mission_Actors[2]Hearing_Range = 30
Objectives[50]mission_Actors[2]CombatMovement = Offensive
Objectives[50]mission_Actors[2]weapon = MiniSMG
Objectives[50]mission_Actors[2]Variation = Random
Objectives[50]mission_Actors[2]Task = 99
Objectives[50]mission_Actors[2]Task_Guard_Range = 5
Objectives[50]mission_Actors[2]Task_Stay_In_Range = True
Objectives[50]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[50]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[50]mission_Actors[2]Task_Scenario = NONE
Objectives[50]mission_Actors[2]Task_List_Count = 2
Objectives[50]mission_Actors[2]Task_Repeat = False
Objectives[50]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[50]mission_Actors[2]Task_List[0]PositionX = 5378,993
Objectives[50]mission_Actors[2]Task_List[0]PositionY = -5966,192
Objectives[50]mission_Actors[2]Task_List[0]PositionZ = -3,618698
Objectives[50]mission_Actors[2]Task_List[0]Speed = 1
Objectives[50]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[50]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[50]mission_Actors[2]Task_List[1]Type = VehicleFollow(Player)
Objectives[50]mission_Actors[2]Task_List[1]PositionX = 5378,993
Objectives[50]mission_Actors[2]Task_List[1]PositionY = -5966,192
Objectives[50]mission_Actors[2]Task_List[1]PositionZ = -3,618698
Objectives[50]mission_Actors[2]Task_List[1]speed = 100
Objectives[50]mission_Actors[2]Task_List[1]minDistance = 5
Objectives[50]mission_Vehicles = 1
Objectives[50]mission_Vehicles[0]positionX = 5385,582
Objectives[50]mission_Vehicles[0]positionY = -5967,503
Objectives[50]mission_Vehicles[0]positionZ = 0,5044994
Objectives[50]mission_Vehicles[0]Heading = 60,20201
Objectives[50]mission_Vehicles[0]Name = Dinghy
Objectives[50]mission_Vehicles[0]Model = patrolboat
Objectives[50]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[50]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[50]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[50]mission_Vehicles[0]HasPearlescent = False
Objectives[50]mission_Vehicles[0]Livery = 0
Objectives[50]mission_Vehicles[0]DirtLevel = 0
Objectives[50]mission_Vehicles[0]LockedForPlayer = False
Objectives[50]mission_Vehicles[0]Locked = False
Objectives[50]mission_Vehicles[0]Alarm = False
Objectives[50]mission_Vehicles[0]HotWired = False
Objectives[50]mission_Vehicles[0]Invincible = False
Objectives[50]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[50]mission_Vehicles[0]Remove_After = 0
Objectives[50]mission_Vehicles[0]Survive_Number = 0
Objectives[50]mission_Vehicles[0]Failed_Text = 
Objectives[50]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[50]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 50
Objectives[50]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[50]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[50]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[50]mission_Vehicles[0]NeededForObjectiveHint[0] = 51
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Hint_Objective
Objectives[51]Text = 
Objectives[51]positionX = 5377,438
Objectives[51]positionY = -5983,638
Objectives[51]positionZ = 0,1946802
Objectives[51]Hint_Time = 3
Objectives[51]Hint_FOV = 20
Objectives[51]Hint_Use_Position = False
Objectives[51]Hint_Use_Player = False
Objectives[51]Hint_Use_Actor = False
Objectives[51]Hint_Use_Vehicle = True
Objectives[51]mission_ActorsCount = 5
Objectives[51]mission_Actors[0]SpawnInVehicle = True
Objectives[51]mission_Actors[0]SeatIndex = 0
Objectives[51]mission_Actors[0]Survive_Number = 0
Objectives[51]mission_Actors[0]Failed_Text = 
Objectives[51]mission_Actors[0]Remove_After = 0
Objectives[51]mission_Actors[0]positionX = 4891,111
Objectives[51]mission_Actors[0]positionY = -5736,076
Objectives[51]mission_Actors[0]positionZ = 26,97064
Objectives[51]mission_Actors[0]Heading = 264,4436
Objectives[51]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[51]mission_Actors[0]Relationship_Group = Enemy1
Objectives[51]mission_Actors[0]AddBlip = True
Objectives[51]mission_Actors[0]ShowCone = False
Objectives[51]mission_Actors[0]Invincible = False
Objectives[51]mission_Actors[0]SetHealth = 100
Objectives[51]mission_Actors[0]DieFromHeadShot = True
Objectives[51]mission_Actors[0]CanExitVehicle = True
Objectives[51]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[0]AlwaysFight = True
Objectives[51]mission_Actors[0]Seeing_Range = 200
Objectives[51]mission_Actors[0]Hearing_Range = 200
Objectives[51]mission_Actors[0]CombatMovement = Offensive
Objectives[51]mission_Actors[0]weapon = Unarmed
Objectives[51]mission_Actors[0]Variation = Random
Objectives[51]mission_Actors[0]Task = 0
Objectives[51]mission_Actors[0]Task_Guard_Range = 5
Objectives[51]mission_Actors[0]Task_Stay_In_Range = True
Objectives[51]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[0]Task_Scenario = NONE
Objectives[51]mission_Actors[1]Survive_Number = 0
Objectives[51]mission_Actors[1]Failed_Text = 
Objectives[51]mission_Actors[1]Remove_After = 0
Objectives[51]mission_Actors[1]positionX = 4892,315
Objectives[51]mission_Actors[1]positionY = -5734,908
Objectives[51]mission_Actors[1]positionZ = 26,46124
Objectives[51]mission_Actors[1]Heading = 270,1528
Objectives[51]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[51]mission_Actors[1]Relationship_Group = Enemy1
Objectives[51]mission_Actors[1]AddBlip = True
Objectives[51]mission_Actors[1]ShowCone = False
Objectives[51]mission_Actors[1]Invincible = False
Objectives[51]mission_Actors[1]SetHealth = 100
Objectives[51]mission_Actors[1]DieFromHeadShot = True
Objectives[51]mission_Actors[1]CanExitVehicle = True
Objectives[51]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[1]AlwaysFight = True
Objectives[51]mission_Actors[1]Seeing_Range = 30
Objectives[51]mission_Actors[1]Hearing_Range = 30
Objectives[51]mission_Actors[1]CombatMovement = Offensive
Objectives[51]mission_Actors[1]weapon = Unarmed
Objectives[51]mission_Actors[1]Variation = Random
Objectives[51]mission_Actors[1]Task = 99
Objectives[51]mission_Actors[1]Task_Guard_Range = 5
Objectives[51]mission_Actors[1]Task_Stay_In_Range = True
Objectives[51]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[1]Task_Scenario = NONE
Objectives[51]mission_Actors[1]Task_List_Count = 3
Objectives[51]mission_Actors[1]Task_Repeat = False
Objectives[51]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[51]mission_Actors[1]Task_List[0]PositionX = 4893,403
Objectives[51]mission_Actors[1]Task_List[0]PositionY = -5734,42
Objectives[51]mission_Actors[1]Task_List[0]PositionZ = 25,85089
Objectives[51]mission_Actors[1]Task_List[0]Speed = 1
Objectives[51]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[51]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[51]mission_Actors[1]Task_List[1]Type = VehicleHeliTask
Objectives[51]mission_Actors[1]Task_List[1]PositionX = 4992,942
Objectives[51]mission_Actors[1]Task_List[1]PositionY = -5930,981
Objectives[51]mission_Actors[1]Task_List[1]PositionZ = 10,38885
Objectives[51]mission_Actors[1]Task_List[1]speed = 100
Objectives[51]mission_Actors[1]Task_List[1]Hight = 100
Objectives[51]mission_Actors[1]Task_List[1]FollowPlayer = False
Objectives[51]mission_Actors[1]Task_List[1]AttackPlayer = False
Objectives[51]mission_Actors[1]Task_List[1]Land = False
Objectives[51]mission_Actors[1]Task_List[2]Type = VehicleHeliTask
Objectives[51]mission_Actors[1]Task_List[2]PositionX = 4893,403
Objectives[51]mission_Actors[1]Task_List[2]PositionY = -5734,42
Objectives[51]mission_Actors[1]Task_List[2]PositionZ = 25,85089
Objectives[51]mission_Actors[1]Task_List[2]speed = 100
Objectives[51]mission_Actors[1]Task_List[2]Hight = 30
Objectives[51]mission_Actors[1]Task_List[2]FollowPlayer = False
Objectives[51]mission_Actors[1]Task_List[2]AttackPlayer = True
Objectives[51]mission_Actors[1]Task_List[2]Land = False
Objectives[51]mission_Actors[2]SpawnInVehicle = True
Objectives[51]mission_Actors[2]SeatIndex = -1
Objectives[51]mission_Actors[2]Survive_Number = 0
Objectives[51]mission_Actors[2]Failed_Text = 
Objectives[51]mission_Actors[2]Remove_After = 0
Objectives[51]mission_Actors[2]positionX = 4938,811
Objectives[51]mission_Actors[2]positionY = -6144,111
Objectives[51]mission_Actors[2]positionZ = 0,5064277
Objectives[51]mission_Actors[2]Heading = 2,100199
Objectives[51]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[51]mission_Actors[2]Relationship_Group = Enemy1
Objectives[51]mission_Actors[2]AddBlip = True
Objectives[51]mission_Actors[2]ShowCone = False
Objectives[51]mission_Actors[2]Invincible = False
Objectives[51]mission_Actors[2]SetHealth = 100
Objectives[51]mission_Actors[2]DieFromHeadShot = True
Objectives[51]mission_Actors[2]CanExitVehicle = True
Objectives[51]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[2]AlwaysFight = True
Objectives[51]mission_Actors[2]Seeing_Range = 30
Objectives[51]mission_Actors[2]Hearing_Range = 30
Objectives[51]mission_Actors[2]CombatMovement = Offensive
Objectives[51]mission_Actors[2]weapon = MiniSMG
Objectives[51]mission_Actors[2]Variation = Random
Objectives[51]mission_Actors[2]Task = 99
Objectives[51]mission_Actors[2]Task_Guard_Range = 5
Objectives[51]mission_Actors[2]Task_Stay_In_Range = True
Objectives[51]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[2]Task_Scenario = NONE
Objectives[51]mission_Actors[2]Task_List_Count = 2
Objectives[51]mission_Actors[2]Task_Repeat = False
Objectives[51]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[51]mission_Actors[2]Task_List[0]PositionX = 5046,43
Objectives[51]mission_Actors[2]Task_List[0]PositionY = -5902,237
Objectives[51]mission_Actors[2]Task_List[0]PositionZ = -7,064657
Objectives[51]mission_Actors[2]Task_List[0]Speed = 1
Objectives[51]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[51]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[51]mission_Actors[2]Task_List[1]Type = VehicleFollow(Player)
Objectives[51]mission_Actors[2]Task_List[1]PositionX = 5046,43
Objectives[51]mission_Actors[2]Task_List[1]PositionY = -5902,237
Objectives[51]mission_Actors[2]Task_List[1]PositionZ = -7,064657
Objectives[51]mission_Actors[2]Task_List[1]speed = 100
Objectives[51]mission_Actors[2]Task_List[1]minDistance = 5
Objectives[51]mission_Actors[3]SpawnInVehicle = True
Objectives[51]mission_Actors[3]SeatIndex = 1
Objectives[51]mission_Actors[3]Survive_Number = 0
Objectives[51]mission_Actors[3]Failed_Text = 
Objectives[51]mission_Actors[3]Remove_After = 0
Objectives[51]mission_Actors[3]positionX = 4938,811
Objectives[51]mission_Actors[3]positionY = -6144,111
Objectives[51]mission_Actors[3]positionZ = 0,5064277
Objectives[51]mission_Actors[3]Heading = 2,100199
Objectives[51]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[51]mission_Actors[3]Relationship_Group = Enemy1
Objectives[51]mission_Actors[3]AddBlip = True
Objectives[51]mission_Actors[3]ShowCone = False
Objectives[51]mission_Actors[3]Invincible = False
Objectives[51]mission_Actors[3]SetHealth = 100
Objectives[51]mission_Actors[3]DieFromHeadShot = True
Objectives[51]mission_Actors[3]CanExitVehicle = True
Objectives[51]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[3]AlwaysFight = True
Objectives[51]mission_Actors[3]Seeing_Range = 30
Objectives[51]mission_Actors[3]Hearing_Range = 30
Objectives[51]mission_Actors[3]CombatMovement = Offensive
Objectives[51]mission_Actors[3]weapon = 0
Objectives[51]mission_Actors[3]Variation = Random
Objectives[51]mission_Actors[3]Task = 0
Objectives[51]mission_Actors[3]Task_Guard_Range = 5
Objectives[51]mission_Actors[3]Task_Stay_In_Range = True
Objectives[51]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[3]Task_Scenario = NONE
Objectives[51]mission_Actors[4]SpawnInVehicle = True
Objectives[51]mission_Actors[4]SeatIndex = 2
Objectives[51]mission_Actors[4]Survive_Number = 0
Objectives[51]mission_Actors[4]Failed_Text = 
Objectives[51]mission_Actors[4]Remove_After = 0
Objectives[51]mission_Actors[4]positionX = 4938,811
Objectives[51]mission_Actors[4]positionY = -6144,111
Objectives[51]mission_Actors[4]positionZ = 0,5064277
Objectives[51]mission_Actors[4]Heading = 2,100199
Objectives[51]mission_Actors[4]String_Name = g_m_m_cartelguards_02
Objectives[51]mission_Actors[4]Relationship_Group = Enemy1
Objectives[51]mission_Actors[4]AddBlip = True
Objectives[51]mission_Actors[4]ShowCone = False
Objectives[51]mission_Actors[4]Invincible = False
Objectives[51]mission_Actors[4]SetHealth = 100
Objectives[51]mission_Actors[4]DieFromHeadShot = True
Objectives[51]mission_Actors[4]CanExitVehicle = True
Objectives[51]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[51]mission_Actors[4]AlwaysFight = True
Objectives[51]mission_Actors[4]Seeing_Range = 30
Objectives[51]mission_Actors[4]Hearing_Range = 30
Objectives[51]mission_Actors[4]CombatMovement = Offensive
Objectives[51]mission_Actors[4]weapon = 0
Objectives[51]mission_Actors[4]Variation = Random
Objectives[51]mission_Actors[4]Task = 0
Objectives[51]mission_Actors[4]Task_Guard_Range = 5
Objectives[51]mission_Actors[4]Task_Stay_In_Range = True
Objectives[51]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[51]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[51]mission_Actors[4]Task_Scenario = NONE
Objectives[51]mission_Vehicles = 2
Objectives[51]mission_Vehicles[0]positionX = 4938,811
Objectives[51]mission_Vehicles[0]positionY = -6144,111
Objectives[51]mission_Vehicles[0]positionZ = 0,5064277
Objectives[51]mission_Vehicles[0]Heading = 2,100199
Objectives[51]mission_Vehicles[0]Name = Dinghy
Objectives[51]mission_Vehicles[0]Model = patrolboat
Objectives[51]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[51]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[51]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[0]HasPearlescent = False
Objectives[51]mission_Vehicles[0]Livery = 0
Objectives[51]mission_Vehicles[0]DirtLevel = 0
Objectives[51]mission_Vehicles[0]LockedForPlayer = False
Objectives[51]mission_Vehicles[0]Locked = False
Objectives[51]mission_Vehicles[0]Alarm = False
Objectives[51]mission_Vehicles[0]HotWired = False
Objectives[51]mission_Vehicles[0]Invincible = False
Objectives[51]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[0]Remove_After = 0
Objectives[51]mission_Vehicles[0]Survive_Number = 0
Objectives[51]mission_Vehicles[0]Failed_Text = 
Objectives[51]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[51]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 51
Objectives[51]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[51]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[51]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[51]mission_Vehicles[0]NeededForObjectiveHint[0] = 52
Objectives[51]mission_Vehicles[1]positionX = 4891,111
Objectives[51]mission_Vehicles[1]positionY = -5736,076
Objectives[51]mission_Vehicles[1]positionZ = 26,97064
Objectives[51]mission_Vehicles[1]Heading = 264,4436
Objectives[51]mission_Vehicles[1]Name = Akula
Objectives[51]mission_Vehicles[1]Model = seasparrow2
Objectives[51]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[51]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[51]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[51]mission_Vehicles[1]HasPearlescent = False
Objectives[51]mission_Vehicles[1]Livery = -1
Objectives[51]mission_Vehicles[1]DirtLevel = 0
Objectives[51]mission_Vehicles[1]LockedForPlayer = False
Objectives[51]mission_Vehicles[1]Locked = False
Objectives[51]mission_Vehicles[1]Alarm = False
Objectives[51]mission_Vehicles[1]HotWired = False
Objectives[51]mission_Vehicles[1]Invincible = False
Objectives[51]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[51]mission_Vehicles[1]Remove_After = 0
Objectives[51]mission_Vehicles[1]Survive_Number = 0
Objectives[51]mission_Vehicles[1]Failed_Text = 
Objectives[51]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[51]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 51
Objectives[51]mission_Vehicles[1]NeededForActorIndex[0] = 1
Objectives[51]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 2
Objectives[51]ObjectiveMessages[0]positionX = 4448,056
Objectives[51]ObjectiveMessages[0]positionY = -4555,573
Objectives[51]ObjectiveMessages[0]positionZ = 3,739348
Objectives[51]ObjectiveMessages[0]Message = ~g~Yeah... and there will be no way out for us either if we don't hurry... look... they've reached us.
Objectives[51]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[0]Sender = 
Objectives[51]ObjectiveMessages[0]Subject = 
Objectives[51]ObjectiveMessages[0]MessageColor = White
Objectives[51]ObjectiveMessages[0]PlayFromStart = True
Objectives[51]ObjectiveMessages[0]Delay = False
Objectives[51]ObjectiveMessages[0]DelayTime = 0
Objectives[51]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[0]TypeSubtitle = True
Objectives[51]ObjectiveMessages[0]TypeTextMesage = False
Objectives[51]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[51]ObjectiveMessages[1]positionX = 4444,031
Objectives[51]ObjectiveMessages[1]positionY = -4548,467
Objectives[51]ObjectiveMessages[1]positionZ = 3,238402
Objectives[51]ObjectiveMessages[1]Message = ~g~Let's get out of here.
Objectives[51]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[51]ObjectiveMessages[1]Sender = 
Objectives[51]ObjectiveMessages[1]Subject = 
Objectives[51]ObjectiveMessages[1]MessageColor = White
Objectives[51]ObjectiveMessages[1]PlayFromStart = False
Objectives[51]ObjectiveMessages[1]Delay = True
Objectives[51]ObjectiveMessages[1]DelayTime = 10
Objectives[51]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[51]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[51]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[51]ObjectiveMessages[1]TypeSubtitle = True
Objectives[51]ObjectiveMessages[1]TypeTextMesage = False
Objectives[51]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[51]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[52]Type = Hint_Objective
Objectives[52]Text = 
Objectives[52]positionX = 5053,122
Objectives[52]positionY = -5892,062
Objectives[52]positionZ = -7,789576
Objectives[52]Hint_Time = 3
Objectives[52]Hint_FOV = 20
Objectives[52]Hint_Use_Position = False
Objectives[52]Hint_Use_Player = False
Objectives[52]Hint_Use_Actor = False
Objectives[52]Hint_Use_Vehicle = True
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Text = 
Objectives[53]Text2 = 
Objectives[53]Text3 = 
Objectives[53]Failed_Text = 
Objectives[53]Type = Checkpoint
Objectives[53]Checkpoint_Type = 45
Objectives[53]Reserved = 1
Objectives[53]ColorR = 255
Objectives[53]ColorG = 255
Objectives[53]ColorB = 0
Objectives[53]ColorA = 255
Objectives[53]IconColorR = 255
Objectives[53]IconColorG = 255
Objectives[53]IconColorB = 0
Objectives[53]IconColorA = 255
Objectives[53]positionX = 4632,751
Objectives[53]positionY = -5119,86
Objectives[53]positionZ = 8,694672
Objectives[53]Heading = -95
Objectives[53]Diameter = 1
Objectives[53]minimum_hight = 1
Objectives[53]maximum_hight = 10
Objectives[53]TriggerDistance = 75
Objectives[53]PlaySound = False
Objectives[53]LoseWanted = False
Objectives[53]Stop_Vehicle = False
Objectives[53]DeliverVehicleOnly = False
Objectives[53]DeliverTrailor = False
Objectives[53]DeliverTowTruck = False
Objectives[53]DeliverVehicleCargobob = False
Objectives[53]DeliverPropCargobob = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 4
Objectives[53]ObjectiveMessages[0]positionX = 4432,047
Objectives[53]ObjectiveMessages[0]positionY = -4539,635
Objectives[53]ObjectiveMessages[0]positionZ = 4,006322
Objectives[53]ObjectiveMessages[0]Message = ~r~Guys... so? Can we go in from there?
Objectives[53]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[0]Sender = 
Objectives[53]ObjectiveMessages[0]Subject = 
Objectives[53]ObjectiveMessages[0]MessageColor = White
Objectives[53]ObjectiveMessages[0]PlayFromStart = False
Objectives[53]ObjectiveMessages[0]Delay = True
Objectives[53]ObjectiveMessages[0]DelayTime = 10
Objectives[53]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[0]TypeSubtitle = True
Objectives[53]ObjectiveMessages[0]TypeTextMesage = False
Objectives[53]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[1]positionX = 4422,37
Objectives[53]ObjectiveMessages[1]positionY = -4534,068
Objectives[53]ObjectiveMessages[1]positionZ = 3,289868
Objectives[53]ObjectiveMessages[1]Message = ~g~I would say no, the terrace is too high and there is a cliff.
Objectives[53]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[1]Sender = 
Objectives[53]ObjectiveMessages[1]Subject = 
Objectives[53]ObjectiveMessages[1]MessageColor = White
Objectives[53]ObjectiveMessages[1]PlayFromStart = False
Objectives[53]ObjectiveMessages[1]Delay = True
Objectives[53]ObjectiveMessages[1]DelayTime = 14
Objectives[53]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[1]TypeSubtitle = True
Objectives[53]ObjectiveMessages[1]TypeTextMesage = False
Objectives[53]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[2]positionX = 4403,284
Objectives[53]ObjectiveMessages[2]positionY = -4541,812
Objectives[53]ObjectiveMessages[2]positionZ = 3,145708
Objectives[53]ObjectiveMessages[2]Message = ~r~Shit... okay... I have some other coordinates, Paige says there's something weird on an islet, go take a look.
Objectives[53]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[2]Sender = 
Objectives[53]ObjectiveMessages[2]Subject = 
Objectives[53]ObjectiveMessages[2]MessageColor = White
Objectives[53]ObjectiveMessages[2]PlayFromStart = False
Objectives[53]ObjectiveMessages[2]Delay = True
Objectives[53]ObjectiveMessages[2]DelayTime = 19
Objectives[53]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[2]TypeSubtitle = True
Objectives[53]ObjectiveMessages[2]TypeTextMesage = False
Objectives[53]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[53]ObjectiveMessages[3]positionX = 4398,196
Objectives[53]ObjectiveMessages[3]positionY = -4546,392
Objectives[53]ObjectiveMessages[3]positionZ = 3,109503
Objectives[53]ObjectiveMessages[3]Message = ~y~Okay.
Objectives[53]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[53]ObjectiveMessages[3]Sender = 
Objectives[53]ObjectiveMessages[3]Subject = 
Objectives[53]ObjectiveMessages[3]MessageColor = White
Objectives[53]ObjectiveMessages[3]PlayFromStart = False
Objectives[53]ObjectiveMessages[3]Delay = True
Objectives[53]ObjectiveMessages[3]DelayTime = 29
Objectives[53]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[53]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[53]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[53]ObjectiveMessages[3]TypeSubtitle = True
Objectives[53]ObjectiveMessages[3]TypeTextMesage = False
Objectives[53]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[53]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[54]Text = 
Objectives[54]Text2 = 
Objectives[54]Text3 = 
Objectives[54]Failed_Text = 
Objectives[54]Type = Checkpoint
Objectives[54]Checkpoint_Type = 45
Objectives[54]Reserved = 1
Objectives[54]ColorR = 255
Objectives[54]ColorG = 255
Objectives[54]ColorB = 0
Objectives[54]ColorA = 255
Objectives[54]IconColorR = 255
Objectives[54]IconColorG = 255
Objectives[54]IconColorB = 0
Objectives[54]IconColorA = 255
Objectives[54]positionX = 4668,413
Objectives[54]positionY = -5100,672
Objectives[54]positionZ = 13,69493
Objectives[54]Heading = -95
Objectives[54]Diameter = 1
Objectives[54]minimum_hight = 1
Objectives[54]maximum_hight = 10
Objectives[54]TriggerDistance = 7,5
Objectives[54]PlaySound = False
Objectives[54]LoseWanted = False
Objectives[54]Stop_Vehicle = False
Objectives[54]DeliverVehicleOnly = False
Objectives[54]DeliverTrailor = False
Objectives[54]DeliverTowTruck = False
Objectives[54]DeliverVehicleCargobob = False
Objectives[54]DeliverPropCargobob = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 1
Objectives[54]ObjectiveMessages[0]positionX = 4384,006
Objectives[54]ObjectiveMessages[0]positionY = -4553,172
Objectives[54]ObjectiveMessages[0]positionZ = 3,162632
Objectives[54]ObjectiveMessages[0]Message = ~g~The island should be this... let's take a look.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[55]Type = Hint_Objective
Objectives[55]Text = 
Objectives[55]positionX = 4673,934
Objectives[55]positionY = -5103,092
Objectives[55]positionZ = 13,34244
Objectives[55]Hint_Time = 35
Objectives[55]Hint_FOV = 30
Objectives[55]Hint_Use_Position = True
Objectives[55]Hint_Use_Player = False
Objectives[55]Hint_Use_Actor = False
Objectives[55]Hint_Use_Vehicle = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 7
Objectives[55]ObjectiveMessages[0]positionX = 4373,416
Objectives[55]ObjectiveMessages[0]positionY = -4556,558
Objectives[55]ObjectiveMessages[0]positionZ = 3,207747
Objectives[55]ObjectiveMessages[0]Message = ~r~Guys, did you find anything?
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = True
Objectives[55]ObjectiveMessages[0]TypeTextMesage = False
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = 4364,854
Objectives[55]ObjectiveMessages[1]positionY = -4558,818
Objectives[55]ObjectiveMessages[1]positionZ = 3,207751
Objectives[55]ObjectiveMessages[1]Message = ~y~Yes... they look like conquistadores...
Objectives[55]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[1]Sender = 
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = White
Objectives[55]ObjectiveMessages[1]PlayFromStart = False
Objectives[55]ObjectiveMessages[1]Delay = True
Objectives[55]ObjectiveMessages[1]DelayTime = 3
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = True
Objectives[55]ObjectiveMessages[1]TypeTextMesage = False
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[2]positionX = 4361,738
Objectives[55]ObjectiveMessages[2]positionY = -4559,815
Objectives[55]ObjectiveMessages[2]positionZ = 3,207751
Objectives[55]ObjectiveMessages[2]Message = ~y~Yes... they look like conquistadores...
Objectives[55]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[2]Sender = 
Objectives[55]ObjectiveMessages[2]Subject = 
Objectives[55]ObjectiveMessages[2]MessageColor = White
Objectives[55]ObjectiveMessages[2]PlayFromStart = False
Objectives[55]ObjectiveMessages[2]Delay = True
Objectives[55]ObjectiveMessages[2]DelayTime = 6
Objectives[55]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[2]TypeSubtitle = True
Objectives[55]ObjectiveMessages[2]TypeTextMesage = False
Objectives[55]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[3]positionX = 4355,482
Objectives[55]ObjectiveMessages[3]positionY = -4560,781
Objectives[55]ObjectiveMessages[3]positionZ = 3,207751
Objectives[55]ObjectiveMessages[3]Message = ~r~WHAT?
Objectives[55]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[3]Sender = 
Objectives[55]ObjectiveMessages[3]Subject = 
Objectives[55]ObjectiveMessages[3]MessageColor = White
Objectives[55]ObjectiveMessages[3]PlayFromStart = False
Objectives[55]ObjectiveMessages[3]Delay = True
Objectives[55]ObjectiveMessages[3]DelayTime = 10
Objectives[55]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[3]TypeSubtitle = True
Objectives[55]ObjectiveMessages[3]TypeTextMesage = False
Objectives[55]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[4]positionX = 4348,493
Objectives[55]ObjectiveMessages[4]positionY = -4564,094
Objectives[55]ObjectiveMessages[4]positionZ = 3,207751
Objectives[55]ObjectiveMessages[4]Message = ~g~They are skeletons in spanish armor... I don't think that's what you're looking for, right?
Objectives[55]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[4]Sender = 
Objectives[55]ObjectiveMessages[4]Subject = 
Objectives[55]ObjectiveMessages[4]MessageColor = White
Objectives[55]ObjectiveMessages[4]PlayFromStart = False
Objectives[55]ObjectiveMessages[4]Delay = True
Objectives[55]ObjectiveMessages[4]DelayTime = 17
Objectives[55]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[4]TypeSubtitle = True
Objectives[55]ObjectiveMessages[4]TypeTextMesage = False
Objectives[55]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[5]positionX = 4343,019
Objectives[55]ObjectiveMessages[5]positionY = -4565,336
Objectives[55]ObjectiveMessages[5]positionZ = 3,207729
Objectives[55]ObjectiveMessages[5]Message = ~r~No... okay, go back to the boat and wait for Trevor.
Objectives[55]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[5]Sender = 
Objectives[55]ObjectiveMessages[5]Subject = 
Objectives[55]ObjectiveMessages[5]MessageColor = White
Objectives[55]ObjectiveMessages[5]PlayFromStart = False
Objectives[55]ObjectiveMessages[5]Delay = True
Objectives[55]ObjectiveMessages[5]DelayTime = 25
Objectives[55]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[5]TypeSubtitle = True
Objectives[55]ObjectiveMessages[5]TypeTextMesage = False
Objectives[55]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[6]positionX = 4335,229
Objectives[55]ObjectiveMessages[6]positionY = -4567,607
Objectives[55]ObjectiveMessages[6]positionZ = 3,143445
Objectives[55]ObjectiveMessages[6]Message = ~y~Okay.
Objectives[55]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[6]Sender = 
Objectives[55]ObjectiveMessages[6]Subject = 
Objectives[55]ObjectiveMessages[6]MessageColor = White
Objectives[55]ObjectiveMessages[6]PlayFromStart = False
Objectives[55]ObjectiveMessages[6]Delay = True
Objectives[55]ObjectiveMessages[6]DelayTime = 30
Objectives[55]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[6]TypeSubtitle = True
Objectives[55]ObjectiveMessages[6]TypeTextMesage = False
Objectives[55]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[56]Text = 
Objectives[56]Text2 = 
Objectives[56]Text3 = 
Objectives[56]Failed_Text = 
Objectives[56]Type = Checkpoint
Objectives[56]Checkpoint_Type = 45
Objectives[56]Reserved = 1
Objectives[56]ColorR = 255
Objectives[56]ColorG = 255
Objectives[56]ColorB = 0
Objectives[56]ColorA = 255
Objectives[56]IconColorR = 255
Objectives[56]IconColorG = 255
Objectives[56]IconColorB = 0
Objectives[56]IconColorA = 255
Objectives[56]positionX = 4774,448
Objectives[56]positionY = -4736,72
Objectives[56]positionZ = 0,7755203
Objectives[56]Heading = 185,0835
Objectives[56]Diameter = 1
Objectives[56]minimum_hight = 1
Objectives[56]maximum_hight = 10
Objectives[56]TriggerDistance = 50
Objectives[56]PlaySound = False
Objectives[56]LoseWanted = False
Objectives[56]Stop_Vehicle = False
Objectives[56]DeliverVehicleOnly = False
Objectives[56]DeliverTrailor = False
Objectives[56]DeliverTowTruck = False
Objectives[56]DeliverVehicleCargobob = False
Objectives[56]DeliverPropCargobob = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 5
Objectives[56]ObjectiveMessages[0]positionX = 4319,304
Objectives[56]ObjectiveMessages[0]positionY = -4571,305
Objectives[56]ObjectiveMessages[0]positionZ = 3,10501
Objectives[56]ObjectiveMessages[0]Message = ~y~Isn't strange that there are conquistadors?
Objectives[56]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[0]Sender = 
Objectives[56]ObjectiveMessages[0]Subject = 
Objectives[56]ObjectiveMessages[0]MessageColor = White
Objectives[56]ObjectiveMessages[0]PlayFromStart = False
Objectives[56]ObjectiveMessages[0]Delay = True
Objectives[56]ObjectiveMessages[0]DelayTime = 10
Objectives[56]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[0]TypeSubtitle = True
Objectives[56]ObjectiveMessages[0]TypeTextMesage = False
Objectives[56]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[1]positionX = 4302,822
Objectives[56]ObjectiveMessages[1]positionY = -4577,289
Objectives[56]ObjectiveMessages[1]positionZ = 3,11624
Objectives[56]ObjectiveMessages[1]Message = ~g~No, the spaniards have been here.
Objectives[56]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[1]Sender = 
Objectives[56]ObjectiveMessages[1]Subject = 
Objectives[56]ObjectiveMessages[1]MessageColor = White
Objectives[56]ObjectiveMessages[1]PlayFromStart = False
Objectives[56]ObjectiveMessages[1]Delay = True
Objectives[56]ObjectiveMessages[1]DelayTime = 15
Objectives[56]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[1]TypeSubtitle = True
Objectives[56]ObjectiveMessages[1]TypeTextMesage = False
Objectives[56]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[2]positionX = 4298,441
Objectives[56]ObjectiveMessages[2]positionY = -4579,015
Objectives[56]ObjectiveMessages[2]positionZ = 3,124293
Objectives[56]ObjectiveMessages[2]Message = ~g~However this island must have been inhabited for a long time, and the scene of bloody battles.
Objectives[56]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[2]Sender = 
Objectives[56]ObjectiveMessages[2]Subject = 
Objectives[56]ObjectiveMessages[2]MessageColor = White
Objectives[56]ObjectiveMessages[2]PlayFromStart = False
Objectives[56]ObjectiveMessages[2]Delay = True
Objectives[56]ObjectiveMessages[2]DelayTime = 19
Objectives[56]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[2]TypeSubtitle = True
Objectives[56]ObjectiveMessages[2]TypeTextMesage = False
Objectives[56]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[3]positionX = 4288,479
Objectives[56]ObjectiveMessages[3]positionY = -4582,992
Objectives[56]ObjectiveMessages[3]positionZ = 3,163705
Objectives[56]ObjectiveMessages[3]Message = ~y~Why? Doesn't seem to be nothing interesting here...
Objectives[56]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[3]Sender = 
Objectives[56]ObjectiveMessages[3]Subject = 
Objectives[56]ObjectiveMessages[3]MessageColor = White
Objectives[56]ObjectiveMessages[3]PlayFromStart = False
Objectives[56]ObjectiveMessages[3]Delay = True
Objectives[56]ObjectiveMessages[3]DelayTime = 29
Objectives[56]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[3]TypeSubtitle = True
Objectives[56]ObjectiveMessages[3]TypeTextMesage = False
Objectives[56]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[56]ObjectiveMessages[4]positionX = 4282,224
Objectives[56]ObjectiveMessages[4]positionY = -4585,461
Objectives[56]ObjectiveMessages[4]positionZ = 3,114992
Objectives[56]ObjectiveMessages[4]Message = ~g~I don't know... but since we arrived I have had a strange feeling...
Objectives[56]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[56]ObjectiveMessages[4]Sender = 
Objectives[56]ObjectiveMessages[4]Subject = 
Objectives[56]ObjectiveMessages[4]MessageColor = White
Objectives[56]ObjectiveMessages[4]PlayFromStart = False
Objectives[56]ObjectiveMessages[4]Delay = True
Objectives[56]ObjectiveMessages[4]DelayTime = 34
Objectives[56]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[56]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[56]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[56]ObjectiveMessages[4]TypeSubtitle = True
Objectives[56]ObjectiveMessages[4]TypeTextMesage = False
Objectives[56]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[56]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

